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141. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: I don't like shotgunning from cloak, and if that still isn't fixed that is definitely a problem No longer a problem. Solved by decloak delay. What stinks is when you reach for your shotgun uncloaked, but for some reas...
- by Vitantur Nothus - at 2015.01.09 23:43:00
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142. Reasonable Nerf to Heavies - in General Discussions [original thread]
One Eyed King wrote: ACT1ON BASTARD wrote: This is why WoW sucks, all the good sht getting nerfed every update. I had a friend that played this game 6-9 months and all he had were tanks. When the volley of tank nerfs came in he couldn't go i...
- by Vitantur Nothus - at 2015.01.09 23:36:00
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143. Reasonable Nerf to Heavies - in General Discussions [original thread]
Bethhy wrote: snip Thanks for the overview, but I fear we've detoured. To get back to the point: 1. Is it possible for something be "too good" at its intended role? 2. Is it possible to tune that something such that it is no longer "too goo...
- by Vitantur Nothus - at 2015.01.09 23:15:00
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144. Scout Registry / Killboard - in General Discussions [original thread]
MINA Longstrike wrote: Vitantur Nothus wrote: MINA Longstrike wrote: no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar. 25m ran...
- by Vitantur Nothus - at 2015.01.09 23:00:00
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145. Scout Registry / Killboard - in General Discussions [original thread]
Balistyc Farshot wrote: Since the Barbershop is talked about the most, What do we think would make PC viable as a playable game mode? o/ Balistyc Can't speak for the others, but I'm personally not comfortable opining on "how to fix/improve P...
- by Vitantur Nothus - at 2015.01.09 22:59:00
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146. Scout Registry / Killboard - in General Discussions [original thread]
MINA Longstrike wrote: no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar. 25m range, 250dmg / shot, roughly same current fire rate. T...
- by Vitantur Nothus - at 2015.01.09 22:46:00
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147. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: Vitantur Nothus wrote: @ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames. Then maybe they should make us proto...
- by Vitantur Nothus - at 2015.01.09 22:38:00
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148. Scout Registry / Killboard - in General Discussions [original thread]
@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames.
- by Vitantur Nothus - at 2015.01.09 21:45:00
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149. Reasonable Nerf to Heavies - in General Discussions [original thread]
Bethhy wrote: Vitantur Nothus wrote: Bethhy wrote: Nerfing a class because they are too good at their role on the battlefield is about as stupid as this forum gets. This sounds like something Spkr might say. Are there not degrees of ...
- by Vitantur Nothus - at 2015.01.09 17:08:00
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150. Reasonable Nerf to Heavies - in General Discussions [original thread]
Zene Ren wrote: the only nerf heavy should get is 10% rotation/turning around penalty and maybe two times higher suit cost IMO. it should be a beast of a suit and cost more still IMO heavy with rep logi needs to stay as it is IMO also as it was...
- by Vitantur Nothus - at 2015.01.09 16:05:00
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151. Warbarge Feedback Thread? - in General Discussions [original thread]
Warbarge needs more hipsway
- by Vitantur Nothus - at 2015.01.09 15:13:00
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152. Reasonable Nerf to Heavies - in General Discussions [original thread]
ACT1ON BASTARD wrote: When was the last time you've seen an average tanker go 20/0 or better? I've not seen an average anything go 20/0 for quite some time. 20/0 today implies attentive and competent play. There are present-day equivalen...
- by Vitantur Nothus - at 2015.01.09 14:46:00
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153. Scout Registry / Killboard - in General Discussions [original thread]
Ahhh, I get it. But we should still shoot for that "spit and sputter" animation :-)
- by Vitantur Nothus - at 2015.01.09 14:42:00
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154. Reasonable Nerf to Heavies - in General Discussions [original thread]
When I see Addict Punk and Milkman in Ambush OMS, I expect to see two Blaster Tanks.
- by Vitantur Nothus - at 2015.01.09 14:28:00
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155. Reasonable Nerf to Heavies - in General Discussions [original thread]
Bethhy wrote: Nerfing a class because they are too good at their role on the battlefield is about as stupid as this forum gets. This sounds like something Spkr might say. Are there not degrees of good ? Picture a gauge which begins with b...
- by Vitantur Nothus - at 2015.01.09 14:12:00
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156. Reasonable Nerf to Heavies - in General Discussions [original thread]
ACT1ON BASTARD wrote: I wasnt aware Rattati played heavy. Nor did he play Scout, yet he accurately deduced that they were overperforming. ACT1ON BASTARD wrote: Also he said the same about assault dropships and look at what cr*p they've...
- by Vitantur Nothus - at 2015.01.09 14:02:00
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157. Reasonable Nerf to Heavies - in General Discussions [original thread]
CCP Rattati wrote: There are so many reasons to nerf heavies
- by Vitantur Nothus - at 2015.01.09 13:53:00
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158. CPM Judge Rhadamanthus is livestreaming! - in General Discussions [original thread]
@ BAMM HAVOC I can understand the sentiment when it comes to Judge, but how is it safe to assume that the others are "doing nothing"?
- by Vitantur Nothus - at 2015.01.09 13:47:00
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159. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Thinking of a mechanic that would limit rep tool 'spam' perhaps instead of something as orthodox as 'ammo' it could have a heat mechanic instead (NO overheat though). When the rep tools run 'hot' their efficacy starts to suffer, pe...
- by Vitantur Nothus - at 2015.01.09 13:42:00
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160. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: And yes, assaults in general are FotM By design. It was an expressed goal of Rattati to see Assault Suit usage rates higher than those of other frames. In my estimation, we'll only have a problem if (1) assault usage i...
- by Vitantur Nothus - at 2015.01.09 13:23:00
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