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421. Mechs - in General Discussions [original thread]
Now that I think about it, a nice rail cannon on this kind of suit would be great anti heavy with AV on high towers. Hmmmm......
- by Varjac Theobroma Montenegro - at 2013.10.24 17:00:00
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422. Mechs - in General Discussions [original thread]
What about a bio construct suit? An exoskeleton made from cloned muscle layered onto a composite metal frame with a liquid power supply. Kinda like a super heavy, but could cost 1 million or so when kitted out. Because it is bio, it wouldn't be al...
- by Varjac Theobroma Montenegro - at 2013.10.24 16:47:00
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423. SCAN REWARDS WORKING? - in General Discussions [original thread]
Godin Thekiller wrote: You are an absolute failure. Not just a regular failure, an absolute failure. Learn to read. Gameplay * New War Points rewards have been added: * Intel Assist - rewards the scanner 15 War Points if their squad members ...
- by Varjac Theobroma Montenegro - at 2013.10.24 00:59:00
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424. SCAN REWARDS WORKING? - in General Discussions [original thread]
At least let the opponents show up from the scanner, I knew I wouldn't get points for it but don't you think that is a little harsh?
- by Varjac Theobroma Montenegro - at 2013.10.23 21:23:00
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425. SCAN REWARDS WORKING? - in General Discussions [original thread]
Lv2spd2 wrote: Non squad mates don't see your scan results either. Really?
- by Varjac Theobroma Montenegro - at 2013.10.23 21:06:00
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426. THE END IS NEAR - in General Discussions [original thread]
For realzies though, I hope this game keeps building and reaches a level of dank nugget. It is so much fun, at times. But seriously, I enjoy the map size and length of combat. I know this game is not perfect but there is not a comparable title. Pl...
- by Varjac Theobroma Montenegro - at 2013.10.23 19:27:00
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427. THE END IS NEAR - in General Discussions [original thread]
DOOOOOOOOOOOOOOOOOOM!
- by Varjac Theobroma Montenegro - at 2013.10.23 17:42:00
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428. AR nerfing and respecs - in General Discussions [original thread]
DOOOOOOOOOOOOOOOOOOOOM!
- by Varjac Theobroma Montenegro - at 2013.10.23 17:38:00
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429. can we seriously get some attention on this issue!! - in General Discussions [original thread]
Good point, lower costs may mean more vehicles, but would also mean more AV. Which would then reward the infantry specialists as there would be a lower number of primary weapons to shoot back at them. Is makes for good theory, but we would need to...
- by Varjac Theobroma Montenegro - at 2013.10.23 00:48:00
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430. can we seriously get some attention on this issue!! - in General Discussions [original thread]
I agree, a price drop would alleviate the issue of only seeing top tier vehicles. But how do you stop abuse? Maybe if you had a skill that decreased isk cost? But this may only make top tiers more prevalent when the goal is to see vehicles on ...
- by Varjac Theobroma Montenegro - at 2013.10.22 23:33:00
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431. can we seriously get some attention on this issue!! - in General Discussions [original thread]
!!! I have seen players go 59 and 1 !!! - it was a normal game with full teams, and I was the only person to kill him. What vehicle has ever done that!? A fully spec tank needs only to worry about fully spec AV. Lower tier AV is really only ann...
- by Varjac Theobroma Montenegro - at 2013.10.22 23:18:00
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432. The 'fix uplinks' movement! - in General Discussions [original thread]
I have never had a problem with the number of links on the field. The problem is the players coming out of them and the support I have to fight them. If you reduced the number of links on the field, you increase the proportion of wp one squad ge...
- by Varjac Theobroma Montenegro - at 2013.10.20 17:51:00
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433. Cost vs Efficiency - in General Discussions [original thread]
When you say standard, you mean you have not skilled into an assault or logi suit yet?
- by Varjac Theobroma Montenegro - at 2013.10.18 23:04:00
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434. Cost vs Efficiency - in General Discussions [original thread]
How many passive sp traits have you skilled into: armour, weapon proficiency, etc. My most common fit is around 15 k and I score in top five most games. I am a logi though, so I get equipment points. Skill into uplinks if you need more points as ...
- by Varjac Theobroma Montenegro - at 2013.10.18 22:57:00
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435. Victory, but at what cost? - in General Discussions [original thread]
A cool feature would be to see the net profit on the victory or defeat screen of both teams. This might make a proto stomp feel a little better knowing how much your team cost them to win. What if there were sp rewards if you won the game and h...
- by Varjac Theobroma Montenegro - at 2013.10.18 20:06:00
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436. WHY NOT? - in General Discussions [original thread]
I just posted the below to answer another post, but I would enjoy this seeing this actually happen in our community. I think ai needs to be more mission based or more linear. The current modes challenge dynamic player strategy. But, there is no...
- by Varjac Theobroma Montenegro - at 2013.10.17 17:08:00
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437. PvE is on the roadmap - in General Discussions [original thread]
I think ai needs to be more mission based or more linear. The current modes challenge dynamic player strategy. But, there is no parallel for an ai structure. You have all been shot by ai railguns, now we will get ai stomped? I think dust has a lo...
- by Varjac Theobroma Montenegro - at 2013.10.17 16:50:00
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438. Feelings on Aim Assist - in General Discussions [original thread]
Could it be that scout suits just need an armour buff? I run light suits now and again, and timing is every thing. If you are caught too far from cover your a dead clone. But with my other suits I always seem to be able to duck and weave my way ba...
- by Varjac Theobroma Montenegro - at 2013.10.14 04:21:00
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439. 6 - in General Discussions [original thread]
6 is trying to run but can't hide from ... 7777777777777777777777!
- by Varjac Theobroma Montenegro - at 2013.10.14 02:17:00
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440. 7 - in General Discussions [original thread]
Because 7 8 9
- by Varjac Theobroma Montenegro - at 2013.10.14 02:16:00
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