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41. Achievements (Idea) - in Feedback/Requests [original thread]
I like the idea of introducing "achievements" but I would like my reward to be something I can show off; like a special dropsuit skin.
- by Summa Militum - at 2015.09.22 03:08:00
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42. Can We Add A Little Flavor To The Kubo's Ion Pistol? - in Feedback/Requests [original thread]
Jakkal Shoobah wrote: What if they removed the extra range to increase the base damage ? My officer ion pistol should fulfill the same role as a high alpha finished or starter. The extra range is nice , but a damage increase would make it perfo...
- by Summa Militum - at 2015.09.20 18:13:00
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43. Can We Add A Little Flavor To The Kubo's Ion Pistol? - in Feedback/Requests [original thread]
Jakkal Shoobah wrote: It also has extra range. The cooldowns allows you to spam and charge shot back and forth quite easily. With 3 sidearm damage mods it gets close to duvolle tactical AR damage. One charge shot does 7 times multiplier. Its qu...
- by Summa Militum - at 2015.09.20 18:10:00
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44. Can We Add A Little Flavor To The Kubo's Ion Pistol? - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Just buff the damage to one million and oneshot every living thing in the universe. That is exactly what I am thinking.
- by Summa Militum - at 2015.09.20 18:03:00
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45. Can We Add A Little Flavor To The Kubo's Ion Pistol? - in Feedback/Requests [original thread]
Currently the only difference between the Kubo's Ion Pistol and the CreoDron Ion Pistol is that the cooldown is .25s instead of .5s and the seize duration is 1s instead of 2s. I suggest we increase the damage from 60.64 to a solid 65. I feel tha...
- by Summa Militum - at 2015.09.20 17:41:00
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46. [Request]Forum Topic: Tradeable Quafe Weapons - in Feedback/Requests [original thread]
Axel Giatsu wrote: This is a Forum to let CCP know how much we want tradeable Quafe items in Dust 514. Please Post your thoughts on the topic and maybe if enough people post it might speed up the rate or help CCP decide to implement it. I h...
- by Summa Militum - at 2015.09.19 00:56:00
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47. [Request] Remove Blood - in Feedback/Requests [original thread]
XxBlazikenxX wrote: My family is not very happy about splashing blood happening every time I kill someone so could we remove blood altogether or at least turn blood on and off in the settings? It is completely unnecessary and unneeded and will ...
- by Summa Militum - at 2015.09.15 23:28:00
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48. Battle Fatigue - in Feedback/Requests [original thread]
Aeon Amadi wrote: Discussed something akin to this with CCP Falcon once. We're much more than genetically enhanced soldiers, we're not even human. Combat Clones are designed specifically for the purpose of warfare and nothing else. They have a...
- by Summa Militum - at 2015.09.13 22:53:00
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49. Battle Fatigue - in Feedback/Requests [original thread]
Megaman Trigger wrote: Pretty much as above; we're genetically enhanced soldiers who get a fresh clone every time we die, so there is no fatigue. I am talking about developing fatigue as you play a match without dying. If you die the next ti...
- by Summa Militum - at 2015.09.13 22:32:00
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50. Battle Fatigue - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Would be an okay idea, but I don't think it would fit with the lore. We arn't just Mercs, we are clones and nothing but biomass. Our bodies are identical under the armour we wear with only a few features to seperate male ...
- by Summa Militum - at 2015.09.13 20:40:00
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51. NPE & CPE Improvement Idea: Tier Lock Battle Contracts - in Feedback/Requests [original thread]
Terry Webber wrote: This is pretty much what a lot of people already want. Is it? Cool. Make it happen CCP.
- by Summa Militum - at 2015.09.13 20:10:00
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52. Battle Fatigue - in Feedback/Requests [original thread]
I think it would be good to introduce Battle Fatigue. I played an Acquisition Match last night where I went 33/1; I died to a Sniper towards the end of the match. After the match I realized that even though I was constantly running all over the ...
- by Summa Militum - at 2015.09.13 20:09:00
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53. How is this fine with people ??? - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: How is it fine with people that you can just sit on hives and chuck core grenades at people .?. is that alright with you CCP .?. oh yeah , you don't play your game and it must be because you allow it . ...
- by Summa Militum - at 2015.09.13 19:26:00
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54. NPE & CPE Improvement Idea: Tier Lock Battle Contracts - in Feedback/Requests [original thread]
I have an idea to improve New Player Experience and Current Player Experience. I came up with this idea when I was thinking about the effects Meta Locks might have on matches. To my understanding a Meta Lock would look at the overall Meta Level o...
- by Summa Militum - at 2015.09.13 18:53:00
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55. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
CallMeNoName wrote: It used to be that you can cook a 'nade on any speedy dropsuit and run up to people, going full Jihad. I may be wrong, but I remember this happening back a WHILE ago. No one wants Core nades shoved up their bums. It's no fu...
- by Summa Militum - at 2015.09.11 06:05:00
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56. What do you think about this gamemode? - in Feedback/Requests [original thread]
YUUKI TERUMI wrote: A gamemode that allows 8 men squad only, 8vs8. Like the squad cup tournament. No blueberries, just greenberries. I think it would be great, funny and it would help a lot of corps that need to improve their teamwork. I li...
- by Summa Militum - at 2015.09.10 21:33:00
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57. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
KGB Sleep wrote: Can't be bothered to look it up but I think the explanation was that the grenade is linked to your suit and deactivates when your dropsuit signal goes faint (incapacitated). They take CPU and PG to equip after all. This is so ...
- by Summa Militum - at 2015.09.10 16:00:00
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58. Let's Get Some Mortar Strikes Going In This Game - in Feedback/Requests [original thread]
Carmine Lotte wrote: Let's make it a heavy Plasma mortar. It's a slow 500 damage 10 meter splash weapon. 500 might be a bit too low. I feel like it should do more damage than a Core Locus Grenade.
- by Summa Militum - at 2015.09.09 20:38:00
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59. Where Does My Cooked Grenade Go When I Die? - in Feedback/Requests [original thread]
If you ever die while cooking a grenade you will notice your grenade disappears. How about we make it so that if you die while cooking a grenade the grenade will fall to the ground and blow up when the grenade timer is up. Your thoughts?
- by Summa Militum - at 2015.09.08 23:52:00
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60. Let's Get Some Mortar Strikes Going In This Game - in Feedback/Requests [original thread]
Hector Carson wrote: The whole point of this game is Teamwork, you add this then you are just encouraging more solo playing, now if you are thinking of adding like an indirect Mortar weapon in the game that would be pretty cool, other than that...
- by Summa Militum - at 2015.09.08 20:42:00
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