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461. A Call to Brainstorm! - in Feedback/Requests [original thread]
Onto my last and final point (for this rant at least), and one of my previously more popular ideas, is the movement of our avatar. At the moment, our movement is exteremely wooden, linear, and though somewhat based on our suit, it really only affe...
- by The Black Jackal - at 2013.11.04 11:48:00
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462. Farewell, Guys n Gals - in General Discussions [original thread]
Funkmaster Whale wrote: Aaroniero d'Lioncourt wrote: Don't worry... We'll start organizing a welcome back party.. Didn't Southern Legion effectively quit PC for the same reason? I just don't get it. Everything I've tried to fix the framer...
- by The Black Jackal - at 2013.11.03 09:41:00
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463. Eve Down Under and CCP - in General Discussions [original thread]
Bump for DownUnder DUST Rep!
- by The Black Jackal - at 2013.11.01 23:48:00
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464. Eve Down Under and CCP - in General Discussions [original thread]
SolusNothos wrote: WTB: One Dust Dev. Must be shipped to Australia for EVE Down Under. Will start harassing CPM and CSM members later on.... I've started harassing CCP Devs already! :D Going to get some recognition at least!
- by The Black Jackal - at 2013.10.31 10:28:00
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465. Clarify to me why people dont use Shield Tanks - in General Discussions [original thread]
pegasis prime wrote: well I can give you my list of pros and cons. Pro's 1) natural resistance of 29% against explosive weapons (once fitted with passive and or active resistance mods can have up to 50% resistance) 2) natural shield regen...
- by The Black Jackal - at 2013.10.29 11:09:00
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466. Clarify to me why people dont use Shield Tanks - in General Discussions [original thread]
Another issue shields currently have, and I'm an avid Shield Tanker, is that armor tanks can ram you and while they take little impact damage, the shield tanker will lose at least half of their main HP. Despite resistances. There are other issues...
- by The Black Jackal - at 2013.10.29 11:04:00
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467. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
CCP Wolfman wrote: turret fixes were to stop turrets damaging the vehicle they were mounted on and changes to the way their collision works to stop them getting hung up on the environment. Thankyou for clarifying that! Wolfman!
- by The Black Jackal - at 2013.10.29 11:00:00
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468. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Quote: * Applied fixes to vehicle turrets. Can we have a more specific elaboration on this point?
- by The Black Jackal - at 2013.10.29 09:38:00
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469. Eve Down Under and CCP - in General Discussions [original thread]
CCP Nullarbor wrote: I was *just* in Australia and would have gone for sure if it lined up with my trip. Next year hopefully. you'd still be a better candidate... no messy Passport business Null. :D
- by The Black Jackal - at 2013.10.29 03:05:00
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470. Eve Down Under and CCP - in General Discussions [original thread]
Would love a reply to this Devs! Are we going to see some DUST representation at EVE Downunder? The Southern Legion and others attending would love to this this happen!
- by The Black Jackal - at 2013.10.28 00:56:00
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471. The Southern Legion. Join our great community. - in Corporation Recruitment [original thread]
Still active, still growing. The Southern Legion wants you to become a part of our community! Apply today!
- by The Black Jackal - at 2013.10.26 02:18:00
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472. Eve Down Under and CCP - in General Discussions [original thread]
True Adamance wrote: SolusNothos wrote: Eve Down Under is coming up soon and I was wondering if CCP can send a Dust guy down too. A chunk of Southern Legion will be there and we'd love to have a chat somewhere sometime with a Dust Dev. The...
- by The Black Jackal - at 2013.10.25 03:35:00
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473. Eve Down Under and CCP - in General Discussions [original thread]
Seconded! We'd love to have DUST incorporated into EVE Downunder. We have, at last count, around 6 to 8 people going (may be more) who are interested in EVE as well as DUST. DUST representation at this event would be a delight, and we'd love to h...
- by The Black Jackal - at 2013.10.25 03:23:00
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474. The Southern Legion. Join our great community. - in Corporation Recruitment [original thread]
If you're looking to join a great bunch of guys, who play for fun, and like to get involved, then we're your guys. Born of the Oceanic Time Zone, we now have active members 23/7 and on all servers, inclusive of Asia, Europe, and North America, an...
- by The Black Jackal - at 2013.10.25 03:21:00
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475. dust cod and arma - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Right now dust is very much like cod, you pick a mode and go. you get a nice kdr to gloat about and yatata What if ccp took some advice from arma Made it a sorta roam around game. I believe it would be beneficia...
- by The Black Jackal - at 2013.10.09 00:30:00
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476. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Agreed. However, if you can't die... Imagine the mentality of someone like that. It would be exactly like the actual player's mentality. The only thing you're really worried about is if you're having fun or not. That's...
- by The Black Jackal - at 2013.10.06 11:57:00
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477. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
Zat Earthshatter wrote: A clone soldier has likely been genetically modified to not fear the weapons of the enemy. The real way to put fear in a clone soldier, is to attack his wallet. Thus, anything really expensive happening in your field of...
- by The Black Jackal - at 2013.10.06 06:15:00
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478. [Suggestion] Simulating Mentality - in Feedback/Requests [original thread]
As players, we lack the capacity in most cases to immerse ourselves in the mentality of a clone soldier, immortal, reviving instantly (or close enough to) after death in a new identical 'stock body'. Something our 'avatar' has likely done hundreds...
- by The Black Jackal - at 2013.10.06 05:21:00
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479. [Suggestion] Making Grenades 'Tactical' and non-spammable - in Feedback/Requests [original thread]
Supply depots would under this scheme, would be the intention.
- by The Black Jackal - at 2013.10.05 11:13:00
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480. [Suggestion] Making Grenades 'Tactical' and non-spammable - in Feedback/Requests [original thread]
Many people will have seen, been a victim of, or even exploited the ability this game has to spam an area with Grenades. Standing on a Nanohive, you can throw out multiple grenades and deny your enemy an area quite effectively. In the opinion of ...
- by The Black Jackal - at 2013.10.05 10:40:00
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