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481. i am calling for an investigation into arriana and her corp - in Feedback/Requests [original thread]
The Lag Spike mid game is an issue almost everyone is feeling. In at least 50% of our matches (against various corporations) about 1/4 to 1/2 way through the match we get waves of latency and FPS issues. It's a glitch in the game code, and not an ...
- by The Black Jackal - at 2013.10.05 10:28:00
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482. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Giving it a bump up the line for Movement Fluidity and Immersion.
- by The Black Jackal - at 2013.10.05 10:24:00
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483. Suggest : Dropship Upgrade !!! - in Feedback/Requests [original thread]
Lynn Beck wrote: What we need, is a rock paper scissors here: rail tanks take out tanks, blaster tanks are usable for infantry, but infinitely less effective on tanks, swarms are mainly anti-air/installation, but can deter a tank. The forge wou...
- by The Black Jackal - at 2013.10.05 10:18:00
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484. [Suggestion] Null Cannons actually being Cannons - in Feedback/Requests [original thread]
Null Cannons at the moment shoot a missile straight up that then arcs over to strike the enemy MCC. Now wouldn't a cannon more likely aim and shoot directly AT the MCC? I realise the issues with this, being that Map Designs are not always amicab...
- by The Black Jackal - at 2013.10.05 10:10:00
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485. [Request] Install a bounty hunting system like EVE - in Feedback/Requests [original thread]
Bounty's should be introduced, but only when the game goes Open World, and your target can be tracked actively, not simply waiting for them to be in a match against, with, or even as a third party.
- by The Black Jackal - at 2013.10.05 10:05:00
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486. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
Fizzer94 wrote: zibathy numbertwo wrote: It shouldn't have unlimited, it should simply be able to fire until the crystal breaks. How the hell would you just magically have ******* infinite shots? That doesn't even make sense. If it ended u...
- by The Black Jackal - at 2013.10.05 10:03:00
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487. [Request] Keep up the good work CCP - in Feedback/Requests [original thread]
+1 Bravo for supporting the game. Join a niche group of supporting players and not those who complain about every update!
- by The Black Jackal - at 2013.10.05 09:59:00
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488. [Request] Faster in-game scoreboard load time - in Feedback/Requests [original thread]
First step to this would be not loading the map when you're looking at the scorecard. I posted a similar suggestion not so long ago. Scorecard should be separate load to the map load. When you want to see the map, you'll load the map.
- by The Black Jackal - at 2013.10.05 09:55:00
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489. DUST 514 and the Rock, Scissors, Paper Style of Game 'Balance' - in Feedback/Requests [original thread]
Everyone has likely played Rock, Scissors, Paper at some point in their lives. The rule set is simplistic, Rock beats Scissors, Scissors beat Paper, and Paper beats Rock. And it's a 'balance' system often used in computer games, though often in a ...
- by The Black Jackal - at 2013.10.05 04:16:00
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490. The Southern Legion. Join our great community. - in Corporation Recruitment [original thread]
Still one of the more active corporations around, with an open invitation to people wanting to participate. Only restrictions we have revolve around Planetary Conquest, and those are fully explained in our friendly welcome message when your appli...
- by The Black Jackal - at 2013.10.04 23:44:00
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491. The Hit and Run Mentality (As it applies to DUST HAVs) - in Feedback/Requests [original thread]
Hit-and-Run, or a better term Hit-and-Fade, involves the ability to quickly strike, do some damage, and get out. Typically this tactic is used in guerrilla warfare where the enemy has larger resources and/or forces. Hit-and-Fade requires 2 things...
- by The Black Jackal - at 2013.10.04 00:30:00
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492. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
Quote: The most problematic solution, as it could result in adding a slippery slope rather than alleviating it. The team that captures more null cannons is very likely to have captured more installations as well. If that's the case, the team th...
- by The Black Jackal - at 2013.10.04 00:01:00
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493. [Suggestion] Replace Factional Weapon Variants with Corporate Variants - in Feedback/Requests [original thread]
Synbot wrote: I don't like the idea that we're restricted to a limited number of weapon variants. In case you didn't know, each variant of a weapon is a factions take on the weapon. Take the assault rifle for instance, the Tactical is to imitat...
- by The Black Jackal - at 2013.10.03 22:47:00
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494. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
Protected Void wrote: Good points, especially the one about Orbital Bombardments. If I'm not mistaken, the points earned from OB kills count towards the next OB, enhancing the slippery slope effect further. I like your suggestion for changing ...
- by The Black Jackal - at 2013.10.03 22:13:00
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495. [Request] START OVER! - in Feedback/Requests [original thread]
Some of the points you make amidst the rambling madness are correct. The state of the game is hurtful in some cases, but starting over is not the way to go. Why? Because both business-wise and financially, it simply isn't a viable option. Recalli...
- by The Black Jackal - at 2013.10.03 21:07:00
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496. The DUST 514 'Slippery Slopes' - in Feedback/Requests [original thread]
I was recently pointed to an article that described a term I'd long known about but hadn't given much thought to for DUST 514. The 'slippery slope' that games like DUST do have. (Credit to David Gimble for pointing me to the article.) To give eve...
- by The Black Jackal - at 2013.10.03 11:56:00
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497. The Southern Legion. Join our great community. - in Corporation Recruitment [original thread]
We are still recruiting. Counted amidst the most active of corporations, we have people on almost 23/7, and we are waiting to expand our activity even further! Join us today!
- by The Black Jackal - at 2013.10.03 06:55:00
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498. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
It's good to see this idea is still on people's minds. For a time I thought everyone stopped caring that we were wooden dolls with little to no fluidity of movement! Let's keep the push to make this game FEEL immersive.
- by The Black Jackal - at 2013.10.03 05:53:00
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499. Requesting the CPM's Stance - in The Council's Chamber [original thread]
Matobar wrote: Still haven't seen an explanation of why having an elected CPM1 is better than having an unelected CPM0. Because there is no explanation. The unelected CPM0 is doing its job, and they chose the best candidates available at th...
- by The Black Jackal - at 2013.10.03 02:11:00
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500. Prayers for Quickgloves, his partner and their newborn. - in The Locker Room [original thread]
Still passing on the updates. This one is courtesy of virgindestroyer7 via Skype. "Update 11: God is merciful an God is just. So many of you have opened your hearts to my family. So many of you have taken time just to send your thoughts of encour...
- by The Black Jackal - at 2013.10.03 01:57:00
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