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321. Remove Kill Death ratio. - in General Discussions [original thread]
Sequal's Back wrote: So many losers here.. Thinking KDR doesn't matter is absolute stupidity. It's easy for proto players to say that when they have 6.0 k/d, but it doesn't work that way with new players. Getting continuous deaths and no k...
- by Void Echo - at 2015.06.07 15:13:00
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322. Remove Kill Death ratio. - in General Discussions [original thread]
Shadowed Cola wrote: Void Echo wrote: Then stop complaining that people keep leaving matches when you don't want to fix the issue. what non-sense are you spewing now? couldn't come up with a better argument so now you're putting words in ...
- by Void Echo - at 2015.06.06 18:07:00
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323. Remove Kill Death ratio. - in General Discussions [original thread]
Then stop complaining that people keep leaving matches when you don't want to fix the issue.
- by Void Echo - at 2015.06.06 17:50:00
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324. Remove Kill Death ratio. - in General Discussions [original thread]
Viktor Hadah Jr wrote: Void Echo wrote: It's a useless stat, remove it from leader boards and game screen menus. Maybe then people will stop leaving battles when they go 2-35 and it reflects on their records. Since they know that the amount...
- by Void Echo - at 2015.06.06 17:30:00
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325. Remove Kill Death ratio. - in General Discussions [original thread]
You'll get relevant when you care about this game.
- by Void Echo - at 2015.06.06 17:16:00
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326. Remove Kill Death ratio. - in General Discussions [original thread]
Troll verdict of cole: -5
- by Void Echo - at 2015.06.06 17:10:00
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327. Remove Kill Death ratio. - in General Discussions [original thread]
Mejt0 wrote: Nobody cares about kdr. Tell that to the noobs who barely join but leave when they get loss after loss and death after death with nothing positive. I say remove K/D altogether.
- by Void Echo - at 2015.06.06 16:57:00
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328. Remove Kill Death ratio. - in General Discussions [original thread]
Shadowed Cola wrote: Void Echo wrote: It's a useless stat, remove it from leader boards and game screen menus. Maybe then people will stop leaving battles when they go 2-35 and it reflects on their records. Since they know that the amount o...
- by Void Echo - at 2015.06.06 16:56:00
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329. Remove Kill Death ratio. - in General Discussions [original thread]
It's a useless stat, remove it from leader boards and game screen menus. Maybe then people will stop leaving battles when they go 2-35 and it reflects on their records. Since they know that the amount of deaths they get is unimportant when they n...
- by Void Echo - at 2015.06.06 16:49:00
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330. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Couldv fooled me, this is a massive need to HAVs that's your suggesting, nobody wants to depend on someone else just so they can run their desired class.
- by Void Echo - at 2015.06.06 16:31:00
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331. Anyone else in the wrong merc quarters? - in General Discussions [original thread]
One of my amarr Alys has caldsri space, disgusting
- by Void Echo - at 2015.06.06 14:58:00
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332. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
And to answer your question, investment is the answer. In dust 514, you literally have to invest everything into what you want, we call it SP. There is nothing like it in any other game. In battlefield there isn't a mechanic that you get skill po...
- by Void Echo - at 2015.06.06 02:53:00
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333. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
I really don't care about anyone else, staying up till 4 a.m with a knife under your bed at night waiting for your bastard father to try and do something eliminates feelings for anyone else. Can you not see that what your demanding is basically f...
- by Void Echo - at 2015.06.06 02:48:00
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334. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Yeah, your wanting to turn this into cod 514, with your suggestion tanking would die. There is no reward for being forced to deal with randoms with your class. There is no logical reason for your idea, its an excuse for ccp to say "let's get rid o...
- by Void Echo - at 2015.06.06 02:17:00
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335. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Then separate your dropsuits, one person to move your dropsuit, one to aim and the other to shoot your gun.
- by Void Echo - at 2015.06.06 00:13:00
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336. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
And you think that forcing them to rely on someone else to drive or shoot their own HAV will give them incentives?
- by Void Echo - at 2015.06.05 23:35:00
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337. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Something new is fine, but this suggestion isn't nor will it ever be an option. Your suggesting a mechanic that will literally eliminate the want or incentive to use HAVs, no game that has tanks is using this mechanic and for good reason, because ...
- by Void Echo - at 2015.06.05 23:03:00
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338. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
I will never accept this concept, no pilot would (back in closed and open beta this was brought up countless times)
- by Void Echo - at 2015.06.05 22:48:00
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339. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
This idea has been shot down by all pilots, HAV, drop ships and LAVs, not to mention some of the infantry community, lots of people know that this will without a doubt kill tanking immediately.
- by Void Echo - at 2015.06.05 22:41:00
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340. Vehicle Balance Proposal or How To Never Be CPM - in General Discussions [original thread]
Zan Azikuchi wrote: Void Echo wrote: Mobius Wyvern wrote: A friend of mine pointed out something I forgot to mention: My concept assumes the existence of selective vehicle locking. That way you can ensure that your gunners are the people...
- by Void Echo - at 2015.06.05 22:39:00
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