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261. Fanfest build name contest! - in General Discussions [original thread]
Dust 514: Enduring
- by The Black Jackal - at 2014.03.30 12:44:00
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262. Fanfest build name contest! - in General Discussions [original thread]
DUST 514: Endless
- by The Black Jackal - at 2014.03.30 12:43:00
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263. Fanfest build name contest! - in General Discussions [original thread]
Iron Wolf Saber wrote: Draxus Prime wrote: Iron Wolf Saber wrote: Draxus Prime wrote: Iron Wolf Saber wrote: I know the CPM and CCP can make bets on most creative name! and let the thread vote its own winner. ? Just saying; I'...
- by The Black Jackal - at 2014.03.30 12:36:00
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264. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The Black Jackal wrote: Tebu Gan wrote: It seems CCP disagrees, as a numerical change was their solution to the problem. When the only tool you have is a hammer, everything looks like a nail. Damn, dude, you drop...
- by The Black Jackal - at 2014.03.28 14:52:00
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265. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Tebu Gan wrote: It seems CCP disagrees, as a numerical change was their solution to the problem. When the only tool you have is a hammer, everything looks like a nail.
- by The Black Jackal - at 2014.03.28 14:23:00
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266. Fanfest build name contest! - in General Discussions [original thread]
Rebirth
- by The Black Jackal - at 2014.03.28 09:58:00
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267. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
That's exactly what I'm trying to get at. On a vehicle-wide basis, vehicles have few roles that cannot be done by another, or at least approximated in such a way that vehicles are rendered unrequired. Vehicle play has no depth. A cliff face with ...
- by The Black Jackal - at 2014.03.28 01:41:00
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268. New Caldari Assault Bonus - in Feedback/Requests [original thread]
The Caldari Bonus actually works well in tandem with using Cover. While maintaining the charge-timer that makes it 'slightly' less useful as a reactionary CQC weapon. Popping in and out of cover is what most Shield Tankers do, and the bonus plays ...
- by The Black Jackal - at 2014.03.27 05:44:00
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269. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Keeping this above the dotted lines.
- by The Black Jackal - at 2014.03.27 05:07:00
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270. Bald Maps & Ecosystem at Large - in Feedback/Requests [original thread]
Increasing the complexity olf the maps is exactly what's needed. Vegetation, buildings, terrain. I've got this down here in this thread about Map balance, which I believe is right up your alley. https://forums.dust514.com/default.aspx?g=posts&a...
- by The Black Jackal - at 2014.03.27 04:38:00
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271. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Going to bump this. 1.8 didn't address this issue, and I want to keep on pushing Map balance.
- by The Black Jackal - at 2014.03.26 13:14:00
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272. [Idea] Caldari Contact Jammer Grenade - in Feedback/Requests [original thread]
Generally, the Caldari seem to specialize in Anti-Vehicle... as evidenced by their Forge gun, Swarm Launcher, and Anti-Vehicle Grenades. In truth, Amarr should be getting the next gen Grenades... though jamming isn't up their E-War alley traditio...
- by The Black Jackal - at 2014.03.26 11:02:00
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273. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
And another bump. Let's get the Map balance right before we go screwing with numbers!
- by The Black Jackal - at 2014.03.25 00:49:00
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274. THE CPM SOAPBOX - ' Do you want to reach thousands of mercs?'... - in The Council's Chamber [original thread]
I'm sure up for it! Always look forward to talking to the community, and some of the stuff you've done is great. I'd love to be a part of that!
- by The Black Jackal - at 2014.03.23 22:24:00
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275. Announcement:CPM White Paper - in The Council's Chamber [original thread]
Celus Ivara wrote: Second, a very minor lawyerly point that doesn't matter (especially since the CSM version has it too): In the CANDIDATE ELIGIBILITY and VOTER ELIGIBILITY sections, there is no clarification about whether "employees of othe...
- by The Black Jackal - at 2014.03.22 05:58:00
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276. Promotion from CCP and Format of the CPM1 elections. - in The Council's Chamber [original thread]
Soraya Xel wrote: Judge Rhadamanthus wrote: I wondered if they could use the same/similar code to vote as they do when we get rewards. 1) You log in and a list of rewards appear on screen. 2) you choose the ones you want form the list and a...
- by The Black Jackal - at 2014.03.20 01:10:00
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277. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bump. Keeping on top of the nerfbat threads.
- by The Black Jackal - at 2014.03.19 10:20:00
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278. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
MRBH1997 wrote: One thing that's simple and I feel makes all tanks hard to kill now is how modules actively were changed. Yes active modules once down leave a vehicle extremely vulnerable. But all modules are the same in effectiveness except fo...
- by The Black Jackal - at 2014.03.18 13:46:00
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279. Once you go Black, you just never go back. (CPM1 Candidacy Shout-Out) - in The Council's Chamber [original thread]
Isa Lucifer wrote: I approve this candidate. Thank you for the support!
- by The Black Jackal - at 2014.03.18 09:30:00
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280. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Isa Lucifer wrote: Your post gave me the chills, Kal. Black Jackal, I agree with most of your turret ideas, but I would simplify first and later add some ideas likes missiles and Pulse/Beam. Better combine them at first. I honestly like them a...
- by The Black Jackal - at 2014.03.18 03:24:00
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