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24341. Victory Calls? - in General Discussions [original thread]
"Amarr Victor" ether in squad or across open comms.
- by True Adamance - at 2013.07.24 04:35:00
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24342. [Request] Pulse Laser Rifle - in Feedback/Requests [original thread]
Beren Hurin wrote: It'd pretty much work like the regular laser rifle, but it wouldn't be continuous until overheat. It'd be a .75 second 'pulse' with a bit more heat buildup. The idea would be that you could maintain the 'danger zone' a little...
- by True Adamance - at 2013.07.24 04:28:00
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24343. A (near) compete list of OP, Unbalenced, Balenced and UP weapons - in General Discussions [original thread]
calvin b wrote: Ronan Elsword wrote: Cal logi won't have more hp than your heavy anymore, and from the people I talk to, the HMG is great now. says who i want names, for all the heavies I know will tell you it sucks. The poor hit detecti...
- by True Adamance - at 2013.07.24 04:14:00
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24344. A (near) compete list of OP, Unbalenced, Balenced and UP weapons - in General Discussions [original thread]
Zekain Kade wrote: True Adamance wrote: DONT CHANGE THE LASER RANGES you understand doing that will give us a much bigger weak zone right.... Range is fine, Damage is fine, Sights are fine.... but could be optimised. I think the laser need...
- by True Adamance - at 2013.07.24 04:04:00
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24345. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: I'll use enhanced but not complex, too slow A decent fit is two Complex Reppers and a Complex Plate. You should get about 380ish Armour coupled with your extreme repair rates. Sorry when I say extreme I mean by armour ...
- by True Adamance - at 2013.07.24 04:01:00
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24346. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: Hmmm good point, will try the failscale plates They aren't very good unfortunately. Better to take the 10% movement penalty and have and extra hundred and something HP than take the low HP variant.
- by True Adamance - at 2013.07.24 03:39:00
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24347. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: True Adamance wrote: TechMechMeds wrote: That depends on style of play, seen as I'm a logi I stack regulators so my shields recharge quickly, im a merc who likes amarr technology, I hold no allegiance to your idiocracy...
- by True Adamance - at 2013.07.24 03:38:00
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24348. Praetoria Imperialis Excubitoris [PIE Inc] Recruitment - in Corporation Recruitment [original thread]
"And we spent many an hour in that dusty courtyard counting the scars we had earnt in battle. And for those many hours we prayed to the great statue of the Empress herself, who looked down on us with a fierce pride, like a mother to a son. We pra...
- by True Adamance - at 2013.07.24 03:36:00
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24349. Looking for a corp - in Corporation Recruitment [original thread]
Trey Hardin wrote: I am a solid advanced level medic that is becoming tired of logging on and not seeing anyone in my corp. I have a mic and i am in the eastern US. I am dedicated to doing my job and that is keeping my team, not just my squad a...
- by True Adamance - at 2013.07.24 03:27:00
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24350. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: BTW The shield tanking example was to make a point of the actual tanking capacity the AMMAR logi has. NOT saying i the optimal fit. OF course, if you are using laser weaponry the AMARR assault will ALWAYS be superior. Bu...
- by True Adamance - at 2013.07.24 03:26:00
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24351. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: That depends on style of play, seen as I'm a logi I stack regulators so my shields recharge quickly, im a merc who likes amarr technology, I hold no allegiance to your idiocracy If I'm strictly heavy healing I stack armou...
- by True Adamance - at 2013.07.24 03:22:00
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24352. Why the Nerf Hammer is Always so Bloody... - in General Discussions [original thread]
hackerzilla wrote: True Adamance wrote: hackerzilla wrote: CCP nerfs stuff so much because they are easily swayed, especially compared to other games. (I know I'm a terrible person for comparing Dust to BF3) So in battlefield if someone w...
- by True Adamance - at 2013.07.24 03:19:00
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24353. A (near) compete list of OP, Unbalenced, Balenced and UP weapons - in General Discussions [original thread]
DONT CHANGE THE LASER RANGES you understand doing that will give us a much bigger weak zone right.... Range is fine, Damage is fine, Sights are fine.... but could be optimised.
- by True Adamance - at 2013.07.24 03:18:00
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24354. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
TechMechMeds wrote: Well I have both, it won't, none of what you can fit in one extra low slot will make the logi outclass the assault variant, I have both. You can relax now. Agreed. I run the Assault and I know that with a laser in my hand...
- by True Adamance - at 2013.07.24 03:15:00
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24355. [REQUEST] STUDY NEW AMARR LOGI before releasing it CCP. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: This i posted it in a GENERAL DISCUSSIONS thread, but i want to make sure more people read it.... With the new improves the AMARR LOGI will have im scared they will be the next OP LOGI/ASSAULT PLEASE CCP, study the sui...
- by True Adamance - at 2013.07.24 03:13:00
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24356. Well... That was tiny... - in General Discussions [original thread]
Cat Merc wrote: 1.3 patch notes... The only thing other than Cal Logi, Flaylock and Fused nades nerf that I found exciting was "smoothed out player movement in the distance", that was really annoying. Other than that, I'm surprised by how tiny...
- by True Adamance - at 2013.07.24 03:10:00
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24357. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: ...They should also have a harder time killing infantry. Right now it is backwards. HAV's are easy to kill and they quickly kill infantry. Infantry complain because they die fast and so do tankers. If say we added 50% mor...
- by True Adamance - at 2013.07.24 03:09:00
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24358. Why the Nerf Hammer is Always so Bloody... - in General Discussions [original thread]
hackerzilla wrote: CCP nerfs stuff so much because they are easily swayed, especially compared to other games. (I know I'm a terrible person for comparing Dust to BF3) So in battlefield if someone were to complain about a gun a couple of times ...
- by True Adamance - at 2013.07.24 03:06:00
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24359. Explosive Armor - in Feedback/Requests [original thread]
Electric Gray wrote: This is just an idea make explosive armor for the dropsuits. "Why?" you ask. Because it lets the player chose to block those kind of attacks. Instead of modifying weapons add depth to the game. You get balance while adding ...
- by True Adamance - at 2013.07.24 01:19:00
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24360. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
About the Flay Lock pistol.... and Im speaking from the Lord of the Land of Armour tanking's perspective, knighted and raised to lordship by the the forum king Charlotte O'dell, that the Flay Lock would honestly be fine with the proposed changes t...
- by True Adamance - at 2013.07.24 01:07:00
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