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1861. Shield, Armor, Hull - in Feedback/Requests [original thread]
Eris Ernaga wrote: About not taking shield damage yes i realize that actually would be a bit of a mistake simply because it would throw off the way things works. However shield damage takin from small falls running into objects is very high for...
- by Vermaak Doe - at 2013.02.21 05:23:00
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1862. [SUGGESTION]: Vehicle (tank) Equipment - in Feedback/Requests [original thread]
Like armor tankers give up tank for damage mods the same should and does go for shields, working perfectly atm.
- by Vermaak Doe - at 2013.02.21 04:31:00
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1863. [SUGGESTION]: Vehicle (tank) Equipment - in Feedback/Requests [original thread]
That's the point of high slots
- by Vermaak Doe - at 2013.02.21 03:16:00
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1864. The forum trolls - in Feedback/Requests [original thread]
@ panther, in case you were to dim to realize by now it refers to anyone relatively new to the beta which regularly suggests tired ideas and/or complains about so called "op" weapons.
- by Vermaak Doe - at 2013.02.21 00:15:00
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1865. The forum trolls - in Feedback/Requests [original thread]
Basically the op only wants people who agree with him on his threads
- by Vermaak Doe - at 2013.02.21 00:11:00
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1866. Do you have a "do not help" list? - in General Discussions [original thread]
I did when I ran logi, it was everyone outside my squad
- by Vermaak Doe - at 2013.02.20 23:54:00
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1867. please buff turret AI - in Feedback/Requests [original thread]
usrevenge2 wrote: but it shouldn't be useless either, I'd like to see how many AI controlled turrets got kills. I actually see ir happen quite often, especially vehicle kills
- by Vermaak Doe - at 2013.02.20 22:40:00
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1868. Shield, Armor, Hull - in Feedback/Requests [original thread]
Eris Ernaga wrote: Obviously you haven't read the comments and you still aren't understanding "Plus if you feel something needs to be changed offer tips don't just blab negativity on my threads please." While I will admit this thread is a bit m...
- by Vermaak Doe - at 2013.02.20 22:37:00
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1869. Shield, Armor, Hull - in Feedback/Requests [original thread]
Aeon Amadi wrote: +1 for having a Hull bar. -9000 for all the bull**** arguments in the thread. Act like civilized human beings. So you think having vehicles take no shield damage for collision is good?
- by Vermaak Doe - at 2013.02.20 22:34:00
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1870. Corp Directors/CEO's help me out to answer this please.... (Corp Related Mil... - in General Discussions [original thread]
Well when you spam everyone's mailbox with corp invites (INCLUDING PEOPLE ALREADY IN CORPS!) I'm bot surprised your numbers are that high
- by Vermaak Doe - at 2013.02.20 22:18:00
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1871. The Sidearm Slot - in Feedback/Requests [original thread]
It already has tons of equipment slots and like the heavy it's meant to be a team player, it doesn't really need a sidearm. Oh and hell no to making sidearms an assault only thing, it would make no sense on scouts and on heavies a heavy weapon wou...
- by Vermaak Doe - at 2013.02.20 21:18:00
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1872. please buff turret AI - in Feedback/Requests [original thread]
drake sadani wrote: simply no. is neither helpful nor informative . explain why no Because it already does fine, it shouldn't be like another teammate.
- by Vermaak Doe - at 2013.02.20 21:14:00
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1873. please buff turret AI - in Feedback/Requests [original thread]
Simply no
- by Vermaak Doe - at 2013.02.20 20:34:00
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1874. The forum trolls - in Feedback/Requests [original thread]
Public forum = everyone can bash on your bad ideas newberry
- by Vermaak Doe - at 2013.02.20 17:37:00
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1875. What is the reasoning behind the Laser Rifle having a minimum effective range? - in General Discussions [original thread]
Leovarian L Lavitz wrote: The laser starts at a frequency too high to resonate with it's target substance while giving it good impact power at range. It attenuates its energy through the atmosphere (where there is a visible 'beam', it's using t...
- by Vermaak Doe - at 2013.02.20 17:32:00
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1876. Shield, Armor, Hull - in Feedback/Requests [original thread]
Making shields take absolutely no collision damage is a bad idea, no discussion required. Like armor it is meant to absorb the impact of any damaging force, you'd end up with the same imbalance we already have except in the favor of shields. Btw ...
- by Vermaak Doe - at 2013.02.20 16:20:00
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1877. How could we improve snipers? (general discussion) - in General Discussions [original thread]
Tien TheSecond wrote: Vermaak Doe wrote: Tien TheSecond wrote: Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr bette...
- by Vermaak Doe - at 2013.02.20 15:51:00
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1878. Corp Battles - SP - in General Discussions [original thread]
This isn't included because it leads to sp farming and the smallest price you cab put up would be worth the sp
- by Vermaak Doe - at 2013.02.20 15:45:00
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1879. minecraft - in General Discussions [original thread]
Doc Kok wrote: lolwut
- by Vermaak Doe - at 2013.02.20 15:42:00
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1880. How could we improve snipers? (general discussion) - in General Discussions [original thread]
Tien TheSecond wrote: Needs more camping, preferably in a heavy suit with roughly 1k ehp. Nothing says "frack you, go qq or quit standing still" like an uncounterable fit. Also bring back thr better perches, we need more silos from which to har...
- by Vermaak Doe - at 2013.02.20 15:13:00
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