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1. Super Points - in Feedback/Requests [original thread]
The-Errorist wrote: Bishop Harcourt made a trello card expanding on the idea of Role based bonus WPs . Here's what I'm suggesting it should be like: Assaults : Gain an additional 5 wp for each kill, 3 for assists. Sentinels : Once you take...
- by Vargralor - at 2015.02.12 01:04:00
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2. Character integration across EVE, Valkyrie and Legion - in Feedback/Requests [original thread]
Just an update to the title to better reflect the concept and to distinguish it from the migration threads.
- by Vargralor - at 2014.05.08 22:57:00
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3. Character integration across EVE, Valkyrie and Legion - in Feedback/Requests [original thread]
The characteristics in EVE do currently affect the skill duration but with Neural Remaps and basic planning it means that virtually everyone is training at peak efficiency anyway. With regard to removing the attributes, it has been suggested quite...
- by Vargralor - at 2014.05.08 12:37:00
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4. Character integration across EVE, Valkyrie and Legion - in Feedback/Requests [original thread]
With the recent information about the characters across EVE, Legion and Valkyrie being essentially the same character an idea cropped up. Why not do more than just share character names? Why not implement the same skill mechanism across all three...
- by Vargralor - at 2014.05.08 09:00:00
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5. (request) specialisation class skills - in Feedback/Requests [original thread]
This is a bit of a random idea but what if the dropsuit command skills had specialization skills too that applied the extra suit bonuses and also gave the original suit bonuses to all suits? For example, the Caldari Commando skill gives Commando...
- by Vargralor - at 2014.04.29 00:41:00
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6. Anti Red Line Suggestion - in Feedback/Requests [original thread]
I posted this in a different thread a while back but I'll repeat it here: The fact that teams can be redlined is poor map design on CCP's part and can be fixed by redesigning the redline areas. Every map should have sufficient space in the redli...
- by Vargralor - at 2014.04.29 00:32:00
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7. [Suggestion] Invert Stacking Penalty calculation for HP mods - in Feedback/Requests [original thread]
Those were specifically the ones I was thinking of but you could apply the same principle to Shield Energizers and Reactive Plates, which also have downsides (max shields decreased and speed penalty). I feel this is a more elegant solution than ad...
- by Vargralor - at 2014.04.29 00:29:00
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8. A really interesting way to balance scouts? - in Feedback/Requests [original thread]
From both using the cloak myself and having been on the receiving end plenty of times the main issue is that first shot or two where the cloak is still mostly engaged. How about having the cloak shimmer affect the user too so that until the suit i...
- by Vargralor - at 2014.04.28 00:06:00
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9. [Suggestion] Invert Stacking Penalty calculation for HP mods - in Feedback/Requests [original thread]
Armor plates and Shield Extenders currently have a downside as well as a HP increase. Shield Extenders currently increase the shield depleted recharge delay and Armor Plates reduce speed. As far as I am aware these downsides stack without any pena...
- by Vargralor - at 2014.04.27 23:59:00
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10. AFK players - in Feedback/Requests [original thread]
The fact that teams can be redlined is poor map design on CCP's part and can be fixed by redesigning the redline areas. Every map should have sufficient space in the redline to call down vehicles out of line of sight of the main map so that t...
- by Vargralor - at 2014.04.24 02:30:00
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11. AFK players - in Feedback/Requests [original thread]
The current solution to AFK players does not work. It is blatantly obvious to anyone joining a match when over half the members of a team can be seen to be sitting in the MCC or at another spawn point crouching up and down over and over again. Any...
- by Vargralor - at 2014.04.23 23:35:00
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12. [Suggestion] - Mass Driver Variants - in Feedback/Requests [original thread]
I would be happy if the contact version was a single shot to be honest. It simply provides an option when I know for fact there is a bunch of uplink a few meters over my head and they are an inch of two higher than I can lob a grenade (and protect...
- by Vargralor - at 2014.04.23 02:23:00
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13. Request: Remove Smart Deploy - in Feedback/Requests [original thread]
+1 to this idea.
- by Vargralor - at 2014.04.23 00:06:00
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14. [Suggestion] - Mass Driver Variants - in Feedback/Requests [original thread]
What are your thoughts on having some more variants on the Mass Driver? Firstly one that only detonates on contact with an object and not at the artificial range limit. These would arc like a grenade launcher in any other game. Firing them upwar...
- by Vargralor - at 2014.04.23 00:02:00
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15. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Shotty GoBang wrote: Vargralor wrote: On the topic of suit bonuses what are your thoughts on changing the dampening bonus? The current dampening bonus keeps Lvl(5) Scouts safe from Basic and Advanced Scanners. As these Scanner tiers are ...
- by Vargralor - at 2013.09.27 02:22:00
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16. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
On the topic of suit bonuses what are your thoughts on changing the dampening bonus? Currently a proto scout suit can never, ever have the db level it has on paper as your prerequisite skill modifies it. This is a fairly pointless use of a bonus a...
- by Vargralor - at 2013.09.27 01:31:00
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17. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
+1 I raised the post in the Technical Support forum to see if it was just a bug, hoping that we could get them to change it. When they posted that it was by design I sorta gave up on it in despair. The suits would make so much more sense to have...
- by Vargralor - at 2013.09.23 03:43:00
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18. Trophy List Ideas - in Feedback/Requests [original thread]
Ultimate Warrior - Post 1000 times in forum threads to "Nerf the AR" or "Nerf the [ weapon that is not AR ] "
- by Vargralor - at 2013.09.12 06:13:00
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19. PC is a self-defeating game mode - in Feedback/Requests [original thread]
A way to integrate better with EVE and resolve the situation where attacks can be made across any number of jumps is to have clone packs not automatically transferred to the target planet but instead have to be transported there by a ship in EVE. ...
- by Vargralor - at 2013.08.28 05:30:00
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20. New Active SP reward system - in Feedback/Requests [original thread]
I do like the suggestions of the logarithmic reward scale. It allows players that try and don't necessarily succeed to still get skill points without enabling massive farming. It also caters for the scenarios where players are performing helpful a...
- by Vargralor - at 2013.08.23 01:34:00
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