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81. Why are people constantly asking for a port of Dust? - in General Discussions [original thread]
DeadlyAztec11 wrote: The idea is that by porting this game to a higher technological platform the developers will be able to achieve gameplay features that were previously unavailable. Larger maps, more sockets, a greater amount of particle ef...
- by Thokk Nightshade - at 2015.07.08 00:12:00
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82. ISK payouts - in General Discussions [original thread]
Mejt0 wrote: Thokk Nightshade wrote: Mejt0 wrote: FW battle. Lost 30 000 Isk. Earned 1600 lp and 40 000 isk. Think it's way too profitable, don't you? My last comment didn't apply to you. Obviously, you HAVE common sense. And yeah, t...
- by Thokk Nightshade - at 2015.07.08 00:08:00
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83. ISK payouts - in General Discussions [original thread]
Songs of Seraphim wrote: Go to FW Thokk. Payout for me is 5400 LP; and if I die once in my fully fitted FW gear, I make a profit. FW Proto suit costs approximately 40K (And 1K LP). The payout for that is 70K or so. Or go balls deep in an...
- by Thokk Nightshade - at 2015.07.07 23:58:00
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84. ISK payouts - in General Discussions [original thread]
Mejt0 wrote: FW battle. Lost 30 000 Isk. Earned 1600 lp and 40 000 isk. Think it's way too profitable, don't you? My last comment didn't apply to you. Obviously, you HAVE common sense. And yeah, that 10k net profit is just RAKING IT IN! LOL
- by Thokk Nightshade - at 2015.07.07 23:56:00
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85. ISK payouts - in General Discussions [original thread]
Anyone with some common sense want to chime in on the overall layout/concept. #'s can be tweaked up and down, those are just spitballing to give a general idea.
- by Thokk Nightshade - at 2015.07.07 23:55:00
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86. ISK payouts - in General Discussions [original thread]
Indianna Pwns wrote: Pubs are not supposed to be profitable. Want to make money? Play FW. Lets break this down, m-kay? 1. How the hell do people save up money to be able to run the decent gear they need to in FW so they don't get stomped? ...
- by Thokk Nightshade - at 2015.07.07 23:53:00
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87. ISK payouts - in General Discussions [original thread]
So, now that we have slot optimization, people have a natural tendency to want to fill every slot even with lower gear to max out potential. Becsuse of that, each suit (outside the protos) is going to be costing more money when it is lost. That s...
- by Thokk Nightshade - at 2015.07.07 23:24:00
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88. So new FOTM? - in General Discussions [original thread]
Breakin Stuff wrote: Pvt Numnutz wrote: Is it minmando? My isk is on minmando. Hate to break it to you. None of the commandos purely suck anymore. The worst is calmando by pure dint of weapon selection. Commandos feel on-par with assault...
- by Thokk Nightshade - at 2015.07.07 22:39:00
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89. Compiled list of bugs from this patch. - in General Discussions [original thread]
Cal sents have a 3/2 H/L instead of 4/1
- by Thokk Nightshade - at 2015.07.07 21:59:00
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90. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Ripley Riley wrote: NextDark Knight wrote: Triple equipment on basic scouts!! Awesome! Probably an unintended bug Not sure it will be sticking around. Yeah, that's a bug. Don't get used to it.
- by Thokk Nightshade - at 2015.07.07 19:18:00
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91. I was once... - in General Discussions [original thread]
Krixus Flux wrote: Dual tanking with Cal just feels dirty. If I will survive and be able to help my team call me PigPen.
- by Thokk Nightshade - at 2015.07.06 23:40:00
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92. Shields and shield based playstyle will never be a thing. - in General Discussions [original thread]
Iron Wolf Saber wrote: Thokk Nightshade wrote: Iron Wolf Saber wrote: Hard Shield feature; first shot on the shields is 99% nullified this effect can only happen if shields are at full for 5 seconds. Yes please. Are you talking a modul...
- by Thokk Nightshade - at 2015.07.06 23:28:00
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93. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Is there any additional trading opening up, say, Pirate skins? On the plus side: Cal Logi FINALLY getting their 4th equip slot. :) Calmando's getting another low slot. :) My two primary suits both getting a buff AND standard slot progression? H...
- by Thokk Nightshade - at 2015.07.06 22:35:00
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94. The new commando changes: - in General Discussions [original thread]
My proto Calmando is going to be a blast to run, even more than it is now.
- by Thokk Nightshade - at 2015.07.06 21:47:00
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95. Shields and shield based playstyle will never be a thing. - in General Discussions [original thread]
Iron Wolf Saber wrote: Hard Shield feature; first shot on the shields is 99% nullified this effect can only happen if shields are at full for 5 seconds. Yes please. Are you talking a module or hard code into the shields. My only reason for a...
- by Thokk Nightshade - at 2015.07.06 21:44:00
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96. Shields and shield based playstyle will never be a thing. - in General Discussions [original thread]
Thokk Nightshade wrote: Iron Wolf Saber wrote: Hard Shield feature; first shot on the shields is 99% nullified this effect can only happen if shields are at full for 5 seconds. Are you talking a module or hard code into the shields. My o...
- by Thokk Nightshade - at 2015.07.06 21:44:00
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97. I just wanted to say, Ratatti - in General Discussions [original thread]
DR DEESE NUTS wrote: I think it needs to be buffed to like 40 hp then have a skill that increases it by 25% so it it would be 50hp. That can stop an ar round and it would take two rounds to stop it. The threshold should be there to stop a spr...
- by Thokk Nightshade - at 2015.07.04 00:45:00
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98. Life coach - in General Discussions [original thread]
Onesimus Tarsus wrote: So, I've been playing(?) since open beta, and I have always sucked. Like those black holes they predict exist at the centers of galaxies suck. I honestly sometimes think that there's something I'm missing. Lately, it has ...
- by Thokk Nightshade - at 2015.07.04 00:32:00
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99. RR's & RE's need to be toned down a little... - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Thokk Nightshade wrote: Um, hell to the no. They both have enough weaknesses there is absolutely no need to nerf either. People are still complaining about "remote frisbees" even though they literally flop...
- by Thokk Nightshade - at 2015.07.04 00:22:00
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100. RR's & RE's need to be toned down a little... - in General Discussions [original thread]
Scheneighnay McBob wrote: REs need to be changed- they suck at their intended role, they're decent at being abused. There should be a 3-5 second detonation delay after placing them, but they should have a larger blast radius. They aren't reall...
- by Thokk Nightshade - at 2015.07.04 00:17:00
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