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181. If RE's are to be nerfed... - in Feedback/Requests [original thread]
They're tweaking tank mods and what not in the upcoming hotfix are they not? So what if REs get nerfed, if the next hotfix goes as well as the previous one AV should be able to deal with tanks more effectively. That being said I approve of the a...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.11 02:33:00
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182. Super important news! - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: THE-PIMP-NAMED-SLICKBACK wrote: Say something "sexy-awesome=supreme" about me, i'm a pimp with low self esteem......... :C Given the origin of your name (The Boondocks cartoon), I say you have exquisite taste...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.11 00:15:00
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183. Super important news! - in General Discussions [original thread]
Say something "sexy-awesome=supreme" about me, i'm a pimp with low self esteem......... :C
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.11 00:03:00
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184. Alpha: Plasma Cannon - in General Discussions [original thread]
Aeon Amadi wrote: CCP Rattati wrote: Aeon Amadi wrote: CCP Rattati wrote: You can also go crazy with two packed Lai Dais and dual wielding PLC's, that is burst AV damage to write home about Other than the fact that -IT COULD NEVER...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.05 02:40:00
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185. Alpha: Plasma Cannon - in General Discussions [original thread]
Well dam now you guys are getting me excited, my prof is at 4 so i should be able to do okay.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.04 23:02:00
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186. Alpha: Plasma Cannon - in General Discussions [original thread]
Scheneighnay McBob wrote: Not a huge AV difference, but it's now worth running higher tiers. Running an advanced PLC with a standard Breach AR on a gal commando. Absolutely devours infantry, and the cannon is pretty good at one-shotting sentin...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.04 18:56:00
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187. Alpha: Plasma Cannon - in General Discussions [original thread]
Don't the chance to log on today to check out them plasma cannons. Any of my fellow die hard plasma cannon users care to tell me how it fairs with the new stats? Is it a viable AV choice now or are its other flaws still holding it back?
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.04 18:46:00
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188. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
TheEnd762 wrote: THE-PIMP-NAMED-SLICKBACK wrote: Hence why I said to also introduce a breach variant with high damage, and longer arm time . Solves both problems by dividing the uses, don't know why nobody else suggested it. TheEnd762 ...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 06:12:00
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189. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
TheEnd762 wrote: You nerf RE damage, or increase their arming timer, you make them useless against tanks. REs take a LOT of skill to use effectively. They're certainly not more of an instant win button than rolling around in a proto heavy suit....
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 05:38:00
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190. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Adipem Nothi wrote: THE-PIMP-NAMED-SLICKBACK wrote: Adipem Nothi wrote: May was let's p*ss on everything Scouts use month. It is no longer May. Hey man when you can simply drop an RE and kill everyone within its blast radius in a littl...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 04:07:00
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191. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Adipem Nothi wrote: May was let's p*ss on everything Scouts use month. It is no longer May. Hey man when you can simply drop an RE and kill everyone within its blast radius in a little over 2 seconds that's a little ridiculous. We should hav...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 02:49:00
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192. Plasma cannon will become extremely powerfull - in General Discussions [original thread]
Thurak1 wrote: Atiim wrote: A Weapon with a firing ARC, 1 round clip, slow travel time, a theoretical effective range of ~50m, and slow reload speed should be [relatively] stronger (in terms of direct damage) than a weapon with a 4 round cha...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 02:12:00
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193. Plasma cannon will become extremely powerfull - in General Discussions [original thread]
Mmm can you all taste the tears? My alloteck plasma cannon hasn't tasted the tears of a tanker in a while, but soon i'll be poping those mofos for 1700+ damage.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 01:58:00
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194. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Aeladon Leiko wrote: late to the game i know but what about this: make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these ...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 01:45:00
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195. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: THE-PIMP-NAMED-SLICKBACK wrote: Rather than increasing the damage REs do, why not just separate them into variants. The ones we have now can have their damage lowered to better fit anti-personnel purposes, and introduc...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 01:34:00
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196. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
AmlSeb wrote: The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that i...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.01 20:29:00
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197. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Rather than increasing the damage REs do, why not just separate them into variants. The ones we have now can have their damage lowered to better fit anti-personnel purposes, and introduce higher damaging REs intended for AV use at the cost of long...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.01 20:22:00
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198. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
Daddrobit wrote: THE-PIMP-NAMED-SLICKBACK wrote: I honestly have no idea how to balance the TAC AR without returning it to its old ROF. The bust AR however is just about the only rifle i ever run with (i'm a galmando). I get your point but ...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.05.26 07:03:00
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199. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
Daddrobit wrote: My hypothesis about the burst AR is as follows. Back in the day, (Tuesday in fact) the Burst AR fired 5 shots per burst and and the game timed the trigger pull reactivation delay to coincide with 5 bullets leaving the game so...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.05.26 04:23:00
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200. Breach Plasma Cannon - in Feedback/Requests [original thread]
You act like this weapon is easy to use on a whim, JP is right one of its many flaws is its damage. Sure you can shoot a heavy in the back, but any properly tanked out heavy will survive even a proto, not to mention the actual skill behind direct ...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.05.26 03:40:00
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