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1741. Radar and Scan tweaks - in Feedback/Requests [original thread]
Running fast should increase your scan profile, holding still should decrease it. Firing a weapon should drastically raise your profile, and cause you to lightly flash on the radar while you should your gun. It would be a light flash per bullet...
- by Talos Vagheitan - at 2015.01.24 07:25:00
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1742. Basic frames cost the same as specialized frames? - in Feedback/Requests [original thread]
Bethhy wrote: Basic frames where the original concept CCP had for progression when they launched the Uprising build. We where all supposed to get lvl 5 in the basic suit before we where able to specialize.. So if you wanted an Minmatar Assaul...
- by Talos Vagheitan - at 2015.01.24 07:21:00
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1743. Morph Module - in Feedback/Requests [original thread]
I have an idea for an active Morph Module. The module would be an alternative to a cloak, used to deceive enemies. Here are the stats LOW SLOT Basic CPU: 37 PG: 16 Activating the basic module would morph you into a puddle of liquid. You cou...
- by Talos Vagheitan - at 2015.01.15 08:29:00
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1744. Visual 'Ping' function - in Feedback/Requests [original thread]
I had the command wheel in mind... however I think there is still an un-used D-pad button in Dust. That could also work.
- by Talos Vagheitan - at 2015.01.11 22:13:00
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1745. Visual 'Ping' function - in Feedback/Requests [original thread]
All squad members should be able to 'Ping' a certain location on the map. It would be done the same way squad leaders give attack orders. The ping would be basically be used as a "look here" option, and only last for 3 seconds.
- by Talos Vagheitan - at 2015.01.11 20:26:00
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1746. Bloodline brainstorming - in Feedback/Requests [original thread]
Back when I first downloaded Dust, I remember reading the bloodline descriptions very carefully, and choosing the one that was best suited to me. It's a real shame such an interesting part of character creation isn't part of the actual game whatso...
- by Talos Vagheitan - at 2015.01.10 05:51:00
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1747. Let us change the color of the backdrop behind our face picture - in Feedback/Requests [original thread]
Allow us to choose and change the backdrop color behind our face picture The color would indicate your preferred role on the battlefield. EI: If your preferred role is Logistics, your backdrop would be yellow. This would be helpful in organizing...
- by Talos Vagheitan - at 2015.01.10 03:56:00
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1748. ISIS Squad - in General Discussions [original thread]
Haha. Love it
- by Talos Vagheitan - at 2015.01.09 01:22:00
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1749. More Armor vs Shield Conspiracy Theories - in General Discussions [original thread]
Interesting, perhaps FDR was warned about the Pearl Harbor attack, but chose to ignore the warning for casus belli . You make some interesting points OP
- by Talos Vagheitan - at 2015.01.08 17:04:00
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1750. Vehicles users don't want Pilot suits - in General Discussions [original thread]
Everybody else does. Having pilot suits will fix having Sentinels jumping out of Tanks anyways.
- by Talos Vagheitan - at 2015.01.07 05:43:00
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1751. uplinks - in Feedback/Requests [original thread]
Pretty good idea.
- by Talos Vagheitan - at 2015.01.06 03:08:00
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1752. Tactical Rail Rifle - in Feedback/Requests [original thread]
Yeah, giant bolt pistol is kinda the idea
- by Talos Vagheitan - at 2015.01.05 18:28:00
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1753. [Idea] Improve NPE through Communication Level Game Modes - in Feedback/Requests [original thread]
Dubya Guy wrote: There has been a lot of discussion recently around the notion of improving the New Player Experience (NPE), based on the premise that new players do not persist because they are turned off by getting stomped/owned/repeatedly br...
- by Talos Vagheitan - at 2015.01.05 17:43:00
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1754. Tactical Rail Rifle - in Feedback/Requests [original thread]
Proposed a similar idea in the pasty, but have refined the idea since then. I'm not one to write out a wall of stats, but here's a description of what I have in mind. Tactical Rail Rifle Single shot variation of Rail Rifle, high damage, low...
- by Talos Vagheitan - at 2015.01.05 17:37:00
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1755. About time we fixed that invisible wall - in Technical Support/Bugs [original thread]
Thanks. It was Fracture Road
- by Talos Vagheitan - at 2015.01.04 01:55:00
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1756. Squad Sizes need reworking. - in Feedback/Requests [original thread]
I don't mind the idea... I'd say atleast 4 player squads in ambush would be enough though.
- by Talos Vagheitan - at 2015.01.03 20:45:00
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1757. About time we fixed that invisible wall - in Technical Support/Bugs [original thread]
Don't know the map title. There is a long road, in domination [A] is at the top of a hill at the base of a large concrete platform. There are pipes connecting the top of the platform to the ground. Anyways on top of the platform there is an invis...
- by Talos Vagheitan - at 2015.01.03 20:43:00
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1758. Why isn't there a prone position in dust? - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I find it very useful when sniping Lol. Go home
- by Talos Vagheitan - at 2015.01.03 20:36:00
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1759. Amarr need lightsabers - in Feedback/Requests [original thread]
Yup
- by Talos Vagheitan - at 2015.01.03 20:35:00
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1760. Derpship doors should control lock/unlock for passengers - in Feedback/Requests [original thread]
I agree. Interactive doors. Here's what I'd like: When the dropship is low and slow (hovering) the doors could open allowing people to jump out and shoot from the ship.
- by Talos Vagheitan - at 2015.01.02 19:13:00
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