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21. Please DEV's fix the scout suit - in General Discussions [original thread]
Well I believe that I read when choosing your starting character class that they are snipers, spotters and assasins. You cant very well be assasins if you can kill anyone. If there is a dead zone then it should be fixed I am not saying otherwise....
- by Terrarim - at 2012.08.06 19:11:00
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22. Please DEV's fix the scout suit - in General Discussions [original thread]
William HBonney wrote: Terrarim wrote: I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC ...
- by Terrarim - at 2012.08.06 19:01:00
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23. Please DEV's fix the scout suit - in General Discussions [original thread]
I would also like to add you wont believe the amount of times my armour has been close to zero in situations where I had a drop on a proto assault guy with me with an SMG. The only thing that saves me is speed in trying to keep the gun on the guy ...
- by Terrarim - at 2012.08.06 18:37:00
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24. Please DEV's fix the scout suit - in General Discussions [original thread]
I am not immune and I find proto assault and proto breach rifle very difficult to kill. To get any type of advantage over this variant I have to do the following.
Make sure that I am in optimum CQC reach (I have to plan tactically where I enga...
- by Terrarim - at 2012.08.06 18:31:00
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25. Please DEV's fix the scout suit - in General Discussions [original thread]
I am still genuinely interested however do people think that the assault should be as good as scouts in the open in cqc, despite having a significant ranged advantage?
- by Terrarim - at 2012.08.06 15:45:00
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26. Please DEV's fix the scout suit - in General Discussions [original thread]
xprotoman23 wrote: Terrarim wrote: xprotoman23 wrote: The speed of the scout suit is fine, but the character model and hit box on the scout is too small. Damage doesn't always register against them. Anybody that denies this is clearly abu...
- by Terrarim - at 2012.08.06 14:16:00
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27. Please DEV's fix the scout suit - in General Discussions [original thread]
xprotoman23 wrote: The speed of the scout suit is fine, but the character model and hit box on the scout is too small. Damage doesn't always register against them. Anybody that denies this is clearly abusing the class. I started a fight put...
- by Terrarim - at 2012.08.06 13:56:00
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28. Please DEV's fix the scout suit - in General Discussions [original thread]
In my opinion one on one in the open (infantry) the scouts should be very dangerous as scouts are by their very definition special ops, solo and even the devs are called them assassins. Assaults are the great utility they have large amounts of s...
- by Terrarim - at 2012.08.06 13:35:00
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29. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
what are remote explosives for is the question, At the moment they are working as: Claymores for infantry Mines for Anti Vehicle C4 for buildings stationary Vehicles. So maybe instead of having one size fit all they should separate and have th...
- by Terrarim - at 2012.08.04 20:20:00
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30. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
IMO just like in real life a guy with sticky bombs/remote explosives should be a sever threat to immobile tanks who have no support and are not watching their six. I think if the nerf comes the explosives should cause more damage per one as this w...
- by Terrarim - at 2012.08.04 19:35:00
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31. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
I usually use them for tanks or ambushes. I think they should be powerful enough to pose a real threat to tanks. Tanks have always been vulnerable to infantry using sticky bombs (sock with explosives in tar used in ww2). A scout going behind spawn...
- by Terrarim - at 2012.08.04 19:25:00
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