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81. [Request]Weekly/Daily Players Only Quick Match + Exception - in Feedback/Requests [original thread]
This idea is to separate weekly and daily players into two different groups for quick match only.The only exception would be if there is a mix between daily and weekly players in the same squad. Quote: You need to define what a "Daily Player" a...
- by Valto Hynton 2100453693 - at 2013.02.18 01:27:00
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82. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
SickJ wrote: Valto Hynton 2100453693 wrote: Sleepy Zan wrote: Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will...
- by Valto Hynton 2100453693 - at 2013.02.18 01:12:00
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83. [Request]SP Cap Indicator - in Feedback/Requests [original thread]
i'm really not the person to ask that mostly because i don't know much about the SP Cap other than how much it is and how it effects the game. For those who don't know how much the cap is : Weekly Cap (without booster) = 190,400 Weekly Cap (With B...
- by Valto Hynton 2100453693 - at 2013.02.18 01:10:00
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84. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Sleepy Zan wrote: Why limit us? This idea is to help the game with the imbalance the heavy suits causes to the game.It also makes sense because heavy suit having access to all the weapons will be a very easy exploit to get the best K/D.The ex...
- by Valto Hynton 2100453693 - at 2013.02.18 00:59:00
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85. [Request]Weapon Optimal/Fall_OFF Range Weapon Stat - in Feedback/Requests [original thread]
It would be nice if the weapon had a stat that shows its Optimal/Fall_OFF Range.This small but helpful stat can help overall.
- by Valto Hynton 2100453693 - at 2013.02.18 00:51:00
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86. [Request]Quick Match Map Vote - in Feedback/Requests [original thread]
I would like a feature that allows the players to vote between 2 different sized maps in quick match.This would make quick match more easier for some.
- by Valto Hynton 2100453693 - at 2013.02.18 00:41:00
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87. [Request]SP Cap Indicator - in Feedback/Requests [original thread]
I would like to be able to see how much SP i need to hit the SP Cap and when i hit it.I'm sure i'm not the only one that worries if i'm going to hit the SP Cap.I play weekly and it would make gaming more relaxing not having to worry if i will hit ...
- by Valto Hynton 2100453693 - at 2013.02.18 00:36:00
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88. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Jotun Hiem wrote: CCP has already made it clear that they don't want a class based shooter. Weapon restrictions are meant to be as light as possible. I'm just trying to give out ideas that can help with how heavy suits are over powered.
- by Valto Hynton 2100453693 - at 2013.02.18 00:04:00
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89. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
Panther Alpha wrote: I think will be allot better, if each dropsuit comes with their own set of weapons : Scout : - Sniper, shotgun, SMG, pistol Assault : - AR, SMG, Pistol, Anti-tank Heavy : - Forge gun, Autocannon, Pistol Logistics : ...
- by Valto Hynton 2100453693 - at 2013.02.18 00:02:00
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90. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
yes
- by Valto Hynton 2100453693 - at 2013.02.17 23:11:00
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91. [Request]Dropsuit Weapon Specialty - in Feedback/Requests [original thread]
My idea is to make certain weapons limited for a particular suit.An example is the sniper rifle limited to all suits but the heavy suit, after all heavy suits were never meant to carry a sniper rifle.As for the heavy suit it already has a specialt...
- by Valto Hynton 2100453693 - at 2013.02.17 22:57:00
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