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2421. Open Beta: Noob's Doom's Day - in General Discussions [original thread]
Th3rdSun wrote: Lady Hyuna wrote: Foley Jones wrote: Th3rdSun wrote: Ranger SnakeBlood wrote: This is exactly what i fear they will hit the wall of vets and say **** this and give up on DUST and not only that would probably spread t...
- by Tech Ohm Eaven - at 2013.01.14 02:10:00
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2422. The player balancing initiative needs YOU! - in General Discussions [original thread]
Nova Knife wrote: Got a fair bit of responses ingame to this. Going to spend the next little while chatting with the folks who were interested. :) K. Count me in. However. I am not going to promote anything. I just want to give my opinion ...
- by Tech Ohm Eaven - at 2013.01.14 00:38:00
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2423. Pre Replication testers - in General Discussions [original thread]
xprotoman23 wrote: Scheneighnay McBob wrote: Logi Bro wrote: Will Sladen wrote: Which build was replication. The one where one team started as a defender, and the other having to go in and attack the enemy base. It was basically sk...
- by Tech Ohm Eaven - at 2013.01.14 00:09:00
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2424. Pre Replication testers - in General Discussions [original thread]
GoD-NoVa wrote: Logi Bro wrote: Will Sladen wrote: Which build was replication. The one where one team started as a defender, and the other having to go in and attack the enemy base. It was basically skirmish but one team started with...
- by Tech Ohm Eaven - at 2013.01.13 11:20:00
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2425. Everyone is complaining about grenade spam. - in General Discussions [original thread]
When folks use grenades to kill me then hey its a valid tactic. But then when I see those folks in a game as red dots and decide to also give them grenades?? Do I get messages saying good game using a valid tactic?? HELL NOOO!!!!! They send me HA...
- by Tech Ohm Eaven - at 2013.01.12 11:12:00
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2426. [Request] High visibility N,S,E & W on the minimap - in Feedback/Requests [original thread]
Give me readable map indicators.
- by Tech Ohm Eaven - at 2013.01.12 01:51:00
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2427. Bug: Militia Grenades doing more than 400HP damage. - in Technical Support/Bugs [original thread]
Michael Cratar wrote: Tech Ohm Eaven wrote: Before the move to TQ I noticed that even with armour skills at L5 and shield boost skills at L4 that Militia grenades were in most cases doing more than the stated 400HP damage on my heavy suit th...
- by Tech Ohm Eaven - at 2013.01.11 19:01:00
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2428. [suggestion] Tweak for heavies. - in Feedback/Requests [original thread]
Michael Cratar wrote: Laurent Cazaderon wrote: Uh ? No. The whole point of heavies is that they focus on tanking and gunning at the expense of less fitting options and NO equipment slot. I was a bit iffy on the equipment slot too but how...
- by Tech Ohm Eaven - at 2013.01.11 13:45:00
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2429. [suggestion] Tweak for heavies. - in Feedback/Requests [original thread]
Breakin Stuff wrote: TBH fatsuits need more lows for application of better armor tanks, be it through plates, reps or both. Bluntly Id cap an amarr heavy at 1 high, but give em 3 lows and take away the nade slot. No to adding equipment. heavie...
- by Tech Ohm Eaven - at 2013.01.11 13:39:00
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2430. [Feedback] Militia grenades rebalancing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Actually i prefer flux grenades followed by AR or mass driver up the nose. Im not fond of militia nades. fused locus are kinda fun but flux and AV are my true loves. EDIT: Plus I find your outrage delightful. Outrage at...
- by Tech Ohm Eaven - at 2013.01.11 13:34:00
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2431. Bug: Militia Grenades doing more than 400HP damage. - in Technical Support/Bugs [original thread]
Before the move to TQ I noticed that even with armour skills at L5 and shield boost skills at L4 that Militia grenades were in most cases doing more than the stated 400HP damage on my heavy suit that had over 1000HP shields/armour. Right now I no...
- by Tech Ohm Eaven - at 2013.01.11 13:22:00
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2432. [Feedback] Militia grenades rebalancing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tech Ohm Eaven wrote: Was just in an Ambush match and it was grenade spam! Boom, boom,boom,boom,boom,boom...........ad nauseaum. Militia grenades need zero SP and make that "seven years to level up" USELESS. Just use n...
- by Tech Ohm Eaven - at 2013.01.11 13:07:00
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2433. "Skinweave" Heavy Dropsuit and "exile" AR missing - in Technical Support/Bugs [original thread]
CCP Frame wrote: Hello, Please file a petition with DUST 514 Customer Support explaining your issue. DUST 514 Support email: [email protected] Keep up the good work. Thanks. And one final thing: Good Job!
- by Tech Ohm Eaven - at 2013.01.11 09:04:00
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2434. The fall out of the two second timer - in General Discussions [original thread]
Repe Susi wrote: Tech Ohm Eaven wrote: Right, right lets have militia nades do 3000hp damage in a 50 meter blast radious and lets have them be instant contact grenades with a homeing option to autoseek enemy clones, right!! Who needs guns?...
- by Tech Ohm Eaven - at 2013.01.11 08:37:00
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2435. The fall out of the two second timer - in General Discussions [original thread]
Enji Elric wrote: Tech Ohm Eaven wrote: Repe Susi wrote: Tech Ohm Eaven wrote: A 400HP damage MILITIA grenade OHK a 1100HP HEAVY suit?? Wouldn't know anything about that. If that's really the case, then it's bugged of course. Do...
- by Tech Ohm Eaven - at 2013.01.11 08:34:00
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2436. The fall out of the two second timer - in General Discussions [original thread]
Sha Kharn Clone wrote: Militia nades need about 20% more dmg and maybe a 1 second timer ? Also have found I can only throw 2 nades after my death so I ask you why did I bother training for them if I canGÇÖt get that last one out. Pointless ha...
- by Tech Ohm Eaven - at 2013.01.11 08:31:00
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2437. The fall out of the two second timer - in General Discussions [original thread]
Repe Susi wrote: Tech Ohm Eaven wrote: A 400HP damage MILITIA grenade OHK a 1100HP HEAVY suit?? Wouldn't know anything about that. If that's really the case, then it's bugged of course. Doesn't change the fact that OP is whining about...
- by Tech Ohm Eaven - at 2013.01.11 08:17:00
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2438. The fall out of the two second timer - in General Discussions [original thread]
Enji Elric wrote: You would HATE me ..... Flux grenade at the beginning and then I SPAM NADES FROM A MASS DRVIER HAHAHAHAHAHAHAHAHAHAHAHA Ah no?? Flux grenades working as intended and not OHK. Mass driver several shots to kill and not OHK. ...
- by Tech Ohm Eaven - at 2013.01.11 08:08:00
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2439. The fall out of the two second timer - in General Discussions [original thread]
Repe Susi wrote: What? Grenades are perfectly applicable and acceptable in battle. So what you are saying is that while you are mowing down somebody you don't want them to get back at you by all means possible? So yesterday in match there we...
- by Tech Ohm Eaven - at 2013.01.11 08:03:00
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2440. "Skinweave" Heavy Dropsuit and "exile" AR missing - in Technical Support/Bugs [original thread]
Missing: One Skinweave Heavy. Last seen with an HMG equipped on Sisi Server. Also on Quafe containers with the legend: Have you seen this Heavy suit? If so call 1-300000 CCP there is a reward.
- by Tech Ohm Eaven - at 2013.01.11 07:52:00
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