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841. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
I only want one thing in 1.8. Make all the infantry things relevant. Is that too much to ask?
- by Tallen Ellecon - at 2014.01.13 09:23:00
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842. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
From what I hear 1.8 is definitely going to be a step in the right direction. Maybe some steps back but more steps forward like 1.7. The only thing I'd like is if they made dual tanking impractical. Having different types of damage mods that work...
- by Tallen Ellecon - at 2014.01.13 08:41:00
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843. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
I just want a huge devblog so I have something to read while I'm not paying attention in class.
- by Tallen Ellecon - at 2014.01.13 08:26:00
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844. When the new rifles come out. - in Feedback/Requests [original thread]
1.8?
- by Tallen Ellecon - at 2014.01.13 08:13:00
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845. [Request] New Gamemode: Frontline - in Feedback/Requests [original thread]
I like the idea of no squads though.
- by Tallen Ellecon - at 2014.01.13 07:59:00
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846. Renegade attacks PD - in The War Room [original thread]
Hey PD does your fleet know you're at war with Renegade? I see them escorting Renegade OB fleets.
- by Tallen Ellecon - at 2014.01.13 07:03:00
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847. [Request] New Gamemode: Frontline - in Feedback/Requests [original thread]
SickJ wrote: Sounds cool, just add one more thing: No teams. You get no one to rely on except for the squad that you joined with. It would keep one side from steamrolling everyone - six guys can't dominate the whole map, can they? You've o...
- by Tallen Ellecon - at 2014.01.13 06:40:00
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848. [Request] New Gamemode: Frontline - in Feedback/Requests [original thread]
Snail Super wrote: If a game mode like that ever came out. I would never play it. Just thinking about a perpetual one-sided match going on forever doesn't sound fun for the receiving end and the unknowing queued players. As if they aren't on...
- by Tallen Ellecon - at 2014.01.13 04:55:00
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849. I can live with a lot of problems with this game.... - in General Discussions [original thread]
The Robot Devil wrote: This is what I was thinking. I need to update it but the meta numbers work if you think about it. There would be instant random battles like the ones we have now. I propose five different sec stat battles, the instant...
- by Tallen Ellecon - at 2014.01.13 04:43:00
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850. [Request] New Gamemode: Frontline - in Feedback/Requests [original thread]
Credit goes to the Robot Devil for his orginal idea. His thread. It's essentially a never ending ambush. ISK payout is based on the cost of the gear of the players each individual kills. SP is gained from WPs only. When you leave you get your p...
- by Tallen Ellecon - at 2014.01.13 04:41:00
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851. I can live with a lot of problems with this game.... - in General Discussions [original thread]
I like that idea. A never ending ambush with a higher playercount. If one side starts getting the upper hand it raises the playercount on the other side and payout is on a case by case basis. If you killed it you get its ISK value. There is no tim...
- by Tallen Ellecon - at 2014.01.13 04:33:00
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852. I can live with a lot of problems with this game.... - in General Discussions [original thread]
Nyain San, Teamplayers, and Ancient Exiles have their place in this game, but it shouldn't be the same place as new players, but neither them or the new players have a choice.
- by Tallen Ellecon - at 2014.01.13 04:23:00
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853. I can live with a lot of problems with this game.... - in General Discussions [original thread]
Asha Starwind wrote: Knowing CCP and matchmaking, team deploy will just end up being the Randoms vs Full Proto team matches. That's why I don't think matchmaking is the solution.
- by Tallen Ellecon - at 2014.01.13 04:19:00
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854. I can live with a lot of problems with this game.... - in General Discussions [original thread]
.... and I can deal with the lack of content as it relates to needing more suits, vehicles, and weapons. The expansion of game modes is a must but I can still have fun in the current ones. That is when they are balanced. I have over 27 mil SP, pl...
- by Tallen Ellecon - at 2014.01.13 04:06:00
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855. 1.8 - in General Discussions [original thread]
I personally like "Redemption" if it involves releasing the rest of the racial suits and making the game what it should have been last May.
- by Tallen Ellecon - at 2014.01.13 03:14:00
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856. Yo-Yoing dropship - in Technical Support/Bugs [original thread]
KAGEHOSHI Horned Wolf wrote: Happens with other vehicles also, its a very annoying bug It happened to us in a PC the other night. We had two full squads including heavies waiting until finally we all just decided to run.
- by Tallen Ellecon - at 2014.01.13 02:54:00
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857. Yo-Yoing dropship - in Technical Support/Bugs [original thread]
It's the faulty Caldari A.I. We need Gallente RDVs.
- by Tallen Ellecon - at 2014.01.13 02:52:00
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858. STOP CRYING! - in General Discussions [original thread]
Why is everyone feeding this egotistical douche's post?
- by Tallen Ellecon - at 2014.01.12 08:45:00
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859. Yo-Yoing dropship - in Technical Support/Bugs [original thread]
The RDV doesn't drop the dropship, but it does, and then it gets called back up, and back down and up. It's annoying in pubs but when it happens in PC....... it ruins the game. I don't know how you "fixed" the RDV's but it has to be the most ann...
- by Tallen Ellecon - at 2014.01.12 03:01:00
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860. PC Ideas - in The War Room [original thread]
I always like the idea of leaving actions kept on one planet in Dust control. They can move clones, attack districts, etc. Every action done interplanetary should be in the hands of EVE. Clones have to be moved via haulers, attacks must be made ...
- by Tallen Ellecon - at 2014.01.12 01:43:00
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