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21. [Feedback] Limit Standard Battles to Meta Level 6 - in Feedback/Requests [original thread]
You dont need to limit meta levels. Just limit access to public matches by KDR. I enjoy using proto gear but Im far from a pub stomper. If you want to limit stomps, just limit by KDR
- by Takron Nistrom - at 2013.11.08 16:50:00
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22. Shield and armor - in Feedback/Requests [original thread]
Eris Ernaga wrote: I as a shield and armor user feel shields are kind of pointless a basic armor plate gives more armor then a complex shield extender for barely any movement penalty, much less cpu requirements, and much less pg requirements. A...
- by Takron Nistrom - at 2013.11.01 12:08:00
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23. [Idea] 2 Grenade Command(oh)... - in Feedback/Requests [original thread]
Vyzion Eyri wrote: There's the slight problem with people stacking M1 and Core Locus grenades, plus a mass driver. Instead of dual grenades, maybe one grenade, one light, two sidearms? They can already fit 2 light weapons, I usually do an A...
- by Takron Nistrom - at 2013.11.01 12:02:00
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24. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Vyzion Eyri wrote: How about this: Multiple uplinks within 20m of another disrupts and interferes with the wormhole tech of others within that radius, causing someone who spawns onto an uplink have a chance of spawning onto any other within 20...
- by Takron Nistrom - at 2013.11.01 11:59:00
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25. [Idea] 2 Grenade Command(oh)... - in Feedback/Requests [original thread]
Make a commando variant (not all command(oh)s) that takes away the equip slot and does a second grenade slot. It's already a tricky variant suit and that is something that, I feel, will help it stand out. Plus be really cool
- by Takron Nistrom - at 2013.11.01 11:55:00
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26. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Flooding an area with a dozen uplinks has become a common strategy to guarantee territorial dominance of that location, and also creates a balance problem particularly in Domination. It can take forever clear out al...
- by Takron Nistrom - at 2013.11.01 11:42:00
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27. Balancing Cloaking devices - in Feedback/Requests [original thread]
Thurak1 wrote: I would have a lot of fun with this on a heavy build. I would put in a cardiac regulator or 2 and would be rather funny to use this some stamina mods and a forge gun especially up close. Or a logi suit with tons of RE so you ca...
- by Takron Nistrom - at 2013.10.26 16:52:00
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28. Balancing Cloaking devices - in Feedback/Requests [original thread]
Aviles wrote: I cant agree with the stamina usage. But I think your on a good track. I think Killzone did it best. Anything would deactivate your stealth aside from walking or staying still. As for my main point, putting a limit to how long u c...
- by Takron Nistrom - at 2013.10.26 16:51:00
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29. Why does the Market menus and the Fitting menus keep freezing? - in Feedback/Requests [original thread]
You touch yourself at night?
- by Takron Nistrom - at 2013.10.24 14:00:00
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30. [Request] Fitting Screen Info Update - in Feedback/Requests [original thread]
When you fit, for example, an AR to your dropsuit, the item info tells you the damage. Same is for the stats for other items. When I fit a damage mod, the info does not update. It does in Eve, why can't we get that same tool in dust?
- by Takron Nistrom - at 2013.10.23 15:29:00
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31. my solution to ccps bpo problem - in Feedback/Requests [original thread]
Skihids wrote: BPOs are most definitely working as designed. CCP wanted cash and sold infinite copies of low level items to get that cash, probably figuring that players would abandon use of them eventually as they gained the ability to use hi...
- by Takron Nistrom - at 2013.10.23 01:59:00
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32. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
It doesn't seem viable. Where would you use it? CRU? Hack it or blow it. Otherwise with spawn pads there are no ways of covering the whole map and the effect range would have to be huge to be usable and that would border on broken. Just my .02 ISK
- by Takron Nistrom - at 2013.10.17 15:19:00
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33. Idea for ammo system - in Feedback/Requests [original thread]
Zero Roamero wrote: Godin Thekiller wrote: Zero Roamero wrote: Wouldn't that be considered OP? You do realize there are trolls playing the game too, right? If new players were given a hard enough time because of this the DUST 514 won't...
- by Takron Nistrom - at 2013.10.17 14:46:00
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34. Idea for ammo system - in Feedback/Requests [original thread]
Arc-08 wrote: one question though, if you had an ammo pack for hybrid ammo, and an ammo pack for say railgun ammo, then would you get a full clip of each ammo. so say it's an SMG would you get 480 of raingun and 480 of hybrid, or would it be sp...
- by Takron Nistrom - at 2013.10.17 14:10:00
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35. Idea for ammo system - in Feedback/Requests [original thread]
Maybe just switch ammo at the depots
- by Takron Nistrom - at 2013.10.17 01:05:00
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36. Idea for ammo system - in Feedback/Requests [original thread]
Bump
- by Takron Nistrom - at 2013.10.16 14:03:00
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37. [Request] Daily bonus depreciation instead of reset. - in Feedback/Requests [original thread]
I was thinking of making a post about this very thing.
- by Takron Nistrom - at 2013.10.16 13:56:00
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38. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
You read my mind.
- by Takron Nistrom - at 2013.10.16 13:54:00
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39. make rep tools omni rep shield as well as armor - in Feedback/Requests [original thread]
No
- by Takron Nistrom - at 2013.10.16 00:19:00
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40. [Request] Logistics HAV - in Feedback/Requests [original thread]
Has anyone seen 2 or 3 tanks, spider tanking? I have not yet and I would think it would be super effective.
- by Takron Nistrom - at 2013.10.16 00:14:00
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