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401. Monkey knife fight! - in General Discussions [original thread]
No, the idea is to make it an dust/eve wide event. I would want everyone to know about it. And hence during a certain time frame people would participate. I suppose since it is ambush only, if someone didn't want to participate they could temporar...
- by Varjac Theobroma Montenegro - at 2013.12.20 05:42:00
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402. Monkey knife fight! - in General Discussions [original thread]
I think we should celebrate a holiday. MKF-day. Both teams would meet in the center of ambush map and form a circle. Then three knife fighters for each side go to the middle. The knife fighting would go until the game ends and to the victors go...
- by Varjac Theobroma Montenegro - at 2013.12.20 04:41:00
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403. Discussion: Is there an issue with nanohives? - in General Discussions [original thread]
Sounds like an EMP option. But would that not wipe your own equipment (lore)?
- by Varjac Theobroma Montenegro - at 2013.12.20 04:32:00
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404. Vehicle & turret ideas - in General Discussions [original thread]
Derpty Derp wrote: ~ Turrets being mostly free war points - 100 points for destroying, only 50 for capturing... So it's mostly just a race to see who can blow up the uncaptured ones (unless you aren't in a tank/High end dropship/carrying...
- by Varjac Theobroma Montenegro - at 2013.12.19 17:33:00
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405. Optimal blaster turret range? - in General Discussions [original thread]
Does the range affect small blaster turret damage ?
- by Varjac Theobroma Montenegro - at 2013.12.18 20:44:00
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406. Can we hotfix the Laser Rifle - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: your first mistake: 1.) using a laser rifle. you're only causing yourself frustration. move to something else until it's fixed. I run quite a few different guns for different cases. I am not super frustrate...
- by Varjac Theobroma Montenegro - at 2013.12.18 18:44:00
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407. Can we hotfix the Laser Rifle - in General Discussions [original thread]
Agreed, I feel tricked when at close range. As the rail rifle still has enough damage to take people out. I don't even fire at a full health target when they are within 10m. Sure I might get their shield down, but not much more. As a logi it is my...
- by Varjac Theobroma Montenegro - at 2013.12.18 18:29:00
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408. Mobile CRU in a DS - in General Discussions [original thread]
Leovarian L Lavitz wrote: The person has to bleed out to see your spawner. Have them select another location to spawn in, cancel the spawn, and then they should see your mcru Will this feature be changed you think? As of now that would hind...
- by Varjac Theobroma Montenegro - at 2013.12.17 22:09:00
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409. Mobile CRU in a DS - in General Discussions [original thread]
How does this work? Sometimes people say they can't see my spawn marker on the map. Is there a cool down as to who can spawn on my ship? Also, I didn't recall getting points for people spawning in on my ship, I thought that had been a change. An...
- by Varjac Theobroma Montenegro - at 2013.12.17 19:59:00
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410. The Logi Rebalance - in General Discussions [original thread]
Well, maybe more logi players would then have an assault fit too. I am logi, and I also use an assault suit from time to time. If I got more points from being a logi in a situation then I will field it, otherwise I run the assault suit.
- by Varjac Theobroma Montenegro - at 2013.11.18 22:57:00
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411. The Logi Rebalance - in General Discussions [original thread]
Vyzion Eyri wrote: Make repair tools light weapons/equipment so I can choose to fit a repair tool as my weapon, to free up another equipment slot for something else. Expand on 'utility nades'. Grenades which become 'decoys' that appear on the ...
- by Varjac Theobroma Montenegro - at 2013.11.18 22:51:00
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412. The Logi Rebalance - in General Discussions [original thread]
Just a thought, What if logi's had no guns?! Really, think about it. Increase the hi/low slots so the logi becomes a very hard to kill target. This could give the suit incredibly hi ehp, But there is no way a logi can kill anything. This is an e...
- by Varjac Theobroma Montenegro - at 2013.11.18 22:20:00
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413. [VIA TWEETS] - Patch Notes Coming Next Week???? - in General Discussions [original thread]
DOOOOOOOOOOOOM!
- by Varjac Theobroma Montenegro - at 2013.11.17 18:21:00
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414. Great Game - in General Discussions [original thread]
Why did this topic get moved to the locker room. Is CCP that afraid of alienating their players? I felt like the title I mentioned could have REALLY been discussed for its merits of team work and large world scale. Keep pushing out the light and...
- by Varjac Theobroma Montenegro - at 2013.11.10 04:50:00
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415. Great Game - in General Discussions [original thread]
Manda? Usted no lo hace sentido.
- by Varjac Theobroma Montenegro - at 2013.11.10 03:55:00
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416. Great Game - in General Discussions [original thread]
No, this was suppose to be a how can dust improve thread. What can it grow to be? It's not a dis on dust, but the combat in arma does make dust feel goofy and ineffective. I am still struggling to accept dust. I don't know how you can play a gam...
- by Varjac Theobroma Montenegro - at 2013.11.10 00:14:00
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417. Great Game - in General Discussions [original thread]
http://m.youtube.com/watch?v=hOf0n99dRiU&desktop_uri=%2Fwatch%3Fv%3DhOf0n99dRiU This is Arma 3, and the combat looked dope. Why can't dust be more like this? I feel dust right now is a kiddy game the way combat is and how we fight. Arma 3 ...
- by Varjac Theobroma Montenegro - at 2013.11.09 23:08:00
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418. Kalante the chuck norris of dust - in General Discussions [original thread]
After you play Kalante, when you shut off your ps3, your merc writes "514" in blood all over your quarters.
- by Varjac Theobroma Montenegro - at 2013.11.09 07:59:00
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419. CCP Ban me now....... - in General Discussions [original thread]
Worst case of proto stomp I have ever seen. Let me check the forum's pulse . . .
- by Varjac Theobroma Montenegro - at 2013.10.26 06:58:00
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420. Mechs - in General Discussions [original thread]
All valid points, but hopefully this game will still be around long after titanfall. In this regard, I hope the game draws ideas from other titles to increase the dynamics of the world we play in. Yea, kinda like a one man tank, but with a rail t...
- by Varjac Theobroma Montenegro - at 2013.10.24 17:13:00
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