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1. [Request]Kill/Death Graph 1day,1week,1month - in Feedback/Requests [original thread]
K/D is just one of the first they can add.I want to see them add a WP/D ratio as well, to see how well i'm doing as a logi.
- by Valto Hynton 2100453693 - at 2013.05.12 23:14:00
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2. [Request]Kill/Death Graph 1day,1week,1month - in Feedback/Requests [original thread]
I would like to see a graph explaining gains/losses for the k/d ratio.This could be shown in and/or out of game.The graph can be from sorted by game type and time period(1day, 1week, 1month).
- by Valto Hynton 2100453693 - at 2013.05.12 16:10:00
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3. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
10mg PLUMBUM wrote: To have some bonus for support tanks will be helpful for both sides, for example to be near the tank +5 WP per second. Now we have Command from Squad leader: capture, defense, run to .... So I suppose that all squad member...
- by Valto Hynton 2100453693 - at 2013.04.18 20:54:00
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4. [Request]Zone Warfare - in Feedback/Requests [original thread]
What do you think of this idea?If you have an opinion about this idea, if you think it's missing something, feel free to comment.
- by Valto Hynton 2100453693 - at 2013.04.18 20:46:00
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5. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Valto Hynton 2100453693 wrote: My post is just feedback on how i see tanks and squads, it has nothing to do with whether i had a good squad or not, which i don't have a bad squad.This is my experience that i gained from ...
- by Valto Hynton 2100453693 - at 2013.04.18 17:18:00
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6. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
My post is just feedback on how i see tanks and squads, it has nothing to do with whether i had a good squad or not, which i don't have a bad squad.This is my experience that i gained from using tanks and while keeping in mind how infantry mostly ...
- by Valto Hynton 2100453693 - at 2013.04.18 16:48:00
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7. [Request]Zone Warfare - in Feedback/Requests [original thread]
Zone Warfare will be used to fight over valuable spots that can include mineral areas and for faction warfare and maybe more.Zone Warfare's main objective is the gain control of all(or most) of the zone and claim ownership of that area.You do this...
- by Valto Hynton 2100453693 - at 2013.04.18 15:14:00
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8. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
What are you talking about?I don't see anything that seems related to this topic,please stay on topic.
- by Valto Hynton 2100453693 - at 2013.04.17 22:10:00
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9. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
feel free to submit idea's to fix this problem and remove a little of the frustration.
- by Valto Hynton 2100453693 - at 2013.04.17 21:19:00
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10. [Feedback]Tank and Squad - in Feedback/Requests [original thread]
The use of tanks don't mesh well with infantry,tanks can't maneuver well with infantry and staying near them usually gets the tank killed.The infantry next to tanks stick next to tanks and limits and sometimes halts team movement.Staying next to i...
- by Valto Hynton 2100453693 - at 2013.04.17 20:56:00
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11. Dust/EVE battles - in Feedback/Requests [original thread]
Pokey Dravon wrote: What's the profit for the EVE players? Possible Reasons : 1)Defend their investment 2)Maybe allow their ships to loot infantry items or other items like resources 3)If it is a PvE engagement, give them a reward for helping...
- by Valto Hynton 2100453693 - at 2013.04.16 23:59:00
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12. [Request] WP/isk for vehicle-vehicle repairs - in Feedback/Requests [original thread]
i would like to see this as well and if possible before uprising.
- by Valto Hynton 2100453693 - at 2013.04.16 19:19:00
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13. [RequestCaldari Prime Eve/Dust 514 movie - in Feedback/Requests [original thread]
it would be so cool if they made a movie of the caldari prime event and maybe also some of eve's history.
- by Valto Hynton 2100453693 - at 2013.04.16 16:17:00
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14. [suggestions] Some points I feel wrong in this game - in Feedback/Requests [original thread]
5) if they implement this(so most of the player base don't lose interest), they would need to limit it so that when they have more than 8.5mil sp, they won't be able to respec anymore.
- by Valto Hynton 2100453693 - at 2013.04.15 20:00:00
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15. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
The things you can do with a timer is limited,lore wise and skill wise.Timers also limits player interaction and are not as deep as marston's idea. +1 i want to see this.
- by Valto Hynton 2100453693 - at 2013.04.13 20:29:00
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16. Squad skills/mods - in Feedback/Requests [original thread]
A better solution is to assign one person in the squad as a squad scout, the squad scout would be able to detect enemies on their radar and transfer it to nearby squad members.
- by Valto Hynton 2100453693 - at 2013.04.13 17:08:00
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17. Last Stand - in Feedback/Requests [original thread]
i like this idea, but only in ambush.There should be restriction though, like you can only enter last stand if you are below by 10 clones or less.As for skirmish, it's not need, mostly because it's an objective based game and there is a MCC.
- by Valto Hynton 2100453693 - at 2013.04.13 17:00:00
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18. Weaponry: Lets get BioHazardous! - in Feedback/Requests [original thread]
When we can add different ammo to our weapons, this would be a nice option - - acid clips, acid grenades, acid missile.
- by Valto Hynton 2100453693 - at 2013.04.13 16:52:00
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19. [Request] Bandoleer module - in Feedback/Requests [original thread]
i think what your talking about is a mod to a weapon that doubles clip size, just like adding a scope to a weapon.
- by Valto Hynton 2100453693 - at 2013.04.13 16:41:00
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20. Lasers - in Feedback/Requests [original thread]
they always have the option of removing that laser rifle till it is fixed,maybe that would be the best action at this time.
- by Valto Hynton 2100453693 - at 2013.04.13 16:39:00
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