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721. [Dropship camera] Wow CCP, I gotta say. - in General Discussions [original thread]
I typically use around 1-3 dropships per game. And I have to say CCP the camera angle is awful now. I feel terrible for anyone who uses pythons regularly. I'm skipping all comments on your "fog of war" implementation and how drastic of a change th...
- by Symbioticforks - at 2013.09.03 18:49:00
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722. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Hey! Listen!
- by Symbioticforks - at 2013.08.01 11:52:00
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723. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Appia Vibbia wrote: Nice! because of some change, the ground swallows up people on all surfaces past 200m. 100% cover while being on flat-ground. CCP please fix. Sniping is less than relevant because of this. What I wouldn't give so I could...
- by Symbioticforks - at 2013.08.01 00:13:00
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724. Z-Fighting Polygons and Sniping. - in Technical Support/Bugs [original thread]
Nocturnal Soul wrote: fixed Christ on this throne! Christmas in July!
- by Symbioticforks - at 2013.07.30 14:31:00
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725. Z-Fighting Polygons and Sniping. - in Technical Support/Bugs [original thread]
It's to my understanding that everything is working as intended and players are supposed to render invisible while seen from above as long as certain surface structures are behind them. i.e. ramps, flooring, rooftop texturing. or Is this a known...
- by Symbioticforks - at 2013.07.30 14:08:00
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726. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
You mean to say Logistics ARE support roles, but I forgive you.
- by Symbioticforks - at 2013.07.17 16:26:00
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727. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Bendtner92 wrote: George Moros wrote: The headshot argument is ridiculous. You can only get headshots on a distant moving target by sheer chance. Even if it's a heavy suit, you're usually talking about a 1 pixel margin of error in order to g...
- by Symbioticforks - at 2013.07.17 14:30:00
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728. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
GET ATMESON wrote: Symbioticforks wrote: Simply put in PC battles most everyone wearing end game prototype gear still takes 2 hits from a Thale's rifle to put down. Heavies still taking three. Any other rifle just doesn't get the job done re...
- by Symbioticforks - at 2013.07.17 12:33:00
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729. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Reno Pechieu wrote: As stated; Headshots The sniper rifle is a precision weapon, not a heavy one. Although, some option to increase zoom would be greatly appreciated. (unless there already is and I missed it completely) There's a forced...
- by Symbioticforks - at 2013.07.17 04:41:00
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730. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Reno Pechieu wrote: Symbioticforks wrote: That's another valid point headshot damage needs a slight increase. And gambling on headshots against assault and scouts that never ever stand still or move in a predictable pattern will definitely l...
- by Symbioticforks - at 2013.07.15 23:57:00
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731. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
TechMechMeds wrote: Charge sniper scares anyone, considering your sat camping doing sweet fa getting kills for it and not actual helping fully on the ground, snipers have it easier here than ANY game iv ever played going back to 1996, im nit be...
- by Symbioticforks - at 2013.07.15 23:02:00
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732. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Bendtner92 wrote: Headshots. Also support your teammates when they're engaging the enemy. Doesn't matter whether you get the assist or kill as long as he dies. That you can't solo the entire team is a good thing. A sniper can cover a lot of a...
- by Symbioticforks - at 2013.07.15 22:54:00
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733. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
That's another valid point headshot damage needs a slight increase. And gambling on headshots against assault and scouts that never ever stand still or move in a predictable pattern will definitely lower your overall effectiveness. Also being able...
- by Symbioticforks - at 2013.07.15 22:45:00
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734. [Feedback] Sniper Rifles underpowered in planetary conquest. - in Feedback/Requests [original thread]
Simply put in PC battles most everyone wearing end game prototype gear still takes 2 hits from a Thale's rifle to put down. Heavies still taking three. Any other rifle just doesn't get the job done reasonably. Rifles on the market seem to be balan...
- by Symbioticforks - at 2013.07.15 16:50:00
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735. Why I Hate Snipers - in The Locker Room [original thread]
You hate snipers because you either don't move around enough or don't pack enough shields and armor to not die in one shot.
- by Symbioticforks - at 2013.05.18 11:25:00
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