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1821. spawn camping... its still a problem? - in General Discussions [original thread]
SLEEPY -1 wrote: TEBOW BAGGINS wrote: SLEEPY -1 wrote: TEBOW BAGGINS wrote: Limit ammo. Make a new role- ammo runner... An equipment slot (backpack) and he has to run back and forth from the supply depot to the tanks.. errr NO! soun...
- by TEBOW BAGGINS - at 2012.09.02 01:51:00
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1822. spawn camping... its still a problem? - in General Discussions [original thread]
SLEEPY -1 wrote: TEBOW BAGGINS wrote: Limit ammo. Make a new role- ammo runner... An equipment slot (backpack) and he has to run back and forth from the supply depot to the tanks.. errr NO! sounds silly to me you silly man unless you're ...
- by TEBOW BAGGINS - at 2012.09.02 01:20:00
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1823. spawn camping... its still a problem? - in General Discussions [original thread]
Limit ammo. Make a new role- ammo runner... An equipment slot (backpack) and he has to run back and forth from the supply depot to the tanks..
- by TEBOW BAGGINS - at 2012.09.02 00:39:00
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1824. No reason for corperations to take new players - in General Discussions [original thread]
The new players I've seen become good in 1-2 days if they have an experienced squad with a good squad leader but most of them are from other games (COD, BF3) and catch on pretty quick. When this build first went live I struggled very hard to get a...
- by TEBOW BAGGINS - at 2012.09.02 00:28:00
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1825. Heavy Drop-Suits defenseless. - in General Discussions [original thread]
Just put a help channel and have ISD volunteers like in EVE..
- by TEBOW BAGGINS - at 2012.09.01 23:55:00
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1826. Top end dropships - in General Discussions [original thread]
GIVE US THE DAMN RED ZONE ON THE RADAR BACK!!! WTF CCP!!??!?!!?
- by TEBOW BAGGINS - at 2012.09.01 23:36:00
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1827. NO SP - in General Discussions [original thread]
diminishing returns
- by TEBOW BAGGINS - at 2012.09.01 22:19:00
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1828. Top end dropships - in General Discussions [original thread]
The hamsters have recieved a nanite injection, Shiro. You logging on soon?
- by TEBOW BAGGINS - at 2012.09.01 21:31:00
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1829. Top end dropships - in General Discussions [original thread]
DUST Fiend wrote: crazy space wrote: 200,000isk is pretty damn cheap. plus they can **** tanks by floating overhead. You don't fit vehicles very often, do you? By 200k, I meant the ADDITIONAL 200k it costs, I don't have the game open ri...
- by TEBOW BAGGINS - at 2012.09.01 21:21:00
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1830. Top end dropships - in General Discussions [original thread]
Jariel Manton wrote: The ability to spawn in a squad then drop them at an objective would be insanely useful. you just insert a CRU module on a Myron and the penalty is... -300-500 shield points compared to an Eryx without the CRU... So yea...
- by TEBOW BAGGINS - at 2012.09.01 21:12:00
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1831. Top end dropships - in General Discussions [original thread]
Face Mcdudeson wrote: Can someone explain to me what the use is of the top end dropships? They seem to be worse than the others. They have less CPU and PG. The only thing is that the have inbuilt spawns ability? Thanks in advance you get 30...
- by TEBOW BAGGINS - at 2012.09.01 21:10:00
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1832. Heavy Drop-Suits defenseless. - in General Discussions [original thread]
Elijah Revan wrote: I'm just bringing out that when someone becomes a Sentinel when they first make their character, he is very much hopeless in combat. Unless he stays AWAY from the enemy's he's likely not going to get many kills because his p...
- by TEBOW BAGGINS - at 2012.09.01 21:01:00
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1833. The Mercs face? - in General Discussions [original thread]
http://i30.photobucket.com/albums/c349/walmartian/500full.jpg
- by TEBOW BAGGINS - at 2012.09.01 17:54:00
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1834. What everyone needs to know about using MICS in game - in General Discussions [original thread]
KripnawtiQ Prime wrote: Isn't everybody a 'random' at some point or another? Tactical shooters can deffinately be frustrating when playing with people uve never played with before but there are a lot of great gamers out there. if they're ru...
- by TEBOW BAGGINS - at 2012.09.01 16:45:00
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1835. Why does everyone complain about STB? - in General Discussions [original thread]
Needless Sacermendor wrote: I have no interest in clans at this stage, there's not much they can do until the corporation UI is introduced other than squad up for battles. I'm not sure I'll be too keen after corps can be created for DUST, I can...
- by TEBOW BAGGINS - at 2012.09.01 16:07:00
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1836. Resurrection incorporated - in General Discussions [original thread]
STB Vermaak Doe wrote: TEBOW BAGGINS wrote: Drphai1 is good guys.. I'm currently pugged with him (invalid fit for Tebow) and he's definately got leadership skills. He's chill on the mic and calls out what needs to be said, runs tactics, call...
- by TEBOW BAGGINS - at 2012.09.01 15:52:00
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1837. What everyone needs to know about using MICS in game - in General Discussions [original thread]
I'll get some random guy randomly enter my squad of 3 and start smack talking because of some forum drama, or he doesn't like that we called a dropship leaving him to die to a zerg rush, because he thought he was badass enough to solo hack obje...
- by TEBOW BAGGINS - at 2012.09.01 09:19:00
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1838. Theory about Hit Detection... - in General Discussions [original thread]
I'll have to read the OP in the morning but I think the running scouts graphic is lagging too far behind it's actual hitbox.
- by TEBOW BAGGINS - at 2012.09.01 08:45:00
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1839. So, is anyone actually ENJOYING the beta? - in General Discussions [original thread]
Constable Jones wrote: Yup. Lots of fun. And nothing like getting that orbital strike just when you've hit a nasty pocket of resistance My favorite target is the failsniper in the red zone..
- by TEBOW BAGGINS - at 2012.09.01 08:41:00
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1840. Penalty for logistics - in General Discussions [original thread]
I'm blind to the color blue. I only see green. "Dont heal that random guys, not worth it... He overextended himself"
- by TEBOW BAGGINS - at 2012.09.01 08:34:00
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