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221. 1.8 What a mess - in General Discussions [original thread]
Can't even play a match without getting booted in a proto suit. So many glitches messing up everyones fun. Maybe 1.9 will be better......... I will go lose more proto suits in the name of science.
- by The Headless Horseman - at 2014.03.25 21:24:00
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222. *Throws in the towel....* - in General Discussions [original thread]
Runs and jumps in 15 mill sp tank. Tankfest 1.8 WooooooHoo
- by The Headless Horseman - at 2014.03.25 17:03:00
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223. Cloaks have ruined the game..? - in General Discussions [original thread]
poison Diego wrote: This here is a whole new game. When people who dont have gungame just activate cloak in a middle of 1vs1? thats just sad... Cloak was never needed and does not fit any role in dust(maybe NK assassins) I am a scout and Im t...
- by The Headless Horseman - at 2014.03.25 16:55:00
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224. Cloaks have ruined the game..? - in General Discussions [original thread]
Dust was ruined WAY before cloaks.
- by The Headless Horseman - at 2014.03.25 16:49:00
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225. Caldari scout skill prerequisite - in General Discussions [original thread]
Th3 Hunt3d wrote: I noticed after patch 1.8 that the prototype caldari scout suit only takes rank 3 skill, and the "neo" version takes 5. I am hoping that this wasn't intended haha. Anybody else notice this? Why would you even mention it? Wha...
- by The Headless Horseman - at 2014.03.25 15:43:00
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226. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
D34NOS MAZDA wrote: CCP Logibro wrote: Tanks will also be getting a hot fix, but we haven't nailed down exactly how it will be presented, hence why it's not in the hotfix post yet. Stay turned, and it will get added once we've decided how we...
- by The Headless Horseman - at 2014.03.25 15:00:00
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227. CCP got rid of quick reload "glitch"! - in General Discussions [original thread]
Sgt Kirk wrote: Mejt0 wrote: It still works you can cut it off a little early still in the AR but its a few milliseconds longer. Can't do it with the plasma cannon at all anymore nor other nonconventional weapons. So you spent your mor...
- by The Headless Horseman - at 2014.03.25 14:36:00
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228. Re: New event sidearm challenge - in General Discussions [original thread]
STOP putting IMPORTANT notices half way down the page. Didn't even know about the event. Now I MUST play.
- by The Headless Horseman - at 2014.03.25 14:27:00
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229. Im not getting side arm Sp - in General Discussions [original thread]
Sana Rayya wrote: The event starts tomorrow, and they will most likely reward bonus SP after the event is over, not during. What event????? Runs screaming to announcments
- by The Headless Horseman - at 2014.03.25 14:23:00
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230. CCP got rid of quick reload "glitch"! - in General Discussions [original thread]
Sgt Kirk wrote: Bravo! Now finally my useless reload skill into Assault Rifle will be somewhat meaningful now! You wasted no time finding out............. what a scrub :) sgt kirk is a cheater. Everyone look......lol
- by The Headless Horseman - at 2014.03.25 14:16:00
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231. Can i have another refund? - in General Discussions [original thread]
shaman oga wrote: Or you can change the active scanner again, it's impossible to use it. I'm fine with the snapshot scan, but coupled with recharge time that is incredibly long it makes the active scanner useless. Instead cloak device recharg...
- by The Headless Horseman - at 2014.03.25 13:59:00
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232. Have you seen the stats on uplinks - in General Discussions [original thread]
SPACE SYPHILIS wrote: Ok this has to be a mistake. The basic uplink has a 50% spawn time modifier Someone correct me if I am wrong if this is correct why skill into anything higher. There is one bug I have been using since closed beta. I...
- by The Headless Horseman - at 2014.03.25 13:56:00
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233. Dear Proto Gallente Fat Man. - in General Discussions [original thread]
Ironyimation Inception wrote: My proto Caldari scout seems to kill you, a lot. Did I use a shotgun? Nope, the NEW shotgun is the plasma cannon. I'm not even joking. All these fat heavies move so slow and they die so quickly because of that. :D ...
- by The Headless Horseman - at 2014.03.25 13:24:00
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234. So, yeah.... - in General Discussions [original thread]
Yagihige wrote: RuckingFetard wrote: Can you drive around while cloaked? Hard to see the benefit of that BUT...!!!! That made me think, what about when using the LAV turret? That would potentially be useful. The cloak is equipment. If i...
- by The Headless Horseman - at 2014.03.25 13:18:00
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235. SAY NO MORE TO TANK 514 in 1.8!!! - in General Discussions [original thread]
Rynoceros wrote: I would like to take a moment to thank you selfish tank pricks for trashing all of the friendly CA Railgun Installations so that we can't easily help against enemy vehicles. It's smart and classy. GG, dipshits. I usually bea...
- by The Headless Horseman - at 2014.03.25 03:57:00
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236. TankFest 1.8 - in General Discussions [original thread]
Lorhak Gannarsein wrote: Zaaeed Massani wrote: Kasote Denzara wrote: It'll be cute when the vehicle balance changes again. We all know it's going to. ^This. Also, I can't wait to see tankers QQ when there are so many more Forge Gunne...
- by The Headless Horseman - at 2014.03.25 02:23:00
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237. TankFest 1.8 - in General Discussions [original thread]
Jack McReady wrote: da GAND wrote: Jack McReady wrote: da GAND wrote: CaoticFox wrote: with 58mil SP... who the **** cares? this BETA has already gone on WAY to long. Way too mo*********** long! I agree. full reset pls F...
- by The Headless Horseman - at 2014.03.24 17:24:00
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238. Re: templar code (Assault Scrambler rifle) - in General Discussions [original thread]
Aisha Ctarl wrote: D36Y-GHGJ-3KX7 Here's a code for Hooked on Phonics, it will help you to read better so this doesn't happen to you again in the future. It can be redeemed in the PlayStation Store. ANOTHER illiterate. Let's keep it simple...
- by The Headless Horseman - at 2014.03.24 17:07:00
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239. Re: templar code (Assault Scrambler rifle) - in General Discussions [original thread]
Michael-J-Fox Richards wrote: you stupid idiot, if it was an assault scrambler rifle it would have the word Assault first indicating that it was the assault variant, just think if you said the name of the gun all by itself you wouldnt call it a...
- by The Headless Horseman - at 2014.03.24 17:01:00
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240. Re: templar code (Assault Scrambler rifle) - in General Discussions [original thread]
jerrmy12 kahoalii wrote: The Headless Horseman wrote: Delanus Turgias wrote: So what OP is saying is that he's so stupid and illiterate he can't even be bothered to read the description on the website before throwing out $150. Stupid and ...
- by The Headless Horseman - at 2014.03.24 16:55:00
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