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101. Respawn sucks - in General Discussions [original thread]
It's not the same- you spawn in on the person that's most likely to be able to kill you.
- by Typo Name - at 2012.09.09 23:54:00
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102. Knock back from swarm missles in dropship. - in General Discussions [original thread]
As long as I'm not hit with 2 volleys at once, I never found that to be a problem.
- by Typo Name - at 2012.09.09 21:59:00
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103. Why are so many of you all so bad? (trying to understand nOObs) - in General Discussions [original thread]
I'm a logistics that occasionally uses LAVs and dropships. I'm forced to follow around the packs of people to remain effective.
- by Typo Name - at 2012.09.09 21:56:00
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104. Big Issue - in General Discussions [original thread]
I was a gunner for a tank today. They obviously need to be nerfed. I know they shouldn't be solo-able, but we had a whole team hitting us with grenades and swarm launchers- it barely put a dent in the shields by the time we won.
- by Typo Name - at 2012.09.09 21:49:00
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105. Will the MMO gameplay part of this MMOFPS ever show in multiplayer scale of Dust? - in General Discussions [original thread]
There will be bigger maps and more players- I think the MMO part will be that nothing (besides merc quarters) will be instanced. There won't be 40 different battles going on in the same map- each area can only have 1 thing going on at a time, and ...
- by Typo Name - at 2012.09.09 21:45:00
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106. Clone armies - in General Discussions [original thread]
For all we know, they ARE using rambo. As far as armies go, 1. It'll probably be more realistic than a deathmatch when the game launches 2. If the enemy only has 24 people in the area, why waste money sending 40,000?
- by Typo Name - at 2012.09.09 21:41:00
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107. Vehicles & Teamwork.... - in General Discussions [original thread]
Also: if you notice a little beam coming from the vehicle, try staying near (but not in) it until the beam goes away- It's extremely annoying when I try boosting a heavy's shields but they either A. jump in; or B. break the line of sight before th...
- by Typo Name - at 2012.09.09 21:38:00
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108. Some Tips for Those Pesky Tanks. - in General Discussions [original thread]
I outfitted a dropship with lots of shields and a pair of railguns. Never got the opportunity to take it against a tank yet (it takes 2 battles to afford to replace one) but LAVs and dropships seem to be going down pretty easily.
- by Typo Name - at 2012.09.09 21:32:00
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109. Am I the only one who plays logistics? - in General Discussions [original thread]
I see other logistics guys pretty often. Earlier today, I was actually running around with another one- we each revived eachother at least once until a tank blew us up.
- by Typo Name - at 2012.09.09 21:00:00
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110. Dropships could be the answer to OP tanks. - in General Discussions [original thread]
Drake Gro'Dar wrote: A good pilot with a good gunner can easily kill a tank. It's all about teamwork, I'm not happy with how hard tanks can be to kill and hope they get a small nerf but I love that they force you to be a team. But we will get f...
- by Typo Name - at 2012.09.09 00:23:00
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111. Any ETA on Fighters or Gunships? - in General Discussions [original thread]
Skihids wrote: A true fighter would red zone in five seconds on our current map size, so I don't see them coming out until that changes. notice the maps get bigger every major update?
- by Typo Name - at 2012.09.09 00:17:00
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112. those who decide to be a dropship gunner - in General Discussions [original thread]
That stuff is really annoying. Sometimes I "accidentally" kill the people that start firing at nothing as soon as they get in a turret.
- by Typo Name - at 2012.09.09 00:15:00
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