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761. Anyone's PS3 still hard freezing/crashing? - in General Discussions [original thread]
Maken Tosch wrote: I have Need For Speed: Hot Pursuit in my drive and I haven't experienced any disconnects or freezes. Yeah,maybe it's just me then.Oh,and for what it's worth,I have a PS3 Slim.
- by Th3rdSun - at 2012.11.18 22:24:00
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762. Flux nade - in General Discussions [original thread]
Russkaya Smert wrote: Are they any good? Yup...if you know how to use them.
- by Th3rdSun - at 2012.11.18 21:29:00
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763. Anyone's PS3 still hard freezing/crashing? - in General Discussions [original thread]
I don't know if it's purely coincidental,but I've been not having a disc in my machine for about two weeks now,an haven't had a single crash of my console.Earlier I threw in Dishonored and played for a bit.After I was done,I played some Dust and l...
- by Th3rdSun - at 2012.11.18 21:12:00
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764. Someone give CCP a Planetside2 beta code. - in The Locker Room [original thread]
Fivetimes Infinity wrote: Planetside 2 is okay. Its concept is vastly different from Dust though, to the point where there really isn't much that distinguishes Planetside from just a really big game of Battlefield 3. There'll never be any kind ...
- by Th3rdSun - at 2012.11.18 01:28:00
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765. Type II (and variants) - in General Discussions [original thread]
Plain and simple,if you have a fully decked out Type-II,and no lag,you can rule over almost anyone,one on one.
- by Th3rdSun - at 2012.11.16 16:51:00
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766. Type II (and variants) - in General Discussions [original thread]
Garrett Blacknova wrote: Th3rdSun wrote: Forlorn Destrier wrote: CCP said no reset until we go to TQ sometime next year. Link? Will this do? Nova Knife's post. #6 in the thread. Should be a direct link with the post at the top of t...
- by Th3rdSun - at 2012.11.16 12:22:00
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767. Suggestion for nanite injectors - in Feedback/Requests [original thread]
HECATONCHIRES COTTUS wrote: Th3rdSun wrote: How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot...
- by Th3rdSun - at 2012.11.16 12:16:00
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768. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Free Healing wrote: I think you raise an interesting point Sun, Though i think the underlying problem here is the randomness of reviving somebody now. I played MAG as a Medic, and i very much enjoyed MAG as in many cases i think of it as my fi...
- by Th3rdSun - at 2012.11.16 12:08:00
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769. Suggestion for nanite injectors - in Feedback/Requests [original thread]
VADOL II wrote: 1) Stop running into the middle of a firefight to bring up a downed soldier. You'd be surprised how much this saves you in isk. 2) Skill up and use the better injectors, then they come in with full shields and 80% armor. Disc...
- by Th3rdSun - at 2012.11.16 05:26:00
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770. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Ops Fox wrote: No gun revive it break the current system and take the other elements out of reviving. Why wait till your team secures a place to.revive downed players or opt for a dangerous battle revive if it'd dire enough this would make it s...
- by Th3rdSun - at 2012.11.16 00:37:00
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771. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Definitely more feasible than having to run into the middle of a fight and reviving. However, there's still the issue of the newly-revived soldier at extremely low health, in exactly the same spot he got "killed" in My...
- by Th3rdSun - at 2012.11.15 15:48:00
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772. Type II (and variants) - in General Discussions [original thread]
Forlorn Destrier wrote: Th3rdSun wrote: I wasn't a big fan of the Type-II Assault dropsuit a while ago,but after I upgraded my shield a little more that what they were,I realize how much better it is to be shield tanked than armor tanked. M...
- by Th3rdSun - at 2012.11.15 15:44:00
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773. Type II (and variants) - in General Discussions [original thread]
Radioship wrote: Th3rdSun wrote: I wasn't a big fan of the Type-II Assault dropsuit a while ago,but after I upgraded my shield a little more that what they were,I realize how much better it is to be shield tanked than armor tanked. My next ...
- by Th3rdSun - at 2012.11.15 12:12:00
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774. Type II (and variants) - in General Discussions [original thread]
I wasn't a big fan of the Type-II Assault dropsuit a while ago,but after I upgraded my shield a little more that what they were,I realize how much better it is to be shield tanked than armor tanked. My next target is to get the Series B suit.Hope...
- by Th3rdSun - at 2012.11.15 05:02:00
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775. Suggestion for nanite injectors - in Feedback/Requests [original thread]
How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot the injector into them. There would be a certain...
- by Th3rdSun - at 2012.11.15 03:06:00
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776. "Killswitch" GEK-38 - in General Discussions [original thread]
The only advantage to the Killswitch is that it is a touch more accurate,but tbqh,not enough to make a negligible difference.
- by Th3rdSun - at 2012.11.14 19:34:00
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777. Vehicle Deployment "Cap" Per Game - in General Discussions [original thread]
I started the WP for vehicle deployment already in this thread https://forums.dust514.com/default.aspx?g=posts&t=43082 and most QQ'ed about it. I will say that I'll concede on this point,but the one thing I WILL NOT concede to is the idea t...
- by Th3rdSun - at 2012.11.14 03:58:00
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778. Tanks are too overpowered... - in General Discussions [original thread]
Garrett Blacknova wrote: Th3rdSun wrote: Your sarcasm is lost on me. No it isn't. You recognised it as sarcasm. LOL,but obviously you didn't.
- by Th3rdSun - at 2012.11.14 03:47:00
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779. SENSITIVITY - in General Discussions [original thread]
Garrett Blacknova wrote: Th3rdSun wrote: Just so you guys know,0 is faster than 100.Makes absolutely no sense,but that's the way it is,unless that hotfixed that recently. I've tried my sixaxis controller on 0 and 100, with every suit type,...
- by Th3rdSun - at 2012.11.14 02:36:00
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780. Tanks are too overpowered... - in General Discussions [original thread]
Garrett Blacknova wrote: Th3rdSun wrote: Reimus Klinsman wrote: Vehicles shouldn't be able to fill all roles on the battlefield. They need to lack something so if you deploy a vehicle, you are sacraficing some option you may need later. ...
- by Th3rdSun - at 2012.11.14 02:33:00
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