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521. I CANT..... MAKE IT..... GO AWAY!!!!!! - in General Discussions [original thread]
I've been putting it off as long as I can, eventually I thick ccp will add mass mark as read and delete options.
- by Vermaak Doe - at 2013.07.10 06:47:00
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522. Pregnancy-leave rituals - in General Discussions [original thread]
TEBOW BAGGINS wrote: i'll take 12 more likes.. the drugs must be good Here's 3 more
- by Vermaak Doe - at 2013.07.09 22:25:00
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523. Eta for combat rifle? - in General Discussions [original thread]
Combat rifle = single barrel hmg Rail rifle = tactical sniper rifle without a scope You'll see soon!
- by Vermaak Doe - at 2013.07.09 22:24:00
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524. Weird Like Farming? - in General Discussions [original thread]
Vermaak Doe wrote: Pregnancy-leave rituals wrote: Vermaak Doe wrote: Pregnancy-leave rituals wrote: Zatara Rought wrote: I know this may seem counter intuitive...but I almost don't want likes that way. If I needed a circle jerk ther...
- by Vermaak Doe - at 2013.07.09 22:07:00
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525. Weird Like Farming? - in General Discussions [original thread]
Pregnancy-leave rituals wrote: Vermaak Doe wrote: Pregnancy-leave rituals wrote: Zatara Rought wrote: I know this may seem counter intuitive...but I almost don't want likes that way. If I needed a circle jerk there's places on the foru...
- by Vermaak Doe - at 2013.07.09 22:02:00
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526. Weird Like Farming? - in General Discussions [original thread]
Pregnancy-leave rituals wrote: Zatara Rought wrote: I know this may seem counter intuitive...but I almost don't want likes that way. If I needed a circle jerk there's places on the forums to do that. Not sure whether to report this and let C...
- by Vermaak Doe - at 2013.07.09 21:59:00
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527. Give Gallente suits 5hp/s - in General Discussions [original thread]
BL4CKST4R wrote: Vermaak Doe wrote: Mobius Wyvern wrote: Vermaak Doe wrote: Vermaak Doe wrote: While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? What do you mean by resi...
- by Vermaak Doe - at 2013.07.09 20:53:00
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528. Run forest run. - in General Discussions [original thread]
Contact grenades, because who needs balance?
- by Vermaak Doe - at 2013.07.09 20:45:00
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529. Give Gallente suits 5hp/s - in General Discussions [original thread]
Mobius Wyvern wrote: Vermaak Doe wrote: Vermaak Doe wrote: While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this? What do you mean by resists? Damage type resistances, for instan...
- by Vermaak Doe - at 2013.07.09 20:43:00
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530. Give Gallente suits 5hp/s - in General Discussions [original thread]
Vermaak Doe wrote: While we're on the subject of base bonuses, how about more resists for amarr suits? No one agrees with this?
- by Vermaak Doe - at 2013.07.09 20:33:00
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531. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Mobius Wyvern wrote: Vermaak Doe wrote: Mobius Wyvern wrote: Vermaak Doe wrote: I mean that fighters could still perform against ground vehicles using another weapon type without making bomber dropships useless, if CCP did decide to in...
- by Vermaak Doe - at 2013.07.09 20:22:00
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532. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Mobius Wyvern wrote: Vermaak Doe wrote: I mean that fighters could still perform against ground vehicles using another weapon type without making bomber dropships useless, if CCP did decide to include this "fighter bomber" variant, it should...
- by Vermaak Doe - at 2013.07.09 20:03:00
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533. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
CharCharOdell wrote: Vermaak Doe wrote: If you're not hitting harder find the damage mods. okay, for shield tanks to be viable again, they need to be the glass cannons of Chromosome- that means stacking 3 damage mods and maxing out turret...
- by Vermaak Doe - at 2013.07.09 19:57:00
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534. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
I mean that fighters could still perform against ground vehicles using another weapon type without making bomber dropships useless, if CCP did decide to include this "fighter bomber" variant, it should differ heavily from the bomber dropship so th...
- by Vermaak Doe - at 2013.07.09 19:41:00
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535. I've got a jar of griiiiiipes! - in General Discussions [original thread]
11 is because hybrids are easier for initial balance, since they don't damage armor more than shields. Can't say for missiles though.
- by Vermaak Doe - at 2013.07.09 19:33:00
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536. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Also bombs don't conflict air to ground type weapons if their advantages amd disadvantages are prevalent.
- by Vermaak Doe - at 2013.07.09 19:29:00
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537. Allow dropships to mount forge guns and mass drivers as their turrets - in General Discussions [original thread]
Which is why the turrets aren't like that, duh.
- by Vermaak Doe - at 2013.07.09 19:17:00
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538. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Mobius Wyvern wrote: Vermaak Doe wrote: I don't necessarily think that making dropships bomb would obsolete fighters, since fighters would be needed to protect friendly transportation and destroy enemy bombers. I also don't think bf3 made it...
- by Vermaak Doe - at 2013.07.09 19:15:00
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539. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
Kharga Lum wrote: Vermaak Doe wrote: Harpyja wrote: Vermaak Doe wrote: Ah, Just like Eve, shields get worse on bigger ships and armor gets better. Mainly becaue they require more capacitor usage and some cap neutralizers will make q...
- by Vermaak Doe - at 2013.07.09 19:01:00
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540. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
I don't necessarily think that making dropships bomb would obsolete fighters, since fighters would be needed to protect friendly transportation and destroy enemy bombers. I also don't think bf3 made it jets anti air only, since 2 of the missile ty...
- by Vermaak Doe - at 2013.07.09 18:51:00
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