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7761. Reiselia - in The War Room [original thread]
Besides according to RP fluff she's radars, according to RP she was asleep in radars bed
- by TechMechMeds - at 2013.07.28 00:03:00
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7762. Reiselia - in The War Room [original thread]
I'll take any hate replies as denial, I said it how it is
- by TechMechMeds - at 2013.07.27 23:48:00
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7763. Reiselia - in The War Room [original thread]
ReGnYuM wrote: She sounds like she is 8 yrs old Hahaha true, its like being in a teenage deprived and desperate dating channel in a squad with the said person, I literally told her as well but I have to hand it to her that she isn't the corp...
- by TechMechMeds - at 2013.07.27 23:47:00
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7764. Assault dropships - in Feedback/Requests [original thread]
Bump
- by TechMechMeds - at 2013.07.27 13:30:00
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7765. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Cat Merc wrote: You joking right? Sniping is the easiest and most efficient profession right now. What's important is how many clones you lose vs how many you kill, because clones = money and respawns. Snipers are the safest and can just point ...
- by TechMechMeds - at 2013.07.26 17:31:00
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7766. Environmental additions - in Feedback/Requests [original thread]
What could be the function? A colony or perhaps a huge terraforming facility.
- by TechMechMeds - at 2013.07.26 17:25:00
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7767. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Jathniel wrote: TechMechMeds wrote: Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet dr...
- by TechMechMeds - at 2013.07.26 17:23:00
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7768. Dear Dem Durrty Boyz (Some Indie trash talk) - in The War Room [original thread]
I iz liking dis what Eva dis iz, it iz gud
- by TechMechMeds - at 2013.07.26 02:27:00
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7769. Environmental additions - in Feedback/Requests [original thread]
Can we have some built up urban maps and maybe so gates on installations and doors! Where are the doors
- by TechMechMeds - at 2013.07.26 02:04:00
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7770. Making the grind less of a grind - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: TechMechMeds wrote: Interesting but many people are set to dominate the market and set the standard, its an inevitability. Eve market has grown to the point long ago that no single entity or even cartel can contro...
- by TechMechMeds - at 2013.07.26 01:54:00
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7771. Making the grind less of a grind - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: TechMechMeds wrote: Interesting but many people are set to dominate the market and set the standard, its an inevitability. Eve market has grown to the point long ago that no single entity or even cartel can contro...
- by TechMechMeds - at 2013.07.26 01:52:00
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7772. Making the grind less of a grind - in Feedback/Requests [original thread]
True Adamance wrote: TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment Wrong Increase dropsuit, weapon, and equipment costs so we do care. That would increase afk farming, force newbs into chea...
- by TechMechMeds - at 2013.07.26 01:40:00
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7773. Making the grind less of a grind - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worr...
- by TechMechMeds - at 2013.07.26 01:33:00
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7774. Making the grind less of a grind - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worr...
- by TechMechMeds - at 2013.07.26 01:31:00
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7775. Making the grind less of a grind - in Feedback/Requests [original thread]
Malkai Inos wrote: TechMechMeds wrote: Please actually explain why after people have spent a long time to get proto that they shouldn't be allowed to run it often? I liken this philosophy to buying a Ferrari just to keep it on the driveway. ...
- by TechMechMeds - at 2013.07.26 01:26:00
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7776. Making the grind less of a grind - in Feedback/Requests [original thread]
Delenne Arran wrote: TechMechMeds wrote: Please actually explain why after people have spent a long time to get proto that they shouldn't be allowed to run it often? I liken this philosophy to buying a Ferrari just to keep it on the drivewa...
- by TechMechMeds - at 2013.07.26 01:14:00
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7777. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Yeah agreed that when sniping actually takes alot more skill then yeah, at the moment dust sniping is the easiest in any game iv ever played next to auto aim as a kid gamer. If there was sway and bullet drop and the ability to hold your breath to ...
- by TechMechMeds - at 2013.07.26 01:10:00
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7778. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
Id say make it 3k max after xap
- by TechMechMeds - at 2013.07.26 00:57:00
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7779. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
Bump, the level of grinding doesnt fit well in an fps, iv seen literally hundreds come and go after a week once they realise what it boils down to and how long they have until pc
- by TechMechMeds - at 2013.07.26 00:56:00
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7780. Making the grind less of a grind - in Feedback/Requests [original thread]
IgniteableAura wrote: TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worr...
- by TechMechMeds - at 2013.07.26 00:46:00
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