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61. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Yoma Carrim wrote: DeathwindRising wrote: its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by dam...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.30 22:40:00
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62. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Yeah they need a better bonus but more range isn't it. That'll just bring back the OP complaining when caldari assaults start wrecking people at 120m+ with militia rail rifles, and create further imbalances between the rifle classes. Strengthening...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.30 21:11:00
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63. Gunnlogis don't give vehicle damage WP - in Feedback/Requests [original thread]
Damaging shield tanks does give you WP, you see it more on those 4000-5000 shield tanks. Try blasting a plasma cannon at their weak point that usually gets you the bonus points. Works quite frequently for me when I hit them with my adv PLC.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.30 20:06:00
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64. Rattati, requesting some info. - in Feedback/Requests [original thread]
If this was possible one would wonder if we could ever get skirmish 1.0 back, but considering its a map/game mode and not an item I can only wish.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.26 01:21:00
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65. New Gallente weapon - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Light plasma mg Make it long range( gallente doesn't really own any long range weapons ) Looks like an assault rifle with scope and extended barrel(like combat rifle), instead of a clip if ammo, add a 200 round doub...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.24 00:58:00
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66. [Suggestion] Plasma Cannon stats for charlie - in Feedback/Requests [original thread]
Cat Merc wrote: So, after plugging numbers and thinking about scenarios, I have come up with some numbers for the PLC: https://docs.google.com/spreadsheets/d/1-yVmqIS5oV8yROmjxpOSVWFNzlAqbD5g4AabHdwCmEo/edit#gid=0 A few points: I have buil...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.22 00:19:00
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67. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Will there be any tweaking when it comes to the PLC's projectile speed? Or is it's current speed set in stone.
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.13 17:17:00
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68. If RE's are to be nerfed... - in Feedback/Requests [original thread]
They're tweaking tank mods and what not in the upcoming hotfix are they not? So what if REs get nerfed, if the next hotfix goes as well as the previous one AV should be able to deal with tanks more effectively. That being said I approve of the a...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.11 02:33:00
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69. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
TheEnd762 wrote: THE-PIMP-NAMED-SLICKBACK wrote: Hence why I said to also introduce a breach variant with high damage, and longer arm time . Solves both problems by dividing the uses, don't know why nobody else suggested it. TheEnd762 ...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 06:12:00
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70. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
TheEnd762 wrote: You nerf RE damage, or increase their arming timer, you make them useless against tanks. REs take a LOT of skill to use effectively. They're certainly not more of an instant win button than rolling around in a proto heavy suit....
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 05:38:00
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71. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Adipem Nothi wrote: THE-PIMP-NAMED-SLICKBACK wrote: Adipem Nothi wrote: May was let's p*ss on everything Scouts use month. It is no longer May. Hey man when you can simply drop an RE and kill everyone within its blast radius in a littl...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 04:07:00
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72. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Adipem Nothi wrote: May was let's p*ss on everything Scouts use month. It is no longer May. Hey man when you can simply drop an RE and kill everyone within its blast radius in a little over 2 seconds that's a little ridiculous. We should hav...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 02:49:00
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73. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Aeladon Leiko wrote: late to the game i know but what about this: make plasma cannon have a damage multiplier vs vehicles. frankly the forge should be the same way. should do less than one hit kills vs infantry to prevent "sniping" with these ...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 01:45:00
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74. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: THE-PIMP-NAMED-SLICKBACK wrote: Rather than increasing the damage REs do, why not just separate them into variants. The ones we have now can have their damage lowered to better fit anti-personnel purposes, and introduc...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.02 01:34:00
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75. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
AmlSeb wrote: The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that i...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.01 20:29:00
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76. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Rather than increasing the damage REs do, why not just separate them into variants. The ones we have now can have their damage lowered to better fit anti-personnel purposes, and introduce higher damaging REs intended for AV use at the cost of long...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.06.01 20:22:00
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77. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
Daddrobit wrote: THE-PIMP-NAMED-SLICKBACK wrote: I honestly have no idea how to balance the TAC AR without returning it to its old ROF. The bust AR however is just about the only rifle i ever run with (i'm a galmando). I get your point but ...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.05.26 07:03:00
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78. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
Daddrobit wrote: My hypothesis about the burst AR is as follows. Back in the day, (Tuesday in fact) the Burst AR fired 5 shots per burst and and the game timed the trigger pull reactivation delay to coincide with 5 bullets leaving the game so...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.05.26 04:23:00
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79. Breach Plasma Cannon - in Feedback/Requests [original thread]
You act like this weapon is easy to use on a whim, JP is right one of its many flaws is its damage. Sure you can shoot a heavy in the back, but any properly tanked out heavy will survive even a proto, not to mention the actual skill behind direct ...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.05.26 03:40:00
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80. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
I don't think simply applying the burst delay to the CR would make the bust AR a viable option in comparison. At the most return its previous fire mode, giving it back the 2 extra rounds per burst to give it back its close range potential. A 3 rou...
- by THE-PIMP-NAMED-SLICKBACK - at 2014.05.26 03:24:00
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