Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
801. Fastest way to farm installation kills? - in General Discussions [original thread]
Red Eye Laser wrote: Neutral installations do not count. You need to destroy enemy installations to qualify for the 100 I'm afraid. link?
- by THE TRAINSPOTTER - at 2013.07.15 20:41:00
|
802. This is not an MMO and there is no connection to Eve - in General Discussions [original thread]
S3dINS Destiva wrote: See ya! Don't let the door..... having people leaving a game is NEVER good for the game stop saying that
- by THE TRAINSPOTTER - at 2013.07.15 20:40:00
|
803. Could LAVs be working as intended? - in General Discussions [original thread]
Iron Wolf Saber wrote: Short Answer No Correct answer should be a vehicle that provides infantry support and transportation. Current the modules that help infantry, sensors, repairs, and killing the hostiles isn't working. The only thing tha...
- by THE TRAINSPOTTER - at 2013.07.15 20:32:00
|
804. Could LAVs be working as intended? - in General Discussions [original thread]
pegasis prime wrote: All I can say is hit and run Hit And Run. I do plenty of hitting and plenty of running beep beep killer cabbie behind the wheel. funny , whenever i see u , u in a tank up in the mountains sniping
- by THE TRAINSPOTTER - at 2013.07.15 20:29:00
|
805. Could LAVs be working as intended? - in General Discussions [original thread]
Scheneighnay McBob wrote: THE TRAINSPOTTER wrote: Scout LAV are useless , they have same stats as FREE LAV but they more expensive. You haven't driven one. I have an Abron with a prototype blaster, and it absolutely kicks ass. The descrip...
- by THE TRAINSPOTTER - at 2013.07.15 20:25:00
|
806. Could LAVs be working as intended? - in General Discussions [original thread]
Skyhound Solbrave wrote: If you remove LLAVs and buff the scout ones somehow, I would say yes. Some people may just want to be the best driver in new esen, drifting over the bodies of their enemies. I never understood why logi vehicles were s...
- by THE TRAINSPOTTER - at 2013.07.15 16:40:00
|
807. Could LAVs be working as intended? - in General Discussions [original thread]
Scout LAV are useless , they have same stats as FREE LAV but they more expensive.
- by THE TRAINSPOTTER - at 2013.07.15 16:37:00
|
808. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
hamual jackson wrote: Unmei no Hoeru wrote: Yeah the pre-uprising flux nade glitch was jumping right at the moment of detonation and it was always an insta-kill by the wave of explosion or something, but now seems weird that they remove only...
- by THE TRAINSPOTTER - at 2013.07.15 10:58:00
|
809. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
KalOfTheRathi wrote: Flux grenades kill. In my observations, they are most likely to do it when armor is reduced. Standing on or very near the actual grenade when it goes off increases the chance significantly. Scout suits can pop on the first ...
- by THE TRAINSPOTTER - at 2013.07.14 11:35:00
|
810. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
LT SHANKS wrote: Wasn't the Flux glitch only viable if the enemy jumped right at the moment of the Flux's detonation? I remember that being the cause of Flux deaths before Uprising. tell that to my buddy that was manning my LAV turret
- by THE TRAINSPOTTER - at 2013.07.14 11:28:00
|
811. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
ladwar wrote: Azri Sarum wrote: its iffy, doesn't happen every time. i think its only happening when the flux nade is right on top of someone. I don't mind them doing that, but its probably a bug since it didn't do that before 1.2 afaicr. ...
- by THE TRAINSPOTTER - at 2013.07.14 07:07:00
|
812. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
because i died from a flux grenade and once i had a buddy manning the LAV turret and he got killed by a flux grenade aswell
- by THE TRAINSPOTTER - at 2013.07.14 06:30:00
|
813. [Feedback] Look back button missing. - in Feedback/Requests [original thread]
or simply allow right analog stick to FULLY rotate around car without it returning to its forward wiev it needs to be FREE to look where you want for as long as you want like in GTA4 i wonder if anyone at CCP played GTA4
- by THE TRAINSPOTTER - at 2013.07.09 15:38:00
|
814. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
In short , nerf LAV's... No thx
- by THE TRAINSPOTTER - at 2013.07.09 14:36:00
|
815. [Feedback] Look back button missing. - in Feedback/Requests [original thread]
Halador Osiris wrote: Actually square is used to get out if you use the "Duty Calls" (Call of Duty standard) control layout for infantry, but circle is then unused. or look back on L3 ? even better
- by THE TRAINSPOTTER - at 2013.07.09 14:27:00
|
816. [Feedback] Look back button missing. - in Feedback/Requests [original thread]
I use "REVERSE/DRIVE on L2/R2" setting for driving the LAV and the "look back" button is now missing for this setting. You cant look back FULLY using the right analog stick. There are 2 buttons unused , Square and Circle but Circle is used to ge...
- by THE TRAINSPOTTER - at 2013.07.09 12:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |