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21. OP Weapons!! Match making - in Feedback/Requests [original thread]
Mass Drivers are so freaking far from op it is not even funny. Buy a militia one and try it out, then you will find out how hard it is to use. I have said this plenty of times, they suck in all but two scenarios: close quarters and from high groun...
- by Vaux Karn - at 2013.07.10 04:40:00
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22. [Suggestion] Projectile weapon overhaul: AR's, Snipers, etc - in Feedback/Requests [original thread]
Just to add a little bit of info for OP...sniper rifles are rail guns which fire their rounds (which are flechettes, aka needles which very little mass) "in excess of 2,500m/s" or 2.5 km per second. These are speeds at which modern bullets would h...
- by Vaux Karn - at 2013.07.10 04:00:00
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23. Generalise the skill trees at the lower end - in Feedback/Requests [original thread]
Django Quik wrote: Vaux Karn wrote: -1 If anything there just need to ne militia variants of all weapons, equipment and modules so that people can test drive nefore they buy. That goes for every gun that doesn't have one now...flaylock, H...
- by Vaux Karn - at 2013.06.25 13:44:00
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24. Generalise the skill trees at the lower end - in Feedback/Requests [original thread]
-1 If anything there just need to ne militia variants of all weapons, equipment and modules so that people can test drive nefore they buy. That goes for every gun that doesn't have one now...flaylock, HMG, scrambler rifle, nova knife, laser rif...
- by Vaux Karn - at 2013.06.25 12:58:00
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25. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
AFKing does need to be solved, yes that is true, but redline sniping is the stupidest thing in the world to complain about. If you are complaining about randoms on your team in a pub game, then go play PC where you won't have randoms, solved. It i...
- by Vaux Karn - at 2013.06.23 22:45:00
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26. Hard to track down snipers - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I guess there should be a dropsuit that's good at finding stuff like snipers- give it better scan stats and call it a scout. There could also be modules that increase its scanning abilities even more. Either that, or ...
- by Vaux Karn - at 2013.06.14 07:07:00
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27. NO Heavys with Light Weapons - in Feedback/Requests [original thread]
I think op is butt hurt because he got killed by a fatty with a bpo ar...all I am hearing is "WAHHHH! MOMMMMMYYYY! HE'S BEING MEAN!" and of course the only logical response is to kindly tell him that you are his new daddy.
- by Vaux Karn - at 2013.06.14 06:51:00
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28. Two easily implemented requests - in Feedback/Requests [original thread]
Yes to point 1, many of us have been asking for this for a long time, but no to point 2. Spawn invulnerability would eliminate risk from forward spawns (amd yes there should be risk of instant death, if you dont want to be at that risk, use MCC sp...
- by Vaux Karn - at 2013.06.14 00:25:00
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29. [feedback] Templar rewards - in Feedback/Requests [original thread]
Just FYI...it normally takes them a week or two to dish out rewards for events.
- by Vaux Karn - at 2013.06.10 22:55:00
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30. daily achievements - in Feedback/Requests [original thread]
This is not a game based on instant gratification, it is about time and dedication. There already is a reward for playing daily and past the weekly cap, it is called sp. It may be slow earning past the cap but it still is earning. The reward isn't...
- by Vaux Karn - at 2013.06.10 22:48:00
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31. [Request] a passive SP bonus for daily play - in Feedback/Requests [original thread]
No. That would be horrible. It would hurt people who work, and they are the ones who spend money on the game. They just need to implement the roll over. You want extra sp beyond the cap, then grind wp. It is easy enough to earn 25k extra a week af...
- by Vaux Karn - at 2013.06.09 07:47:00
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32. Charge Sniper Rifle Price - in Feedback/Requests [original thread]
I agree with this fully...charge sniper rifle is way under priced at 2k. The price needs to be comparable to other prototype sniper rifles. I would also like to state that I would have the same opinion if I hadn't stock piled them in preparation f...
- by Vaux Karn - at 2013.06.05 06:24:00
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33. (Feedback) Weapon balance issues... - in Feedback/Requests [original thread]
Imbalanced and Op are not the same thing, there needs to be trade off for the damage and range increases though. Semi-automatic means very little when there is effectively no cap on fire rate, my damage potential is too high without it, much less ...
- by Vaux Karn - at 2013.05.12 22:20:00
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34. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
As an operator and target, my suggestion would be simply lower the rate of fire to the 150-200 region. Closer to 150 would also eliminate the need for any other modifications by limiting its viability in close quarters, but then again that may be ...
- by Vaux Karn - at 2013.05.12 21:58:00
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35. (Feedback) Weapon balance issues... - in Feedback/Requests [original thread]
I am not assuming eveyone that shoots fast is using modded controllers, but the few that are have created the biggest part of the problem. I shoot about 4-5 rounds per second with DS3, I know people can shoot fast, but there is still a modded cont...
- by Vaux Karn - at 2013.05.12 21:46:00
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36. (Feedback) Weapon balance issues... - in Feedback/Requests [original thread]
This thread is to address weapon imbalances on both sides of the curve. Please add other weapons that have problems to this thread as I am only listing the ones that I have experience with. 1. Tactical Assault Rifles: the imbalance here occurs mo...
- by Vaux Karn - at 2013.05.12 20:08:00
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37. high level blue prints - in Feedback/Requests [original thread]
I don't know. I think a prototype BP would be fine with the right price...say 200 million aurum...and it would have to be name properly...something like "<---******" would work. And then we could all laugh at the dumbkitten who blew 80 grand on...
- by Vaux Karn - at 2013.04.26 08:26:00
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38. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
Signed. And +1.
- by Vaux Karn - at 2013.04.17 05:48:00
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39. Corporation Tax - in Feedback/Requests [original thread]
On the contrary, fixed rates could easily be done if they are set up not to take money out of wallets and only apply a maximum percentage of income. Thus no single player will be taxed over x amount per y amount of time. I apologize for not explai...
- by Vaux Karn - at 2013.04.17 05:32:00
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40. Corporation Tax - in Feedback/Requests [original thread]
No...the reason I have only one like is because I don't spend all my time trying to be prom queen on the forums and as such very rarely post, if you care to point out the specific issues you have with my suggestion, please do. I am more than willi...
- by Vaux Karn - at 2013.04.17 01:00:00
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