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361. Sidearm Suggestions - in Feedback/Requests [original thread]
I like both ideas, but this one seems a bit more reasonable even though yours would be easier to implement
- by Vermaak Doe - at 2013.03.17 06:41:00
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362. Sidearm Suggestions - in Feedback/Requests [original thread]
Onward, I love these ideas Too
- by Vermaak Doe - at 2013.03.17 03:15:00
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363. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
Wojciak wrote: i think their should be a variant of the that could be a sidearm but making all ARs a sidearm is a little extreme. This is pretty much what I suggested, but the thread got buried
- by Vermaak Doe - at 2013.03.17 03:11:00
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364. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
I love it, hell I suggested something similar, but I think it'll recive a lot of hate
- by Vermaak Doe - at 2013.03.17 03:10:00
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365. Vehicle alternative small turret - in Feedback/Requests [original thread]
Bump, establishing a based for medium and large Drone launcher
- by Vermaak Doe - at 2013.03.17 02:54:00
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366. LAV Rep Turret - in Feedback/Requests [original thread]
Do you mean this along with the current repairers or in place of?
- by Vermaak Doe - at 2013.03.17 02:47:00
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367. New Vehicle Classes - in Feedback/Requests [original thread]
Wojciak wrote: Charlotte O'Dell wrote: Texs Red wrote: All very interesting ideas! But I don't think an APC should have a heavy turret, otherwise you really just have a tank with -1 small turret (who cares about those anyway?) and +3 more...
- by Vermaak Doe - at 2013.03.17 02:46:00
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368. Medium class vehicle suggestions - in Feedback/Requests [original thread]
Bump
- by Vermaak Doe - at 2013.03.17 02:45:00
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369. Feedback - Heavy changes low level heavys need a bit of a nerf, adv and proto he... - in Feedback/Requests [original thread]
I disagree with the assault bonus, at most I think a bonus to missile damage (with it being a caldari suit) per level, to encourage more Av players without completely changing their play style
- by Vermaak Doe - at 2013.03.17 02:37:00
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370. New Vehicle Classes - in Feedback/Requests [original thread]
No to the dinosaur, also faster mechs would be preferred. Unless they're just like herculean infantry sized(in other words.big but can fit in vehicles)
- by Vermaak Doe - at 2013.03.17 02:34:00
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371. [REQUEST] Mines - in Feedback/Requests [original thread]
Your only reasoning behind adding them at all has been that they already have them for Av, which isn't a reasonable argument because the are abti infantry explosives. Killing with a proxy us much easier than killing with a tank because in one you ...
- by Vermaak Doe - at 2013.03.17 02:21:00
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372. [REQUEST] Mines - in Feedback/Requests [original thread]
TheEnd762 wrote: +1 for proxy mines. Just like people who complain about getting sniped, of you don't want to get killed by a proxy mine, don't run around blindly. Watch where you're going and move tactically. I other words you want killing t...
- by Vermaak Doe - at 2013.03.17 01:46:00
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373. [REQUEST] Mines - in Feedback/Requests [original thread]
I fight against it because all it will lead to is abuse and more camping, if a sniper or Lr user simply sets one at a funnel they don't have to be alert to someone trying to flank them. From what I've seen is that CCP didn't put them in because th...
- by Vermaak Doe - at 2013.03.17 01:44:00
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374. [REQUEST] Mines - in Feedback/Requests [original thread]
Croned wrote: Vermaak Doe wrote: That's what the current mines do... You mean AV grenades? No, the proximity explosives under the RE catagorey which only work against vehicles
- by Vermaak Doe - at 2013.03.17 01:07:00
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375. [REQUEST] Mines - in Feedback/Requests [original thread]
No, you're just pulling conclusions out of thin air, I like the Av promies because they only work against vehicles and vehicles are much less predictable . There's a difference between camping with an automated kill method and defending an area wh...
- by Vermaak Doe - at 2013.03.17 01:04:00
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376. [REQUEST] Mines - in Feedback/Requests [original thread]
Croned wrote: Vermaak Doe wrote: There's nothing a mune can do that using a remote explosive doesn't other than allow someone to be inattentive while defending an area That's exactly the point. Mines can also add a new element to AV if the...
- by Vermaak Doe - at 2013.03.17 00:51:00
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377. [REQUEST] Mines - in Feedback/Requests [original thread]
It really doesn't take a strategy to use them, literally all you have to do is place them in a midly high traffic area and completely forget about it
- by Vermaak Doe - at 2013.03.17 00:47:00
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378. [REQUEST] Mines - in Feedback/Requests [original thread]
Wojciak wrote: Vermaak Doe wrote: Wojciak wrote: camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping an...
- by Vermaak Doe - at 2013.03.17 00:42:00
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379. [Request] Dropping bombs from dropships - in Feedback/Requests [original thread]
Sounds pretty assault like for a transport vehicle, just look at the search to see how it's been disapproved
- by Vermaak Doe - at 2013.03.17 00:29:00
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380. [REQUEST] Mines - in Feedback/Requests [original thread]
Wojciak wrote: camping is a good strategy, if you don't like it flank and drive them out. There should be AI (anti-infantry) mines so i can rig traps in locations like at the top of ladders. Camping and strategy? You're pretty full of it if ...
- by Vermaak Doe - at 2013.03.17 00:19:00
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