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41. -Legitimate Question- Why does CCP favor Shields and hate Armor? - in General Discussions [original thread]
I'm a bit confused that you think flux 'nades do little damage, the standard ones do 1200 points, which is hardly small. I think the preponderance of shield-tankers is due to the fact that the only available assault suit is Caldari-made. Once the...
- by Tiluvo - at 2013.03.31 09:31:00
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42. PC Reinforcement Increments Question - in General Discussions [original thread]
You set the hour range, i.e. 12.00-13.00, or 22.00-23.00.
- by Tiluvo - at 2013.03.29 18:38:00
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43. Will character's total SP be reset to zero at any point in the future? - in General Discussions [original thread]
CCP's official answer
- by Tiluvo - at 2013.03.28 21:13:00
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44. LAV skill upgrade - in General Discussions [original thread]
At the moment, no. Possibly in the future.
- by Tiluvo - at 2013.03.23 08:22:00
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45. Which faction are we fighting for (CCP, would like the official word) - in General Discussions [original thread]
State Protectorate = Caldari Federal Defence Union = Gallante The flags are backwards
- by Tiluvo - at 2013.03.23 08:08:00
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46. Terminology - in General Discussions [original thread]
Logi/logibro - A term of endearment describing those helpful chaps with all the pouches full of dope needles, nanohives, and repair tools. Nanite injector/dope needle - Equipment that revives fallen clones. Nanohives - Give out ammo. Repair tool -...
- by Tiluvo - at 2013.03.22 19:26:00
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47. Friday we liberate Caldari Prime from Tibus Heth! - in General Discussions [original thread]
Destroy the Shiigeru !!! Death to Heth!!!!
- by Tiluvo - at 2013.03.21 02:12:00
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48. Should Turret Installations be A.I. Only? - in General Discussions [original thread]
Scipio Falconius wrote: Good point, never thought of it that way. Still, I'd like to think someone would take the initiative now and then, regardless of comms etc. It's probably because winning or losing has very little, if any, effect on ...
- by Tiluvo - at 2013.03.14 00:02:00
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49. Should Turret Installations be A.I. Only? - in General Discussions [original thread]
Thumb Green wrote: The game itself seems to encourage camping. As a former member of [CKA] (of the quake & tribes era) it drives me crazy to see so many campers; I'm slowly adjusting to it and am becoming more tolerate of camping in this ga...
- by Tiluvo - at 2013.03.13 23:59:00
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50. dev blog . i need devz - in General Discussions [original thread]
link Supposedly CCP Nullarbor wrote it about the upcoming faction warfare system. Link above, bottom of OP.
- by Tiluvo - at 2013.03.12 23:23:00
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51. you have purchased items from the PlayStation Store. Select which 1 of these to ... - in General Discussions [original thread]
Nate Silverley wrote: You're the first person I see on here whom complains over free stuff. You got that suit from playing merc contracts last week, namely, the Singapore game show. Not the Singapore show, there was a specific Black Eagles e...
- by Tiluvo - at 2013.03.12 23:17:00
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52. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Tiel Syysch wrote: We don't even have the commander role yet. Also, we don't have MCCs in ambush. Are we going to have commander mode in pubs (thought it was supposed to be only in like the conquest mode or whatever, which should be in corp p...
- by Tiluvo - at 2013.03.09 23:44:00
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53. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Tiel Syysch wrote: Cons: - Doesn't stop spawn camping if I can watch you fall. Whether you're stuck in inertia dampener recovery or inside a drop pod, doesn't stop me from shooting you or positioning myself and having my crosshair on you befor...
- by Tiluvo - at 2013.03.09 23:16:00
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54. The Death of 1v1 - in General Discussions [original thread]
2-Ton Twenty-One wrote: This game was never meant to be a 1v1 game, its whole concept and play style and advancement indicates a team based/blob mentality. Building a char to 1v1 is very much a shortsighted strategy and the whole spawn system i...
- by Tiluvo - at 2013.03.09 10:59:00
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55. Just tried out the mass driver. I think I'm in love. - in General Discussions [original thread]
Doctor logis unite! Last night I dropped a round on a redline sniper from null cannon D (the map with the pipes, I forget the name).
- by Tiluvo - at 2013.03.03 09:52:00
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56. THE DOWNTIME THREAD - in General Discussions [original thread]
Waiting to drop MD rounds on enemy snipers. Best feeling ever.
- by Tiluvo - at 2013.03.02 12:44:00
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57. What is "loot"? - in General Discussions [original thread]
KalOfTheRathi wrote: * Officer Weapons are Only found in your Inventory When you are fitting them. They do not appear in either the Market or under Assets. You sure? I've got some Thales and the pistol thingy, among others, in my assets r...
- by Tiluvo - at 2013.03.02 12:06:00
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58. Mass Driver users...do you agree? - in General Discussions [original thread]
Ganton Kable wrote: Mass drivers are cool weapons but they have a ridiculous AOE range. They have twice the blast range of a frag missile and can waste squads easily in cqb without hurting your own team. I think these issues need to be looked a...
- by Tiluvo - at 2013.03.02 11:56:00
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59. Ambush OMS? - in General Discussions [original thread]
OMS is "Off-Map Support". It's like normal ambush, with the exception of supply depots, turrets, and other installations dropping in during battle. It's supposed to be the testbed for when MCC Commanders can do it on their own it seems.
- by Tiluvo - at 2013.03.01 15:26:00
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60. What is "loot"? - in General Discussions [original thread]
Harkon Vysarii wrote: Its equipment you are sometimes rewarded with at the end of a match. It can be regualr tier gear all the way up to prototype equipment and officer class items. You can also salvage vehicles. Just check out the SP ISK valu...
- by Tiluvo - at 2013.03.01 04:29:00
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