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Riptalis
Sebiestor Field Sappers Minmatar Republic
2
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Posted - 2014.03.18 00:53:00 -
[31] - Quote
Is 2k shield the max now? I've upgraded just about everything and I can only go to 2k shield. Also, railgun tanks? Jesus christ!
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Lanius Pulvis
Bullet Cluster Legacy Rising
194
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Posted - 2014.03.18 00:54:00 -
[32] - Quote
Meee One wrote:Skihids wrote:You need a day job to pay for flying. It's the one role that isn't economically viable. You my good sir have obviously never ran as a logi. I'm sorry, couldn't help but laugh at that one. I understand why you'd say so, but you're off base on this one.
Not new, just new to you.
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Vell0cet
SVER True Blood General Tso's Alliance
1101
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Posted - 2014.03.18 01:08:00 -
[33] - Quote
Skihids wrote:If you want to base price off average ISK destroyed things are going to get very expensive for HAVs and proto suits.
Let's say a tank averages 15 suit kills and 0.5 tank kills (since tanks pretty much only die to tanks). Let's further estimate an average suit price of 40k ISK.
That gives us:
T = ( 15 x 40k ) + 0.5 T T - 0.5 T = ( 15 x 40k ) 0.5 T = 600k ISK T = 1.2M ISK
Hey, that's what tanks used to cost! And I came up with that honestly (no reverse calculations).
So there you go MLT HAVs should cost 1.2M ISK again. They will all reach an equilibrium eventually. If tanks go up to 1.2M then fewer people will use them, and only the best tankers would be on the field. The amount of ISK destroyed would drop as a result. Eventually balance would be achieved, and that would be a reasonable price.
This is a very fair way to price things. Consider it this way: let's say there was a very powerful dropsuit released that was immune to 90% of enemy fire, and it averaged 2Million ISK worth of stuff destroyed for each death. If you priced it cheaply, the only sane thing for a corp looking to inflict maximum economic hardship on another corp (and lets be clear, wars in New Eden are fought and won with ISK far more than with skill) would be to field those in every engagement with your enemy. You would eventually bleed them out financially. It would have to be balanced based on he cost of what it deals and not on the feasibility of being affordable to run 24/7.
Proto suits shouldn't be affordable to run all day, every day. They should be saved up for and used when the situation merits it. Big alliances in EVE don't pull out the Super Caps for small/meaningless engagements for a reason. They only do so when the risk/ISK ratio is reasonable. You don't hear EVE pilots whining that it's unaffordable to run expensive ships. You may have to mine, haul, run missions, trade, manufacture, etc. to support your Heavy Assault Cruiser PvP habit. There's nothing wrong with that. It forces you to value your ship as a real asset that took hard work to earn. It forces you to play smart and defensive. This is what makes DUST unique and fun. If tanks and dropships are cheap and disposable that can easily be run 24/7, then you can afford to be very reckless and aggressive with them. The game looses the sense of value, and combat feels cheap and spammy, instead of strategic with a high emphasis on loss aversion and self-preservation. This is the only FPS I've ever played where people try to retreat, and care a lot about avoiding losses. Combat is much more meaningful and interesting as a result.
The ISK DESTROYED / TOTAL NUMBER OF UNITS LOST is a reasonable metric to find balance. I have no idea what that would be for tanks or dropships, but it is a fair way to balance the price.
Best PvE idea ever!
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
220
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Posted - 2014.03.18 01:53:00 -
[34] - Quote
Dropships are still cheap compared to what tanks used to be before 1.7. Can't see why everyone is complaining so much. You're immune to half the AV weapons available and can be out of range faster than a swarm can lock on. Shouldn't have specced into Pythons.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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deezy dabest
CLONES AGAINST HUMANITY
236
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Posted - 2014.03.18 02:15:00 -
[35] - Quote
ADS definitely needs a reduction to the price of the shells. It really does not even make sense that they cost what they do, especially when they are so easily able to be dropped by a rail tank with double damage mods that cost 1/5th the price.
Emerging pilots have zero chance as there is no cheap way to practice them and the control gap is so large from a standard to the ADS. |
Foundation Seldon
Molon Labe. General Tso's Alliance
584
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Posted - 2014.03.18 02:35:00 -
[36] - Quote
Vell0cet wrote:Skihids wrote:If you want to base price off average ISK destroyed things are going to get very expensive for HAVs and proto suits.
Let's say a tank averages 15 suit kills and 0.5 tank kills (since tanks pretty much only die to tanks). Let's further estimate an average suit price of 40k ISK.
That gives us:
T = ( 15 x 40k ) + 0.5 T T - 0.5 T = ( 15 x 40k ) 0.5 T = 600k ISK T = 1.2M ISK
Hey, that's what tanks used to cost! And I came up with that honestly (no reverse calculations).
So there you go MLT HAVs should cost 1.2M ISK again. They will all reach an equilibrium eventually. If tanks go up to 1.2M then fewer people will use them, and only the best tankers would be on the field. The amount of ISK destroyed would drop as a result. Eventually balance would be achieved, and that would be a reasonable price. This is a very fair way to price things. Consider it this way: let's say there was a very powerful dropsuit released that was immune to 90% of enemy fire, and it averaged 2Million ISK worth of stuff destroyed for each death. If you priced it cheaply, the only sane thing for a corp looking to inflict maximum economic hardship on another corp (and lets be clear, wars in New Eden are fought and won with ISK far more than with skill) would be to field those in every engagement with your enemy. You would eventually bleed them out financially. It would have to be balanced based on he cost of what it deals and not on the feasibility of being affordable to run 24/7. Proto suits shouldn't be affordable to run all day, every day. They should be saved up for and used when the situation merits it. Big alliances in EVE don't pull out the Super Caps for small/meaningless engagements for a reason. They only do so when the risk/ISK ratio is reasonable. You don't hear EVE pilots whining that it's unaffordable to run expensive ships. You may have to mine, haul, run missions, trade, manufacture, etc. to support your Heavy Assault Cruiser PvP habit. There's nothing wrong with that. It forces you to value your ship as a real asset that took hard work to earn. It forces you to play smart and defensive. This is what makes DUST unique and fun. If tanks and dropships are cheap and disposable that can easily be run 24/7, then you can afford to be very reckless and aggressive with them. The game looses the sense of value, and combat feels cheap and spammy, instead of strategic with a high emphasis on loss aversion and self-preservation. This is the only FPS I've ever played where people try to retreat, and care a lot about avoiding losses. Combat is much more meaningful and interesting as a result. The ISK DESTROYED / TOTAL NUMBER OF UNITS LOST is a reasonable metric to find balance. I have no idea what that would be for tanks or dropships, but it is a fair way to balance the price.
This is a pretty compelling post and I'm inclined to agree having read it. Thanks for taking the time to write it up, it definitely puts things in perspective when you bring EVE style Super Cap. comparisons on the table.
Saga v. Methana Balance
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Vell0cet
SVER True Blood General Tso's Alliance
1102
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Posted - 2014.03.18 02:49:00 -
[37] - Quote
Foundation Seldon wrote:This is a pretty compelling post and I'm inclined to agree having read it. Thanks for taking the time to write it up, it definitely puts things in perspective when you bring EVE style Super Cap. comparisons on the table. Thanks. CCP's CEO gave a really interesting talk about this at D.I.C.E. earlier this year. He tells a pretty funny/interesting story about paying for a ship, his dilemma, what he did, and the epiffany he had as a result.
Best PvE idea ever!
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Skihids
Bullet Cluster Legacy Rising
3061
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Posted - 2014.03.18 02:56:00 -
[38] - Quote
Vell0cet wrote:Skihids wrote:If you want to base price off average ISK destroyed things are going to get very expensive for HAVs and proto suits.
Let's say a tank averages 15 suit kills and 0.5 tank kills (since tanks pretty much only die to tanks). Let's further estimate an average suit price of 40k ISK.
That gives us:
T = ( 15 x 40k ) + 0.5 T T - 0.5 T = ( 15 x 40k ) 0.5 T = 600k ISK T = 1.2M ISK
Hey, that's what tanks used to cost! And I came up with that honestly (no reverse calculations).
So there you go MLT HAVs should cost 1.2M ISK again. They will all reach an equilibrium eventually. If tanks go up to 1.2M then fewer people will use them, and only the best tankers would be on the field. The amount of ISK destroyed would drop as a result. Eventually balance would be achieved, and that would be a reasonable price. This is a very fair way to price things. Consider it this way: let's say there was a very powerful dropsuit released that was immune to 90% of enemy fire, and it averaged 2Million ISK worth of stuff destroyed for each death. If you priced it cheaply, the only sane thing for a corp looking to inflict maximum economic hardship on another corp (and lets be clear, wars in New Eden are fought and won with ISK far more than with skill) would be to field those in every engagement with your enemy. You would eventually bleed them out financially. It would have to be balanced based on he cost of what it deals and not on the feasibility of being affordable to run 24/7. Proto suits shouldn't be affordable to run all day, every day. They should be saved up for and used when the situation merits it. Big alliances in EVE don't pull out the Super Caps for small/meaningless engagements for a reason. They only do so when the risk/ISK ratio is reasonable. You don't hear EVE pilots whining that it's unaffordable to run expensive ships. You may have to mine, haul, run missions, trade, manufacture, etc. to support your Heavy Assault Cruiser PvP habit. There's nothing wrong with that. It forces you to value your ship as a real asset that took hard work to earn. It forces you to play smart and defensive. This is what makes DUST unique and fun. If tanks and dropships are cheap and disposable that can easily be run 24/7, then you can afford to be very reckless and aggressive with them. The game looses the sense of value, and combat feels cheap and spammy, instead of strategic with a high emphasis on loss aversion and self-preservation. This is the only FPS I've ever played where people try to retreat, and care a lot about avoiding losses. Combat is much more meaningful and interesting as a result. The ISK DESTROYED / TOTAL NUMBER OF UNITS LOST is a reasonable metric to find balance. I have no idea what that would be for tanks or dropships, but it is a fair way to balance the price.
You have it wrong. It's not the total ISK destroyed by tanks, it's the average per tank. So as tanking becomes a specialty that average will only climb. The strong players will get more kills per tank, so the pice will have to increase to keep in balance.
EVE comparisons are totally irrelevant as there is no restriction on player count as there is in DUST. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
285
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Posted - 2014.03.18 03:08:00 -
[39] - Quote
Vell0cet wrote:Prices should be balanced around ISK destroyed, not the ability to run profitably. CCP should do a simple calculation: total_ISK_of_assets_destroyed_by_dropships / number_of_dropships_killed for the data since 1.7 released. In other words, if dropships are averaging 600K in in suits, tanks, and other dropships per death, then the price should be roughly 600K. If they're only destroying 150K ISK then that's roughly what they should cost. The same is true of tanks.
Liked this twice!
FAME
Click for Vehicle Support
Click for Recruitment
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Vell0cet
SVER True Blood General Tso's Alliance
1103
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Posted - 2014.03.18 03:10:00 -
[40] - Quote
Skihids wrote:[quote=Vell0cet]You have it wrong. It's not the total ISK destroyed by tanks, it's the average per tank. So as tanking becomes a specialty that average will only climb. The strong players will get more kills per tank, so the pice will have to increase to keep in balance.
EVE comparisons are totally irrelevant as there is no restriction on player count as there is in DUST. You're right that it's the average, but you're wrong that the number will rise. With fewer tanks on the battlefield, AV will be better able to coordinate and hunt without being overwhelmed. As a result, tankers will have to be more cautious in their engagements and less spammy with their tanks. This will result in fewer kills overall. Also, even if the price rises substantially, you will still have many players saving up to try their hands at it. Driving something, big, expensive and powerful is enticing, so you'll still have plenty of losses. I cant wait to get into vehicle combat, but I'm holding out for Amarr vehicles with laser turrets. I'm fully prepared to fund losses in vehicles with grinding in BPO's/starter/cheap fits. Eventually an equilibrium would be reached.
Best PvE idea ever!
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Sir Snugglz
Red Star. EoN.
522
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Posted - 2014.03.18 03:12:00 -
[41] - Quote
you want to know why derpships are expensive... its because we use proto turrets. turrets are what makes a vehicle expensive. Most tankers run adv turrets because its easier to create a fitting with adv than a proto one.
But I've played against proto turret tanks and believe me, I can tell their pockets hurt when i destroy one..
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8346
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Posted - 2014.03.18 03:16:00 -
[42] - Quote
Sir Snugglz wrote:you want to know why derpships are expensive... its because we use proto turrets. turrets are what makes a vehicle expensive. Most tankers run adv turrets because its easier to create a fitting with adv than a proto one.
But I've played against proto turret tanks and believe me, I can tell their pockets hurt when i destroy one..
Its better to run ADV turrets....lets you fit other things.
I mean I can appreciate the power of an Ion Cannon turret but that means **** all when you could fit a Neutron and 2x other small turrets.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Skihids
Bullet Cluster Legacy Rising
3061
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Posted - 2014.03.18 03:40:00 -
[43] - Quote
I use all basic modules and an ADV turret and my ship still costs 372k ISK.
That's the equivalent of running an ADV racal suit with STD modules and an ADV weapon. Should that put you negative if you lose one? Especially if you can't earn many WPs with it. |
Vell0cet
SVER True Blood General Tso's Alliance
1103
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Posted - 2014.03.18 03:50:00 -
[44] - Quote
Skihids wrote:I use all basic modules and an ADV turret and my ship still costs 372k ISK.
That's the equivalent of running an ADV racal suit with STD modules and an ADV weapon. Should that put you negative if you lose one?. Going positive or negative is completely irrelevant. If your ship manages to put 6 other players in the negative then you got your ISK's worth out of it. I think the biggest problem is that ISK efficiency isn't published and tracked on the end of match screen and the leader boards. It should be the most respected stat out there. It would change the mentality of going positive or negative for the match to inflicting maximum financial damage on your opponent for the least cost to you. People with shiny suits/vehicles would have a huge target on their backs, just like a blinged-out fit ship in EVE.
As for WPs I think that's a separate issue. If dropship pilots aren't getting compensated appropriately for their efforts, then that should change.
Best PvE idea ever!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7516
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Posted - 2014.03.18 04:49:00 -
[45] - Quote
Crimson ShieId wrote:Dropships are still cheap compared to what tanks used to be before 1.7. Can't see why everyone is complaining so much. You're immune to half the AV weapons available and can be out of range faster than a swarm can lock on. Shouldn't have specced into Pythons. I'm using an Incubus with an afterburner
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4818
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Posted - 2014.03.18 04:50:00 -
[46] - Quote
Arkena Wyrnspire wrote:but ads will be spammed and op That's too moronic to be funny.
It took me a week just to get in the groove of both maneuvering and hitting targets at the same time. You can't spam something that requires such a skillpoint investment and has such a high learning curve.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Vell0cet
SVER True Blood General Tso's Alliance
1104
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Posted - 2014.03.18 05:04:00 -
[47] - Quote
Mobius Wyvern wrote:Arkena Wyrnspire wrote:but ads will be spammed and op That's too moronic to be funny. It took me a week just to get in the groove of both maneuvering and hitting targets at the same time. You can't spam something that requires such a skillpoint investment and has such a high learning curve. If they're highly effective, very ISK-efficient against your opponents, and cheap, I can assure you people will learn to do it. There are a lot of infantry players who are close to or have already maxed out Dropsuit Upgrades, they already have a few proto suits and weapons and will start to put points into vehicles to mix things up/add variety (instead of trying to max out each racial suit and weapon). Right now, most characters are either infantry or vehicle spec. By this time next year, a large percentage of them will be invested in both.
Best PvE idea ever!
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
222
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Posted - 2014.03.18 09:44:00 -
[48] - Quote
Cat Merc wrote:Crimson ShieId wrote:Dropships are still cheap compared to what tanks used to be before 1.7. Can't see why everyone is complaining so much. You're immune to half the AV weapons available and can be out of range faster than a swarm can lock on. Shouldn't have specced into Pythons. I'm using an Incubus with an afterburner
How are you dying from bumping into things then lol I know those armor dropships aren't that fragile I've knocked other dropships out of the sky by ramming and lived, and I've seen Pyrex take a forge gun to the front, hit the ground, and still take back off. Figured you were running a python the way you put that first post.
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Evan Gotabor
Prima Gallicus
17
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Posted - 2014.03.18 09:54:00 -
[49] - Quote
After paying more or less 1.000.000 isk per dropship before 1.7, I consider them pretty cheap now
Gallente logistic dropsuit / Dropship pilot
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Tailss Prower
501ST JFW StrikerZ Unit
192
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Posted - 2014.03.18 10:06:00 -
[50] - Quote
Dauth Jenkins wrote:Tailss Prower wrote:xxwhitedevilxx M wrote:Arkena Wyrnspire wrote:but ads will be spammed and op Instead, rise tanks price to ADS Price and buff a bit ADS HP or Nerf Tanks and leave their price as is and lower ADS price in order to be in line with tanks. You are basing tank price off militia tanks if a player like built a real tank and not one of these noob tanks you would see that tank price is actually higher than ADS but ccp ****** up with the modules like the dumbasses we know they are which is why they are spammed a fully fit tank like mine is 717k isk my fully fit ADS is around 500k so no ADS is not mor expensive than a tank Your tank also survives most games. Most dropship pilots don't survive. Oh, and don't forget about us support dropship pilots. The ones who transport troops, scan areas, act as a CRU, all the Good stuff. I've had many games where i've successfully survived under tank fire in my ADS if your a good pilot you can know how to avoid them but not every match goes your way just like you said i survive most not all if its a map with a bad advantage think about it before you call in the ADS and see if you can survive
There are good and bad matches and nothing CCP can do will change that |
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Riptalis
Sebiestor Field Sappers Minmatar Republic
2
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Posted - 2014.03.18 17:39:00 -
[51] - Quote
Tailss Prower wrote:Dauth Jenkins wrote:Tailss Prower wrote:xxwhitedevilxx M wrote:Arkena Wyrnspire wrote:but ads will be spammed and op Instead, rise tanks price to ADS Price and buff a bit ADS HP or Nerf Tanks and leave their price as is and lower ADS price in order to be in line with tanks. You are basing tank price off militia tanks if a player like built a real tank and not one of these noob tanks you would see that tank price is actually higher than ADS but ccp ****** up with the modules like the dumbasses we know they are which is why they are spammed a fully fit tank like mine is 717k isk my fully fit ADS is around 500k so no ADS is not mor expensive than a tank Your tank also survives most games. Most dropship pilots don't survive. Oh, and don't forget about us support dropship pilots. The ones who transport troops, scan areas, act as a CRU, all the Good stuff. I've had many games where i've successfully survived under tank fire in my ADS if your a good pilot you can know how to avoid them but not every match goes your way just like you said i survive most not all if its a map with a bad advantage think about it before you call in the ADS and see if you can survive There are good and bad matches and nothing CCP can do will change that I don't really have a problem with Swarm Launchers and Forge guns but I do with Railgun Tanks camping behind the redzone! In this type of situation no more dropships for me. Also, Installations that are placed in spawn are a no-no too; especially Rails and Blasters. Decrease the damage and/or range? If I get hit with a basic rail it's over for me, the impact completely flips me over and forces my DS to plummet down. |
IAmDuncanIdaho II
R 0 N 1 N
276
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Posted - 2014.03.18 18:54:00 -
[52] - Quote
Vell0cet wrote:Skihids wrote:I use all basic modules and an ADV turret and my ship still costs 372k ISK.
That's the equivalent of running an ADV racal suit with STD modules and an ADV weapon. Should that put you negative if you lose one?. Going positive or negative is completely irrelevant. If your ship manages to put 6 other players in the negative then you got your ISK's worth out of it. [...]
This...makes a lot of sense. |
Tailss Prower
501ST JFW StrikerZ Unit
192
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Posted - 2014.03.18 19:03:00 -
[53] - Quote
well not to be rude but it's your piloting skills then now I can understand if you get hit by a dmg mod stacked rail tank but normally thats all that ever gets me cause depending on the map I can ignore him all togather but otherwise I would cal in my tank and make him either give up on tanks or rage quit (which I have seen happen to one poor guy) then go right back to ADS if I wanted if you get hit and you can't turn on hardner and booster(if your a shield ADS) and dodge the next shot then you still need practice now like I said if it was a dmg mod stacked tank and I do mean stacked you can't do nothing about it other than to get revenge but my tank with the particle with no dmg mods takes 2 shots 3 on armor without hardners and alot of them get off their boosters and hardners and get away those that don't well it can't be helped |
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