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321. About those damage modifiers... - in General Discussions [original thread]
Basic damage mod gives my assault rifle and plasma cannon an extra kick, i find it useful for commandos.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.28 21:36:00
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322. Plasma Rifle Variants - in General Discussions [original thread]
Is CCP planning on doing anything with the plasma rifle and it's variants, or is it just gonna end up rotting the same corner as the flaylock?
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.28 02:20:00
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323. Scanner Nerf a bit harsh! - in General Discussions [original thread]
Its a good thing i'm a commando, grenades are for scrubs.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.28 02:01:00
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324. Scanner Nerf a bit harsh! - in General Discussions [original thread]
Its a shame isn't it? Now you actually have to maintain some level of situation awareness instead of scanning everyone around you every other second. I think speak for everyone on these forums when i say: Deal with it bro
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.28 01:43:00
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325. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Gallente Commando as of today, now my plasma rifle and cannon are more effective trolls .
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.26 03:32:00
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326. Commandos?? - in General Discussions [original thread]
On a side note they left the melee damage the same for all the dropsuits, 240,00 per hit which is pretty amusing lol.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.25 17:55:00
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327. Commandos?? - in General Discussions [original thread]
Smooth Assassin wrote: THE-PIMP-NAMED-SLICKBACK wrote: The gallente commando is pretty nice, high armor and passive armor rep. With the longer ttk its survivability is great. The only drawback i find is the plasma rifle's damage output. Yo...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.25 17:45:00
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328. Commandos?? - in General Discussions [original thread]
The gallente commando is pretty nice, high armor and passive armor rep. With the longer ttk its survivability is great. The only drawback i find is the plasma rifle's damage output.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.25 17:39:00
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329. How do the commandos feel? - in General Discussions [original thread]
They feel a lot tankier, actually like a heavy suit now. Along with the ttk increase its pretty fun.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.25 17:26:00
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330. Halleluja! Breach Plasma cannon and Assault Plasma cannon found in S... - in General Discussions [original thread]
Finally a little love for the plasma cannon. Gonna have some fun times in the future
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.20 23:14:00
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331. The Plasma cannon on commando suits - in General Discussions [original thread]
Patrlck 56 wrote: THE-PIMP-NAMED-SLICKBACK wrote: I've skilled pretty heavily into the plasma cannon Why? Cause its a freaking hilarious weapon to use, one shotting dropsuits, heavies, and scouts alike.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.18 19:33:00
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332. The Plasma cannon on commando suits - in General Discussions [original thread]
I've skilled pretty heavily into the plasma cannon, and have been running it on my commando suit for a while now. I was wondering which commando dropsuit would be the most effective along with it, if anyone could give me some advice on the new suits.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.18 19:30:00
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333. Pre-1.7 heavy registry (no FotM heavies allowed) - in General Discussions [original thread]
Commando since this character was made on their first release of the commando.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.03.07 19:14:00
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334. Plasma cannons - in General Discussions [original thread]
I use it all the time on my commando as one of my main fits, one shoting scouts always kills me.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.02.21 08:02:00
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