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561. so whats with the shield flare on scouts? - in General Discussions [original thread]
The Caldari scout has a broken hitbox. And every time i fight one of these twatts it feels like im shoting a heavy cause they take allmost the same amount of bullets to die.
- by The dark cloud - at 2014.08.11 12:50:00
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562. 60M SP Club - in General Discussions [original thread]
Oh wow some people seem to keep spending tons of money when they got that huge chunk of SP. No way in hell you could get that much without the usage of boosters.
- by The dark cloud - at 2014.08.11 08:01:00
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563. How to balance the Caldari sentinel properly - in Feedback/Requests [original thread]
Commander Noctus wrote: *juggles flux grenades* You are screwed when you get hit by a flux allready. But the change i propose means that i can make use of a regulator and my HP gets overall back up quicker then previously then recovering shie...
- by The dark cloud - at 2014.08.11 04:51:00
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564. CCP REMOVE VEHICLES FROM ALL GAME MODES. - in General Discussions [original thread]
The OP probs never played any PC matches.
- by The dark cloud - at 2014.08.11 04:44:00
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565. How to balance the Caldari sentinel properly - in Feedback/Requests [original thread]
The caldari sentinel gets looked down at cause it has quite a fair amount of armor compared to its shields. To actually make use of the high shield recharge it should have more shields at the cost of less armor. Looking at the slot layout which is...
- by The dark cloud - at 2014.08.10 20:31:00
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566. Compact Nanohive - in Feedback/Requests [original thread]
The thing is good for solo resupply if your fit is tight. When i cant fit the X-3 quantum hive i fit the compact simply cause it is cheap, reps armor and grants me at least a full resupply of like 2 grenades and enough ammo to continue fighting.
- by The dark cloud - at 2014.08.10 20:02:00
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567. FW got now really interesting - in General Discussions [original thread]
The problem that people are complaining about is that there is no way to get your standings below 0 (neutral). Currently we can get our standings up to 10 which is the best possible however on eve you can aswell get a negative standing of -10 whic...
- by The dark cloud - at 2014.08.10 17:22:00
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568. Fix Spawn camp killing! IDEAS - in Feedback/Requests [original thread]
Hurr durr why not spawn somewhere else instead on a CRU which is camped by 10 people? Ya know nobody forces you to do that. Select a different spawnpoint or chose "smart deploy" which makes it a better choise as stupiditly pres "X" to spawn on the...
- by The dark cloud - at 2014.08.10 02:27:00
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569. Hotfix Delta proposed ideas - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Breakin Stuff wrote: Dumb fire swarms has been done. Itended EXTREMELY badly in beta which is why they are lock-only. They were pretty much the only viable slayer weapon cuz you just cannot dodge that barrage. ...
- by The dark cloud - at 2014.08.09 18:45:00
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570. Hotfix Charlie nerfing Swarm Launchers!? - in Feedback/Requests [original thread]
STD/ADV swarms get a buff and PRO swarms a very slight nerf. However with the new 7% damage mods are more then capable to balance this out. And if you havent used damage mods with swarms then you are doing something terribly wrong.
- by The dark cloud - at 2014.08.09 18:42:00
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571. How one merc made $433 from dust, selling paperclips.............. - in General Discussions [original thread]
Doesnt suprise me. If there is something that you have to work for (ISK) then there are people who are willing to buy it or to sell it for cash. If this is going to become a problem CCP will introduce their own real money trade like they did with ...
- by The dark cloud - at 2014.08.09 18:38:00
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572. Shield rep tool - in Feedback/Requests [original thread]
Shields can force shields to regen. Prime example are shield boosters for vehicles and the previously removed shield transporters for vehicles where you could aswell choose from remote armor reps or remote shield modules.
- by The dark cloud - at 2014.08.08 21:17:00
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573. Since dust is finished: Bring back BPO's - in General Discussions [original thread]
The fail is strong with the OP.
- by The dark cloud - at 2014.08.08 21:13:00
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574. FW got now really interesting - in General Discussions [original thread]
Nirwanda Vaughns wrote: The dark cloud wrote: The patchnotes just got dropped like a bomb and im happy to see that we are getting 3 times more LP which means i can actually make complete fits from the FW store without running tons of matches...
- by The dark cloud - at 2014.08.08 19:54:00
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575. Sticky:Hotfix Charlie Hotfix Notes - in General Discussions [original thread]
Somebuddy wrote: CCP Rattati wrote: Booby Tuesdays wrote: Shinobi MumyoSakanagare ZaShigurui wrote: RECON BY FIRE wrote: You still went ahead and nerfed proto swarms AND buffed dropship HP. Seriously? **** you. Did you look at the...
- by The dark cloud - at 2014.08.08 19:42:00
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576. Hotfix Delta proposed ideas - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: No new stuff, only number changes. And no, no dumb fire swarms. They'll be worthless for AV (see plasma cannon). They should be faster and do less damage than normal swarms, if anything. Also, I think I heard somewhere t...
- by The dark cloud - at 2014.08.08 04:16:00
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577. Shield rep tool - in Feedback/Requests [original thread]
I want that for a long time.
- by The dark cloud - at 2014.08.08 00:42:00
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578. Hotfix Delta proposed ideas - in Feedback/Requests [original thread]
Ive spinned my head a bit around and here are some ideas for hotfix delta: -shield reptool should only heal shields at a low rate cause that triggers the natural shield recharge too. I would say ~20/25HPs should be fine. -Bonuses for LAV's add c...
- by The dark cloud - at 2014.08.08 00:41:00
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579. ADS ISK cost reduction.... - in General Discussions [original thread]
KING CHECKMATE wrote: danie braz wrote: Let's talk about it..... Lets just NOT talk about it. Freaking ADS can wreak 30-0 in a game they should cost more... BTW i now have a ADS pilot Character in training. Cal ADS rocks. Only i...
- by The dark cloud - at 2014.08.08 00:17:00
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580. Burst HMG - in General Discussions [original thread]
CCP Logibro wrote: Groz'zar Kazoku wrote: It says right in the in game shop.. its 4615 rpm. The normal HMG is 2400rpm o-o just saying. Burst 4615 Assault 2400 normal 2400 Is the in game info wrong? o-o The in game info doesn't factor bu...
- by The dark cloud - at 2014.08.08 00:13:00
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