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121. Regarding the x5 sp event starting on the 16th - in General Discussions [original thread]
no they don't. the cap resets at downtime on wednsday. it doesn't matter which part of the day it is for japan. if it's before the next downtime, then they haven't started it yet either.
- by TranquilBiscuit ofVaLoR - at 2014.04.16 00:52:00
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122. In My Last Attempt To Make This Game Fun... - in General Discussions [original thread]
Forever ETC wrote: Why not use a Commando? They have like 240 or 260 melee damage. an important part of melee tanking is also SPEED TANKING, which you can't do on a commando.
- by TranquilBiscuit ofVaLoR - at 2014.04.16 00:47:00
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123. ISK Survey - in General Discussions [original thread]
my max isk was 190 million, thanks to a friend who gave me a lot of isk, but now i'm at about 65 million, because i bought a Templar code from someone for 100 million isk.
- by TranquilBiscuit ofVaLoR - at 2014.04.16 00:46:00
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124. In My Last Attempt To Make This Game Fun... - in General Discussions [original thread]
i'll be trying to master melee tanking. (again) a few of you may remember back in 1.7 where i tested the viability of melee tanking. back in 1.7, it wasn't very useful at as a competetive tactic, because the abomination that was PERMA-SCANNING. ...
- by TranquilBiscuit ofVaLoR - at 2014.04.16 00:41:00
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125. "How I survived a Warbarge Strike" - in General Discussions [original thread]
Joel II X wrote: I survived one in a scout suit with no tank. The slash of one blast nearly killed me, but I ran out of it before the second one got me. Barely made it. Get on my level. you know, this actually happens quite often for me....
- by TranquilBiscuit ofVaLoR - at 2014.04.16 00:26:00
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126. "How I survived a Warbarge Strike" - in General Discussions [original thread]
yeah, sorry to burst your bubble, but surviving an orbital IN A TANK, WITH A FUEL INJECTOR at that, is not that difficult. try surviving an orbital in a dropsuit placed directly on top of you out without cover and tell me how it goes. i promise yo...
- by TranquilBiscuit ofVaLoR - at 2014.04.16 00:22:00
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127. Is there something wrong with me? - in General Discussions [original thread]
nope, there's nothing wrong with you. i too have gotten bored with this patch, and to be honest this game overall. the main reason i skilled into scouts is because it was much harder than the other roles. i spent an entire year training myself to...
- by TranquilBiscuit ofVaLoR - at 2014.04.16 00:18:00
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128. Have We Gotten The Sidearm Event SP Yet? - in General Discussions [original thread]
^
- by TranquilBiscuit ofVaLoR - at 2014.04.15 01:15:00
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129. DUST Is Getting Kind Of Stale... - in General Discussions [original thread]
for me at least. i've been scouting exclusively for over a year now. anything i've ever wanted in this game, i have it, or have had it before. i already have a heavy alt, so i think i've gotten close to my endgame. this doesn't mean i'm quitting...
- by TranquilBiscuit ofVaLoR - at 2014.04.14 23:23:00
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130. Anybody complaining about scouts... - in General Discussions [original thread]
i think we have a new record for the time it took to derail a thread here.
- by TranquilBiscuit ofVaLoR - at 2014.04.14 23:18:00
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131. How Would Long Ranged Anti-Infantry Heavy Weapons Be Balanced? - in General Discussions [original thread]
Powerh8er wrote: Simple, add a brace feature like the devastator with heavy bolter in the Spacemarine game. The braced heavy have increased range and accuracy with his weapon, but have a very slow turning rate and has to stand completely stil...
- by TranquilBiscuit ofVaLoR - at 2014.04.10 23:34:00
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132. How Would Long Ranged Anti-Infantry Heavy Weapons Be Balanced? - in General Discussions [original thread]
Zahle Undt wrote: TranquilBiscuit ofVaLoR wrote: i've talked about this before, then proceeded to get a lot of butthurt posts from butthurt heavies claiming that they know it all. anyway, how would any anti infantry heavy weapon with more...
- by TranquilBiscuit ofVaLoR - at 2014.04.10 23:23:00
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133. How Would Long Ranged Anti-Infantry Heavy Weapons Be Balanced? - in General Discussions [original thread]
i've talked about this before, then proceeded to get a lot of butthurt posts from butthurt heavies claiming that they know it all. anyway, how would any anti infantry heavy weapon with more range than the current HMG be balanced? if we assume t...
- by TranquilBiscuit ofVaLoR - at 2014.04.10 23:13:00
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134. -vid- reminder of how OP flaylock use to be - in General Discussions [original thread]
i miss my old flaylocks but seriously, it wasn't everything about it that was OP, and to those who said it had splash radius that rivaled the MD, it didn't. at proto, it had about a 2.50m splash radius, with around roughly 200 to 210 spash and ...
- by TranquilBiscuit ofVaLoR - at 2014.04.10 19:59:00
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135. Shotgun damage. What is it really? - in General Discussions [original thread]
i did some testing and the damage listed is the damage per pellet, and I'm pretty sure that it shoots 12 pellets per burst. as for the range, it's really hit and miss. sometimes you'll get almost no damage point blank, and other times, you'll one ...
- by TranquilBiscuit ofVaLoR - at 2014.04.10 15:25:00
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136. Commando/sidearm bonuses - in General Discussions [original thread]
ADAM-OF-EVE wrote: dont care.. ignored the event just like ccp continues to ignore logis in every event butthurt vet detected.
- by TranquilBiscuit ofVaLoR - at 2014.04.09 15:44:00
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137. Explosive ordinance scout. Embrace the hatred. - in General Discussions [original thread]
I think that it would still die pretty easily to my proficiency 5 CreoDron Shotgun but seriously, looks pretty fun. I might have to try one out for myself.
- by TranquilBiscuit ofVaLoR - at 2014.04.07 15:44:00
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138. Another Sprinting Bug? - in General Discussions [original thread]
Joel II X wrote: There are numerous sprint bugs. The Crawl Speed Sprint Bug, the Hit Feature (the "bug" you're talking about), and the Jump Cancel Sprint Bug are among the top tier of sprint bugs. Anyways, it was added as a feature a while ba...
- by TranquilBiscuit ofVaLoR - at 2014.04.07 11:38:00
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139. Another Sprinting Bug? - in General Discussions [original thread]
Kasote Denzara wrote: You, uuhhh... slow down when you're shot. It's been there for a few builds in order to give a massive middle finger to anyone who wants to seriously speed tank. hmm, I guess I've just really noticied it this build. maybe...
- by TranquilBiscuit ofVaLoR - at 2014.04.07 11:36:00
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140. Another Sprinting Bug? - in General Discussions [original thread]
so we all know about the sprinting bug, which CCP STILL hasn't fixed but is there another one? lately I've been noticing that when sprinting, if I get shot, then sometimes I slow down as if I got the sprinting bug. is it just me, or do you actu...
- by TranquilBiscuit ofVaLoR - at 2014.04.07 11:32:00
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