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41. [Request] Equipment Price Normality - in Feedback/Requests [original thread]
I said average person :p but I think bringing parity to the equipment in terms of usage and ISK would be a step towards a more unified approach no matter if your assaulting, being a logi, tanking, piloting etc.
- by TRULY ELITE - at 2014.10.30 22:17:00
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42. Please Rework Skill gains - in Feedback/Requests [original thread]
On average I cap out before Saturday downtime, so doubling that means that by Saturday I'll get 190 x 2= 380k SP since double SP per warpoint. So I could effectively cap twice in one week prior 1.9 so weekly on average I'd get 760k SP. However you...
- by TRULY ELITE - at 2014.10.30 22:16:00
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43. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
Bumped because I'd like this and my other thread to be seen to the wider community.
- by TRULY ELITE - at 2014.10.30 21:55:00
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44. [Request] Equipment Price Normality - in Feedback/Requests [original thread]
Right now the prices between the different types of equipment vary greatly and create more cunfusion for a new player especially those looking to go into the logistics role. I'll start by giving educated assumptions of the most used equipment on ...
- by TRULY ELITE - at 2014.10.30 21:46:00
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45. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
Blue tag?
- by TRULY ELITE - at 2014.10.30 18:03:00
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46. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
I never understood why the small blaster wasn't just a front loaded HMG, same clip, same damage maybe add more range and then change the DMG profile to match blasters. OR Minmatar small turret anyone??
- by TRULY ELITE - at 2014.10.30 16:00:00
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47. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Given that most BPO dropsuits cost 10 american dollars, I would say your proposal would cost at least 50 american dollars. That's just the dropsuits. I suppose they could toss in 10k Aurum as well, and 1 BPO racial weapon?...
- by TRULY ELITE - at 2014.10.30 06:48:00
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48. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
True Adamance wrote: Arkena Wyrnspire wrote: True Adamance wrote: ******* ORANGE ARE YOU FOR ******* REAL? 'Gold'. It's not gold. Gold is what's on the Templar Sentinel...... it's orange. Just like how CCP ruined the "Caldari Pri...
- by TRULY ELITE - at 2014.10.29 22:01:00
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49. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
True Adamance wrote: Reminds me that the Amarr Dropsuits contained within these packs is a ******* **** poor representation of their respective faction. Unlike the Gallente, Caldari, and even the MInmatar who all receive unique;y skinned drops...
- by TRULY ELITE - at 2014.10.29 21:09:00
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50. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
Ku Shala wrote: pay monthly to play sounds fair most good pc games have premium pack or monthly subscription fee. so monthly merc pack for 20 dollars that include one bpo drop suit race relative ( one merc pack per race per month) 40 000 aur ...
- by TRULY ELITE - at 2014.10.29 19:13:00
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51. To Rattati: ARR and hipfire kick. - in Feedback/Requests [original thread]
I think when they added the hipfire kick to the normal RailRifle, they accidentally added it to the ARR.
- by TRULY ELITE - at 2014.10.29 17:18:00
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52. Proposed Commando buff - in Feedback/Requests [original thread]
Also at least give it better regen stats, especially the Caldari one. 1 low slot is not enough, need a reg or rep or more armour. Not one of those things.
- by TRULY ELITE - at 2014.10.29 16:20:00
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53. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
Any thoughts?
- by TRULY ELITE - at 2014.10.29 16:19:00
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54. Racial Mercenary Packs (lengthy post) - in Feedback/Requests [original thread]
The current combat packs really are amazing and give you items which altogether are probably 3x worth the amount equivalent priced aurum. However with the return of the BPO's I think they should be updated to include the BPO's and make sure that e...
- by TRULY ELITE - at 2014.10.29 12:40:00
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55. Time has come for high slot Codebreakers - in Feedback/Requests [original thread]
As a caldari scout I actually would prefer to have them in the high slots, I need the low slots for kinkats, damps, range amplifiers, hard to fit in 2 slots.
- by TRULY ELITE - at 2014.10.23 20:03:00
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56. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Jack 3enimble wrote: Increase the RR kick by 10% and give the Cal assault a 5 percent kick reduction per level. It's rediculous that the RR is the only racial rifle to perform the same on the suit it's designed for as...
- by TRULY ELITE - at 2014.10.18 06:14:00
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57. Framerate fixes for 1.9 Can we haz 24 vrs 24? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Ku Shala wrote: maybe 2.0 I think 1.9 is already set in stone What he said. Also it'd be 1.10. It could be 2.0 if they wanted and then change the name from uprising to _____ but that would of course have to be qu...
- by TRULY ELITE - at 2014.10.18 06:00:00
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58. [PROPOSAL] Planetary Conquest revamp, Take 1 [WALL OF TEXT] - in Feedback/Requests [original thread]
Bump for great ideas
- by TRULY ELITE - at 2014.10.17 20:10:00
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59. Gallente Assault Suit Buff Idea - in Feedback/Requests [original thread]
Blueprint For Murder wrote: This is also a buff that would effect all of the gal weapons. Bit OP tbh and would probably need a client side patch so this is off the table though it seems that CCP have been opening up more about changes and imp...
- by TRULY ELITE - at 2014.10.11 21:13:00
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60. [PROPOSAL] NPE Revamp for Echo - in Feedback/Requests [original thread]
+1
- by TRULY ELITE - at 2014.10.11 21:10:00
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