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61. *UPDATE FOR DEV'S* Sound Glitches (What causes them) - in Technical Support/Bugs [original thread]
Also, I noticed on several occasions, my ar would not fire at all. Never happened, to me, before sound issue. display shows I have 60 rounds loaded, but won't fire. Have to switch weapon & back again to correct.
- by Trevor K - at 2013.01.31 16:04:00
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62. If you are revived with nanite injector, did you count as a death? - in General Discussions [original thread]
It subtracts the clone from count when you bleed out. Tested it, spawned with free stuff, got killed & watched the counter when I hit O & it decreased the moment I hit it. Unfortunately, when your revived it does count as a death on your s...
- by Trevor K - at 2013.01.30 18:51:00
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63. Map announcement? Dont get too excited - in General Discussions [original thread]
I rather like the choice of OMS. This way I can save the CPU/PG from having to equip nanohives & concentrate on damage, shields & armor. Actually, that has been one of my issues, until I can skill up PG & CPU skills, trying to make fit...
- by Trevor K - at 2013.01.28 16:30:00
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64. Dust 514 choice of 3-person view - in Feedback/Requests [original thread]
I would be happy if they increased the field of view in general. Feels like I have blinders on. Need, at least a little, peripheral vision.
- by Trevor K - at 2013.01.27 21:17:00
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65. Rapidly becoming unplayable - in Technical Support/Bugs [original thread]
Been reporting the same basic issues for months now. Nothing happens. I am well aware it is a beta. But issues need to be addressed, even in a beta.
- by Trevor K - at 2013.01.27 19:58:00
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66. Rapidly becoming unplayable - in Technical Support/Bugs [original thread]
Between the constant deployment/player/neocom window opening & constantly spawning in the middle of enemy squads (both resulting in death), this is rapidly becoming unplayable. Last time it got like this, it was easier to just buy passive boos...
- by Trevor K - at 2013.01.27 19:04:00
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67. The Respawn Problem - in Technical Support/Bugs [original thread]
*Posted on other post Ambush has, hands down, the worst spawn system EVER. I just lost 4 TypeII Assaults, with a pretty price tag, due to continuously spawning right in the middle of anywhere from 3 to 6 enemies, & one time 3 reds and a tank....
- by Trevor K - at 2013.01.26 23:24:00
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68. [BUG]Spawning (at least I hope it is) - in Technical Support/Bugs [original thread]
Just joined a game in progress. Guess what?! It spawned me right next to the enemy Clone reanimation unit!!! WTF!!!!!!!!!!!!!!!!
- by Trevor K - at 2013.01.26 23:18:00
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69. [BUG]Spawning (at least I hope it is) - in Technical Support/Bugs [original thread]
Ambush has, hands down, the worst spawn system EVER. I just lost 4 TypeII Assaults, with a pretty price tag, due to continuously spawning right in the middle of anywhere from 3 to 6 enemies, & one time 3 reds and a tank. WTH!!! Can't enjoy/tes...
- by Trevor K - at 2013.01.26 23:12:00
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70. Hit detection wacked. - in Technical Support/Bugs [original thread]
On some occasions I would see the shield light up, others no.
- by Trevor K - at 2013.01.25 07:58:00
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71. Mobility, or lack there of - in Feedback/Requests [original thread]
I know, I keep thinking I have my screen adjustment set wrong & have to go check periodically. When I started playing, 5 months ago, it took me a couple weeks to realize my screen size was way off. I was only looking at about 3/4 of the availa...
- by Trevor K - at 2013.01.24 01:20:00
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72. Mobility, or lack there of - in Feedback/Requests [original thread]
This game really needs a major rethink on movement. Why can't the clone run up a very slight upgrade in the sand? You have to sprint at them & jump & hope you hit it just right, or you get stuck mid slope for a second, & in this game 1...
- by Trevor K - at 2013.01.23 20:16:00
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73. Hit detection wacked. - in Technical Support/Bugs [original thread]
Several times now, I have been aiming right at enemy's face with AR & firing, absolutely nothing happens. This is not at very long range,it's at mid to close. If this is due to something obstructing the path of my rounds, it would be nice if t...
- by Trevor K - at 2013.01.22 20:13:00
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74. [BUG]AR issue with aiming - in Technical Support/Bugs [original thread]
If you start shooting before you aim, the AR jumps all over the place & you can't hit anything. Only appears to do this if you start shooting first, then aim. Even pressing fire a split second before aim produces this effect, at least for me.
- by Trevor K - at 2013.01.22 08:20:00
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75. [BUG]Ashland map has major issues & a couple other observations - in Technical Support/Bugs [original thread]
Played all maps in Ambush & Ashland has more issues than Time magazine. Where to begin? Clone constantly getting stuck on invisible objects. Everything slows to a crawl whenever in close combat, such as my AR starts to fire like a breach AR &a...
- by Trevor K - at 2013.01.18 06:04:00
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76. Issues after todays update - in Technical Support/Bugs [original thread]
After the update today I've noticed that the movement while aiming down sights on AR is Very Slow. Sensitivity seems to do nothing to correct. I've also had more than a few grenades not go off at all. On more than one occasion I've been unloading ...
- by Trevor K - at 2013.01.18 02:59:00
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77. For ALL Mercs and Devs: Open Beta Party - A PSHome Flash Mob - in General Discussions [original thread]
KripnawtiQ Prime wrote: Guinevere Bravo wrote: Think i have a heavy suit amarr avatar, Ill be busting that! I got the assault suit and the drone by playing Slay. I didnt know there were others. Originally we got a new suit every week f...
- by Trevor K - at 2013.01.18 01:56:00
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78. This map causes strange occurrences - in Ashland [original thread]
This map causes several strange things to happen during Ambush game play. I have played all ambush maps & this one by far causes the most issues for me. My clone likes to get stuck on invisible objects & can't maneuver very well. Most issu...
- by Trevor K - at 2013.01.17 17:58:00
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79. Some issues with Ashland Ambush - in Technical Support/Bugs [original thread]
This map causes several strange things to happen during Ambush game play. I have played all ambush maps & this one by far causes the most issues for me. My clone likes to get stuck on invisible objects & can't maneuver very well. Most issu...
- by Trevor K - at 2013.01.17 17:57:00
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80. Too many movement glitches on hills and bumps - in Technical Support/Bugs [original thread]
I love the getting stuck on invisible objects or the fact that your clone can't get up a 1 1/2 foot step to get to a ladder without running & jumping. If your in a heavy, good luck geting to many nice ambush spots. There are a few spots where ...
- by Trevor K - at 2013.01.14 19:11:00
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