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901. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
The last part about it not counting against your K/D until termination I am all for. I hate getting kill/revive/killed because a blueberry wants his revive points and having it count twice against me (or 3/4 times in really bad situations). If thi...
- by Thokk Nightshade - at 2014.05.01 02:21:00
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902. Specing into certain orbitals - in General Discussions [original thread]
Are you talking like if you have level 3 Orbital strikes, instead of the standard you can call in a carpet bomb that strafes a linear area of "x by x" feet instead (Like 5 meters wide and 30 meters long or something)? I think if this was even a ...
- by Thokk Nightshade - at 2014.05.01 02:14:00
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903. Fix the Assault Cr - in General Discussions [original thread]
Vitharr Foebane wrote: Ya know whats worse then the ACR? The CR if the wielder knows how to properly feather the trigger. More damage more range same ROF and a scope *shudders* I run strictly CR. That scope is fantastic at the extended range...
- by Thokk Nightshade - at 2014.05.01 02:06:00
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904. Smoke bomb - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Thokk Nightshade wrote: Here is my take on it for a little concept/clarification. Hope you don't mind. Let me know if this is kind of what you are thinking or if I'm way off base. Also, OP/UP? Smoke grenade releases smo...
- by Thokk Nightshade - at 2014.05.01 00:44:00
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905. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
Dauth Jenkins wrote: Would it affect your own team? Interesting concept. Because if it is universal, you would have to be extremely careful about positioning and situational awareness.
- by Thokk Nightshade - at 2014.04.30 05:50:00
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906. [Request] Contact grenades to be smoke grenades - in Feedback/Requests [original thread]
The only real issue I have with these are how do you figure out WP for them? The flash I think would be pretty easy. Anyone killed while disoriented gives you a kill assist (or some other random figure like 15 WP, not sure). The Smoke grenade, how...
- by Thokk Nightshade - at 2014.04.30 05:43:00
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907. [Request] Contact grenades to be smoke grenades - in Feedback/Requests [original thread]
Dauth Jenkins wrote: Thokk Nightshade wrote: Love the smoke grenade and/or flash/concussion grenade. Give us options. However, I don't think it should be an also. Make it a completely separate grenade. to give us different fitting options. A...
- by Thokk Nightshade - at 2014.04.30 05:36:00
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908. Thank you, blueberry, for... - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Thank you, blueberry, for detonating your remote explosive in FW as I run past. Thank you, blueberry heavy, for being my meat shield as I rep you. Thank you, blueberry, for stepping in front of my locus as I throw. ...
- by Thokk Nightshade - at 2014.04.30 05:31:00
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909. Am I the only one who thinks the cloak should be paired with a sword... - in General Discussions [original thread]
The only thing I could think of reading that was: Light Sabers. And that would be awesome!
- by Thokk Nightshade - at 2014.04.30 05:23:00
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910. Smoke bomb - in Feedback/Requests [original thread]
Also, agree that they should still show on the minimap since it won't effect the scanners. It is just a visual impairment.
- by Thokk Nightshade - at 2014.04.30 05:20:00
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911. Smoke bomb - in Feedback/Requests [original thread]
Here is my take on it for a little concept/clarification. Hope you don't mind. Let me know if this is kind of what you are thinking or if I'm way off base. Also, OP/UP? Smoke grenade releases smoke and covers an area for 35 seconds, increasing ...
- by Thokk Nightshade - at 2014.04.30 05:19:00
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912. [Request] Contact grenades to be smoke grenades - in Feedback/Requests [original thread]
Love the smoke grenade and/or flash/concussion grenade. Give us options. However, I don't think it should be an also. Make it a completely separate grenade. to give us different fitting options. A locus grenade releasing smoke seems counter-intuit...
- by Thokk Nightshade - at 2014.04.30 05:14:00
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913. when are rails and large missiles being nerfed? - in General Discussions [original thread]
Wow, I can't say p i s s? Really? That's funny.
- by Thokk Nightshade - at 2014.04.30 05:00:00
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914. when are rails and large missiles being nerfed? - in General Discussions [original thread]
This will probably **** some people off (especially the amount of tankers and dropship pilots on this thread), but anyone in a vehicle who, with any weapon on it (short of a basic machine gun on an LAV), can 1 shot any infantry on the battlefield ...
- by Thokk Nightshade - at 2014.04.30 04:59:00
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915. Decrease the amount of isk basic suits cost. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Thumb Green wrote: jerrmy12 kahoalii wrote: Thumb Green wrote: Ander Thedas wrote: They actually cost more than the specialized variants. I know they used to be but last time I looked at them they were th...
- by Thokk Nightshade - at 2014.04.30 03:28:00
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916. Decrease the amount of isk basic suits cost. - in General Discussions [original thread]
KalOfTheRathi wrote: What used to happen was the ISK payout from 5-16th was decent. If you didn't die Excessively then you could make a profit and play the game. Since the first of 2014, possibly earlier, CCP/Shanghai has been dramatically re...
- by Thokk Nightshade - at 2014.04.30 03:26:00
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917. Whos saving SP cause of fanfest? - in General Discussions [original thread]
I'm going to save just enough (about 150,000-200,000k) in case they do release some new heavy weapons so I can go level 1 and play them and immediately hear people whine about how the "new toy" is totally OP.
- by Thokk Nightshade - at 2014.04.30 00:55:00
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918. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
F54423 wrote: Nitro boots would be an interesting equipment slot. Holy **** that would be awesome actually! Similar to the Cloak, you activate the boots and get a jump based on the suit, stamina and the cycle time of the module. I think ...
- by Thokk Nightshade - at 2014.04.29 23:51:00
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919. Duel wield - in Feedback/Requests [original thread]
To add to my previous statement, I do believe if duel wielding, something has to be done in regards to accuracy because it should not be possible for someone to duel wield/simultaneous fire and have the same accuracy as someone firing 1 weapon by ...
- by Thokk Nightshade - at 2014.04.29 23:45:00
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920. Change somec of Combat Rifles and Submachine Guns stats - in General Discussions [original thread]
DEZKA DIABLO wrote: Thokk Nightshade wrote: Rino514 wrote: I was just wondering why does basic and assault variants of combat rifle does have lesser equipment cost than same tier submachine gun and I think ccp should change combat rifles ...
- by Thokk Nightshade - at 2014.04.29 23:36:00
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