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Zero Harpuia
WarRavens League of Infamy
554
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Posted - 2013.07.09 16:08:00 -
[1] - Quote
I have a few minor issues with the game in general, most not directly related to gameplay. I know we aren't supposed to make 'lists' but screw it.
1. Why are the SMG BPOs better than the normal SMGs? I thought all AURUM weapons were supposed to be equivalent?
2. Similar gripe, the Prototype ISK contact grenades are weaker in every way to the AURUM standard ones.
3. Why can people teleport instantaneously from next to a car to the driver's seat? So many people abuse this with a LLAV to avoid death after a lone wolf hit and run.
4. Why does the Flaylock cost way less fitting than any other sidearm? I understand that missile systems rarely use powergrid, but it's also the cheapest CPU wise.
5. Why do certain weapons even HAVE cookie-cutter 'Ammo Capacity' skills? An AR gets a decent chunk of ammo from 5%, but a Swarm Launcher? It needs to get to level FOUR to get ONE new rocket, and level V does squat.
6. Why do AR and SMG get a whole new skill? Can we get those for every other weapon in the game soon or what?
7. Why are the Vehicle fitting skills cheaper than the dropsuit ones?
8. Why do we not have infantry remote shield transporters?
9. Why do the skills 'Repair Tools' and 'Nanocircuitry' have no bonuses? For that matter, work out bonuses for 'Grenadier' and all the other unlock only skills as well. Polish what you have already :l
10. Why are the installation turrets weaker than Militia level tanks? You'd think that being bigger than a tank and not having to worry about mobility would give those suckers some kind of boost.
11. Why are there no Laser AV weapons? Or Laser Turrets? Or Projectile Turrets for that matter? I know you need time to add new features but I'm pretty sure every time we get a new gun our tankers die alittle inside. Maybe if they got new toys they wouldn't run us over so much... |
Zero Harpuia
WarRavens League of Infamy
555
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Posted - 2013.07.09 19:27:00 -
[2] - Quote
Added 12. |
Vermaak Doe
SVER True Blood Public Disorder.
990
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Posted - 2013.07.09 19:33:00 -
[3] - Quote
11 is because hybrids are easier for initial balance, since they don't damage armor more than shields. Can't say for missiles though. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
27
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Posted - 2013.07.09 19:57:00 -
[4] - Quote
Zero Harpuia wrote:1. Why are the SMG BPOs better than the normal SMGs? I thought all AURUM weapons were supposed to be equivalent? 2. Similar gripe, the Prototype ISK contact grenades are weaker in every way to the AURUM standard ones. Both are BPOs of the Standard SMG, *NOT* the Militia version. Probably because they haven't added all of the AUM/ISK variants for everything.
Zero Harpuia wrote:4. Why does the Flaylock cost way less fitting than any other sidearm? I understand that missile systems rarely use powergrid, but it's also the cheapest CPU wise. 5. Why do certain weapons even HAVE cookie-cutter 'Ammo Capacity' skills? An AR gets a decent chunk of ammo from 5%, but a Swarm Launcher? It needs to get to level FOUR to get ONE new rocket, and level V does squat. Better question is why is the splash damage so high (around 90%+ of base damage) or so large? Because its an SP sink, and 1 extra ammo per reload could make or break your offensive.
Zero Harpuia wrote:6. Why do AR and SMG get a whole new skill? Can we get those for every other weapon in the game soon or what? 8. Why do we not have infantry remote shield transporters? Because they are the only full auto (base model) weapons in the game that need that skill. The HMG gets the same effect just from firing. Why don't we have deploy-able shields, or stealth modules?
Zero Harpuia wrote:9. Why do the skills 'Repair Tools' and 'Nanocircuitry' have no bonuses? For that matter, work out bonuses for 'Grenadier' and all the other unlock only skills as well. Polish what you have already :l 10. Why are the installation turrets weaker than Militia level tanks? You'd think that being bigger than a tank and not having to worry about mobility would give those suckers some kind of boost. My guess is prevent people from stacking too much good gear on a suit. So that they are able to destroyed by light AV.
Zero Harpuia wrote:11. Why are there no Laser AV weapons? Or Laser Turrets? Or Projectile Turrets for that matter? I know you need time to add new features but I'm pretty sure every time we get a new gun our tankers die alittle inside. Maybe if they got new toys they wouldn't run us over so much... Soon(TM)? |
Gorra Snell
BetaMax. CRONOS.
32
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Posted - 2013.07.09 20:08:00 -
[5] - Quote
Zero Harpuia wrote: 7. Why are the Vehicle fitting skills cheaper than the dropsuit ones?
They don't do the same thing as the dropsuit ones anymore. The vehicle PG skill is terrible now...just unlocks PG upgrades and reduces their CPU use.
In other words, apples to oranges. |
Mobius Wyvern
BetaMax. CRONOS.
2305
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Posted - 2013.07.09 20:13:00 -
[6] - Quote
Vehicle boarding animations require processing that could be used on other things, but I'd like to see boarding animations as well.
Teleporting in and out of vehicle to avoid dying is kind of dumb. |
Zero Harpuia
WarRavens League of Infamy
558
|
Posted - 2013.07.09 20:58:00 -
[7] - Quote
Gorra Snell wrote:Zero Harpuia wrote: 7. Why are the Vehicle fitting skills cheaper than the dropsuit ones?
They don't do the same thing as the dropsuit ones anymore. The vehicle PG skill is terrible now...just unlocks PG upgrades and reduces their CPU use. In other words, apples to oranges.
Engineering yes, but Electronics does the exact same thing in both skills. See beyond all the complaints about just the Vehicle Engineering skill. |
Zero Harpuia
WarRavens League of Infamy
558
|
Posted - 2013.07.09 21:06:00 -
[8] - Quote
@Vin
The SMGs are BPOs of standard, but are better than the standard level SMG. Go look, I'll wait.
Look at the Aurum Fused Contact Grenade, and compare it to the Thukker Contact Grenade. I'll wait.
One extra bullet in a clip would be nice if I didn't have to invest over 600k SP JUST to get ONE bullet.
I'm not asking for the Flaylock to be nerfed, there are tons of other threads on that. I just want to know why it's so light in fitting compared to every other sidearm.
We don't have stealth modules because they don't have them in the game period. We have vehicle mounted Shield Transporters already, hence my confusion.
All skills in EVE give some benefit to having them beyond the ability to equip Mk II stuff, that's why most people train every skill to 3, and why anyone goes to 5.
It's nice that they want to let the turrets be feasibly destroyable by a Milishit suit, but the minute someone with real AV or an HAV shows up they become useless.
We can only hope Soon(TM) becomes soon... soon... |
Zero Harpuia
WarRavens League of Infamy
560
|
Posted - 2013.07.09 21:40:00 -
[9] - Quote
Added 13. |
Rin Tsubaki
Chaotic Silence
9
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Posted - 2013.07.09 21:53:00 -
[10] - Quote
i like this thread just for the name |
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Zero Harpuia
WarRavens League of Infamy
597
|
Posted - 2013.07.10 01:08:00 -
[11] - Quote
Added 14 and 15. |
Aqil Aegivan
The Southern Legion RISE of LEGION
152
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Posted - 2013.07.10 01:18:00 -
[12] - Quote
Are you sure nanocircuitry has no bonus? Maybe it has an unlisted CPU bonus. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
37
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Posted - 2013.07.10 01:26:00 -
[13] - Quote
Zero Harpuia wrote:@Vin
The SMGs are BPOs of standard, but are better than the standard level SMG. Go look, I'll wait. Not according to the Dust wiki.
Stats from the game: Fitting Cost, all the same Stats from the Attributes all the same.
You were saying? |
Zero Harpuia
WarRavens League of Infamy
599
|
Posted - 2013.07.10 01:48:00 -
[14] - Quote
Vin Mora wrote:Zero Harpuia wrote:@Vin
The SMGs are BPOs of standard, but are better than the standard level SMG. Go look, I'll wait. Not according to the Dust wiki. Stats from the game: Fitting Cost, all the same Stats from the Attributes all the same. You were saying?
Ok, the one thing I appear to have gotten wrong. I was right until the last build, but now they've fixed it, so good enough. What about the other eight or so? Also, you actually use the DUST wiki... lul. Which one? |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
38
|
Posted - 2013.07.10 02:59:00 -
[15] - Quote
Zero Harpuia wrote:Vin Mora wrote:Zero Harpuia wrote:@Vin
The SMGs are BPOs of standard, but are better than the standard level SMG. Go look, I'll wait. Not according to the Dust wiki. Stats from the game: Fitting Cost, all the same Stats from the Attributes all the same. You were saying? Ok, the one thing I appear to have gotten wrong. I was right until the last build, but now they've fixed it, so good enough. What about the other eight or so? Also, you actually use the DUST wiki... lul. Which one? http://wiki.dust514.info
Pretty good set up.
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