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41. Best Swarm Launcher Users - in General Discussions [original thread]
1. A guy with 3 damage mods and proto launcher 2. A guy with 2 damage mods and proto launcher 3. A guy with 1 damage mod and proto launcher 4. A guy with 3 damage mods and adv launcher 5. A guy with 2 damage mods and adv launcher 6. A guy with 1 d...
- by Tank Missile - at 2013.11.18 22:13:00
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42. I just realized something. - in General Discussions [original thread]
Because reasons...... Lore wise it doesn't make sense, but balance wise it is logical. Can you imagine the power shields would have if they could be boosted by standing on a hive? You wouldn't hear anymore armor>shields arguments, I can tell y...
- by Tank Missile - at 2013.11.18 22:03:00
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43. Why I Hate HAVs And It's Pilots - in General Discussions [original thread]
Atiim wrote: Tank Missile wrote: This thread is filled with stupid ideas. Do you people seriously think that something that can kill infantry shouldn't be able to be killed back by infantry? This is coming from a Gunnlogi pilot, the biggest ...
- by Tank Missile - at 2013.11.17 16:39:00
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44. Why I Hate HAVs And It's Pilots - in General Discussions [original thread]
This thread is filled with stupid ideas. Do you people seriously think that something that can kill infantry shouldn't be able to be killed back by infantry? This is coming from a Gunnlogi pilot, the biggest joke this game has to offer right now. ...
- by Tank Missile - at 2013.11.17 16:32:00
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45. A perhaps noobish question. - in General Discussions [original thread]
Bumping for a definitive answer.
- by Tank Missile - at 2013.11.16 22:16:00
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46. A perhaps noobish question. - in General Discussions [original thread]
1.7 is said to be the vehicle re-balance update, among other things, but I wanted to know what happens to the modules that are being removed, specifically the ones that I have militia BPO's of. I mean, the majority of passive modules are being rem...
- by Tank Missile - at 2013.11.16 18:14:00
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47. **** off Dust - in General Discussions [original thread]
Try driving a shield tank like I do, then you can ***** about poor vehicle mechanics.
- by Tank Missile - at 2013.11.16 18:01:00
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48. The little rage-quit worthy things - in General Discussions [original thread]
-When using a dropship, getting shot from one direction, but the damage indicator says it came from the exact opposite direction, so you fly towards the enemy while you're trying to escape. -Trying to aim in an assault dropship when you are only ...
- by Tank Missile - at 2013.11.12 03:28:00
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49. What suit are you specced into? - in General Discussions [original thread]
Gunnlogi's.
- by Tank Missile - at 2013.11.12 03:20:00
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50. What's all this talk about nerfing the Scrambler Rifle? - in General Discussions [original thread]
They both need a nerf, but we all know the AR will never get a nerf, so people are settling for just getting a nerf on the ScR.
- by Tank Missile - at 2013.11.12 03:02:00
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51. People say Enforcers are weak... Not too sure about that... - in General Discussions [original thread]
I guess you're just unlucky enough to run into people that actually know how to fit them, because those Falchions that I run into are the squishiest mofos that I've ever seen.
- by Tank Missile - at 2013.11.12 02:50:00
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52. At what amount of ISK do people start Protostomping? - in General Discussions [original thread]
Patrick57 wrote: Tank Missile wrote: Patrick57 wrote: Tank Missile wrote: It's about SP, not ISK. So about 10mil SP. Really? I hear you can run out of ISK, didn't know you could run out of SP If you have half an ounce of skill...
- by Tank Missile - at 2013.11.12 02:32:00
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53. At what amount of ISK do people start Protostomping? - in General Discussions [original thread]
Patrick57 wrote: Tank Missile wrote: It's about SP, not ISK. So about 10mil SP. Really? I hear you can run out of ISK, didn't know you could run out of SP If you have half an ounce of skill while using the best gear in the game, the...
- by Tank Missile - at 2013.11.12 02:26:00
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54. At what amount of ISK do people start Protostomping? - in General Discussions [original thread]
It's about SP, not ISK. So about 10mil SP.
- by Tank Missile - at 2013.11.12 02:21:00
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55. dropship auto leveling SOLUTION - in General Discussions [original thread]
Judge Rhadamanthus wrote: fawkuima juggalo wrote: i NEED negativie feed back but only from people who see a legit problem with the idea..... you know what you were doing, and thats okay, i have to deal with it all the time from little kids,....
- by Tank Missile - at 2013.11.12 02:03:00
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56. What weapon do you specialize in? - in General Discussions [original thread]
Missile Turrets.
- by Tank Missile - at 2013.11.12 01:58:00
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57. CCP.... - in General Discussions [original thread]
Who is your main, Vegetation? You have to be some well-known troll.....
- by Tank Missile - at 2013.11.12 01:35:00
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58. question - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: who here is sticking with tanks in 1.7 i'm curious to see who will be along side me as we brace for the upcoming harsh times. O_o I made this character with the specific purpose of driving vehicles, so....me I g...
- by Tank Missile - at 2013.11.12 01:33:00
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59. Any good assault dropship fits? - in Rookie Training Grounds [original thread]
Seeing how they will be removed in 1.7, I specc'd into ADS's recently, and was wondering what a good fit would be. Currently, I can't hit the side of a barn with my three-round-burst missile launcher, and I have built my python to tank with: High...
- by Tank Missile - at 2013.11.11 19:57:00
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60. Whats better? HAVs - in General Discussions [original thread]
A well-fitted Falchion COULD hypothetically destroy most Madrugars with ease, you have to realize how amazing a third low slot is to a shield tanker. Plus, explosive damage bonuses are certainly a plus against armor tankers. Although, to be fair,...
- by Tank Missile - at 2013.11.03 20:22:00
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