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101. Brink style revives - in Feedback/Requests [original thread]
There's a difference between not wanting to be revived and not wanting to be put right back down after said revive. A yes/no option would work perfectly.
- by Vermaak 'Fatal' Kuvakei - at 2013.02.07 03:43:00
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102. buff specialized assault rifles - in Feedback/Requests [original thread]
Heimdallr69 wrote: Vermaak 'Fatal' Kuvakei wrote: I'm just pointing out it makes him look like an idiot creating the sane thread over and over again. Btw I agree with this thread but it's not just Ar variants that need a buff. I think pro...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.07 01:54:00
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103. buff specialized assault rifles - in Feedback/Requests [original thread]
I'm just pointing out it makes him look like an idiot creating the sane thread over and over again. Btw I agree with this thread but it's not just Ar variants that need a buff.
- by Vermaak 'Fatal' Kuvakei - at 2013.02.07 01:02:00
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104. buff specialized assault rifles - in Feedback/Requests [original thread]
There's tons of threads about this, use the search. Btw THEY'RE ALL F****** YOURS!
- by Vermaak 'Fatal' Kuvakei - at 2013.02.06 23:36:00
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105. I'd fly a dropsship if... - in Feedback/Requests [original thread]
R F Gyro wrote: Halador Osiris wrote: I agree with points 1 and 3, however I'll contest 2 and 4. 2: Practice coming in really quick, holding L2 while pitching the ship backwards so it's pointed about 45 degrees above the horizon. Do that en...
- by Vermaak 'Fatal' Kuvakei - at 2013.02.05 17:24:00
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106. Vehicle Shield Discharge ~ REDUX!! - in Feedback/Requests [original thread]
And you did get a response from one
- by Vermaak 'Fatal' Kuvakei - at 2013.01.10 04:10:00
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107. [Request] Artillary - in Feedback/Requests [original thread]
SoonGäó blue dots
- by Vermaak 'Fatal' Kuvakei - at 2013.01.09 17:42:00
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108. [Request] Assualt Rifle Nerf - in Feedback/Requests [original thread]
What's with you people and QQing about the laser? It's fine
- by Vermaak 'Fatal' Kuvakei - at 2013.01.09 15:29:00
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109. [Request] Assualt Rifle Nerf - in Feedback/Requests [original thread]
Whiners will whine til it's overnerfed
- by Vermaak 'Fatal' Kuvakei - at 2013.01.09 14:04:00
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110. question on heavy balance - in Feedback/Requests [original thread]
I think it should just stick to skins based on other ps3 exclusive game characters +1 for the hard to kidnap
- by Vermaak 'Fatal' Kuvakei - at 2013.01.09 13:35:00
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111. swarm should lock on heavy - in Feedback/Requests [original thread]
Solo240 wrote: or u guys dont have a lot of sp in HMG yeah they are slow but when they have sharpshooter lvl5 with hmg proficiency u can kill really far away also would give some use to my stupid proto swarm launcher It's a terrible idea, period
- by Vermaak 'Fatal' Kuvakei - at 2013.01.09 02:14:00
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112. Spartan Laser - in Feedback/Requests [original thread]
Uh, the mass driver is minmatar and a light weapon
- by Vermaak 'Fatal' Kuvakei - at 2013.01.09 00:07:00
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113. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Damage being directly comparable to the hp of the suit makes absolutely no since, the lav would have at least 3 times the torque required to kill said suits while being highly resistant to weapons that rip infantry to shreds. Even the highest tier...
- by Vermaak 'Fatal' Kuvakei - at 2013.01.08 22:46:00
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114. [Request] A dropship / airship bay on the MCC - in Feedback/Requests [original thread]
It's a waste of time considering vehicles come from the war barge or some other place, not the mcc
- by Vermaak 'Fatal' Kuvakei - at 2013.01.08 22:05:00
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115. If you steal a vehicle, it's yours - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Kaathe wrote: Once you call in anything, vehicles or installations or whatever, it's open for anyone to use. YOU call it in, YOU risk it's value and price and usefulness. If it gets hacked or "stolen" consider it out ...
- by Vermaak 'Fatal' Kuvakei - at 2013.01.08 20:57:00
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116. Spartan Laser - in Feedback/Requests [original thread]
Lolwut?
- by Vermaak 'Fatal' Kuvakei - at 2013.01.08 17:27:00
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117. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Maybe, if specific points deal triple the damage of the normal null turrets but are very hard to maintain being inaccessible to vehicles, not being spawnable from, and the absence of installations
- by Vermaak 'Fatal' Kuvakei - at 2013.01.08 14:04:00
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118. [Request] S+ásÑ+ -_./!@#$%^&*()=+[]\{}|<>?;':", - in Feedback/Requests [original thread]
I need no permission to do this
- by Vermaak 'Fatal' Kuvakei - at 2013.01.08 14:00:00
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