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21. Just tried out the mass driver. I think I'm in love. - in General Discussions [original thread]
As an MD user (and a moderately successful one) I can say that the best course of action when facing a hostile MD is to be aggressive and gain height. Whatever you do, don't try to run away and hide - you will likely die. Your AR does considerably...
- by Tidaen - at 2013.03.03 22:21:00
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22. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Separating by controller type is lame. +1 OP
- by Tidaen - at 2013.03.02 00:20:00
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23. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
Vin Vicious wrote: Skihids wrote: stuff. lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it ...
- by Tidaen - at 2013.02.25 05:56:00
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24. Funniest kills. - in General Discussions [original thread]
A clown car was racing around on Manus peak and I got a lucky sniper shot into the drivers head. Now driverless, the jeep's momentum launched it over a bump right into our red zone where the other 2 occupants were unable unable to escape in time b...
- by Tidaen - at 2013.02.25 05:23:00
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25. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Speaking as one who plays almost exclusively as a scout, heavies with HMG's don't really scare me that much. They are good at their primary purpose of spraying lead down range but are anchored to the heavy suits' lumbering gait and poor vision. I ...
- by Tidaen - at 2013.02.24 23:24:00
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26. Sniper No Scoping - in General Discussions [original thread]
Sextus Hardcock wrote: Sniper Rifles fired from the hip must have bullet spread, and it should be huge. I don't want this gun turning into a second rate scrublet shot gun. This needs to be fixed before it becomes a problem . If its not ...
- by Tidaen - at 2013.02.23 16:49:00
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27. New Blog: Tuning the Mass Driver - in General Discussions [original thread]
Quote: and it also has something no other weapon in the game has: Suppression Effect. Please inform us of your definition of suppression effect. Firing one round every 1.6 seconds (average with reload) for a total of 18 rounds makes a prett...
- by Tidaen - at 2013.02.22 20:08:00
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28. Ultimate SP Cap Fix - in General Discussions [original thread]
Ranger SnakeBlood wrote: OK +1 because its better than current one one. But i am not sure about if its future proof as it still has sp which can never be earned back that is the problem with all reset for any day missed you are forever behind,...
- by Tidaen - at 2013.01.23 00:20:00
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29. Discussion: Does the Daily Skill Point Cap Hurt the "Working Man"? - in General Discussions [original thread]
At least nearly everyone seems to agree that the current system in insufficient. Rasatsu's idea has the most resonance with me so far as it seems to address the common concerns in a reasonable way. But how about adding a slight twist? What if yo...
- by Tidaen - at 2013.01.21 05:21:00
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30. quiet scout nerf? - in General Discussions [original thread]
Some good comments made so far about scout use and balance. I would like to see increased base scan range and better scan precision. Possibly slightly increased walk/strafe speed. I would like to see scouts have a more valuable role in a squad ins...
- by Tidaen - at 2013.01.21 04:48:00
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