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1. Forge Gun Misfires - in Technical Support/Bugs [original thread]
This problem is (very likely) caused by network latency. Your playstation thinks you're fully charged and shows the firing animation upon trigger release, the server thinks you only charged 98% and doesn't release the shot. Until it's fixed you ca...
- by Stefan Stahl - at 2016.01.02 22:11:00
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2. Anyone else getting constant notifications? - in Technical Support/Bugs [original thread]
Yup, me too. Gladly it's a notification of a "like" that keeps popping up. So I feel very popular right now.
- by Stefan Stahl - at 2015.08.12 15:45:00
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3. Can't join battles - in Technical Support/Bugs [original thread]
Same behavior here. It does work eventually, but it can take some 4-6 attempts to get into a battle.
- by Stefan Stahl - at 2015.03.17 16:38:00
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4. Why does dust skip like a scratched cd constantly? - in Technical Support/Bugs [original thread]
THUNDERGROOVE wrote: DUST is really the only thing I use my ps3 for. The only thing on my ps3 is DUST and keeping it that way has completely improved my performance. If you're in a similar situation I suggest doing a full format. Rebuilding da...
- by Stefan Stahl - at 2015.03.15 12:44:00
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5. Myofibrals incorrectly applying same bonus to melee to jump height. - in Technical Support/Bugs [original thread]
THUNDERGROOVE wrote: The module doesn't increase JUMP HEIGHT it increases JUMP SPEED That would fit the quadratic increase in jump height (minus stacking penalty) nicely. Very likely the case.
- by Stefan Stahl - at 2015.03.15 12:29:00
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6. Large Rail Overheating too soon. - in Technical Support/Bugs [original thread]
This appears to be by design. Rattati got it wrong in his own spreadsheet in the first iteration but fixed it after I notified him of the issue here . So he is most definitely aware of it. His latest proposal has large railguns overheat after 5 ...
- by Stefan Stahl - at 2015.02.11 19:20:00
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7. Blaster Installations still don't have dispersion - in Technical Support/Bugs [original thread]
Leovarian L Lavitz wrote: It is supposed to be like that, when they did the changes they said they were leaving the accuracy alone in the manned blasters to make them desirable to hold. I sure hope the current parameters were an oversight. Rig...
- by Stefan Stahl - at 2015.01.21 18:58:00
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8. Blaster Installations still don't have dispersion - in Technical Support/Bugs [original thread]
I don't mind the limited range automatic installations. They add to map possession, which this game needs more of ("We control this area, they control that area"). Even if that limits me as a DS-pilot a lot. However I don't agree with bugged turr...
- by Stefan Stahl - at 2015.01.16 20:19:00
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9. Blaster Installations still don't have dispersion - in Technical Support/Bugs [original thread]
Hey, I'd like to bring to everyone's attention that blaster installations still don't have any (noticeable) dispersion at all. Just yesterday I used one to snipe some people off a roof at over 100 meters. While the large blaster turret stats are...
- by Stefan Stahl - at 2015.01.16 15:55:00
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10. [Bug] Precision enhancer math error? - in Technical Support/Bugs [original thread]
Jack McReady wrote: abdullah muzaffar wrote: Penalties? Maybe the std gets applied first? actually I think some time ago CCP Dev stated that highest is applied first, sounds like a bug to me. This may be connected to the fact that the 'bo...
- by Stefan Stahl - at 2015.01.16 13:52:00
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11. Shield boosters sometimes activate twice - in Technical Support/Bugs [original thread]
Hey, while operating my Myron I found that once in a while the shield booster, more specifically a complex light shield booster, will grant it's 900 hp bonus twice. So in effect you get two 900 hp regeneration cycles instead of the intended one c...
- by Stefan Stahl - at 2014.10.22 11:39:00
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12. Joined battle: my team FULL, enemy team COMPLETELY EMPTY - in Technical Support/Bugs [original thread]
Stefan Stahl wrote: I also encountered this yesterday. I feel honored that the matchmaking thinks I can take on 8 guys by myself, but I had to pass on the opportunity. I was recently offered another go at this challenge. I walked out of red z...
- by Stefan Stahl - at 2014.01.17 21:46:00
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13. WTF kind of lag - in Technical Support/Bugs [original thread]
CCP OverRainbow wrote: Hi, Yesterday after DT you played 2 battles. Which battle the lag occurred? I noticed that your ping is 440 ms when you just joined in the first battle, and then your ping were always 70-90 ms. Did the lag occur in the f...
- by Stefan Stahl - at 2013.11.06 17:05:00
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14. [BUG] No More War Barge? - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: The warbarge time was shortened for both public contracts and faction warfare so you spend more time in battle and less time standing around. Depending on how fast your PS3 loads or at what point you join the battle, you ma...
- by Stefan Stahl - at 2013.09.25 16:17:00
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15. Joined battle: my team FULL, enemy team COMPLETELY EMPTY - in Technical Support/Bugs [original thread]
KAGEHOSHI Horned Wolf wrote: Stefan Stahl wrote: I also encountered this yesterday. I feel honored that the matchmaking thinks I can take on 8 guys by myself, but I had to pass on the opportunity. What map was it? I've seen it happen at A...
- by Stefan Stahl - at 2013.09.21 09:47:00
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16. Joined battle: my team FULL, enemy team COMPLETELY EMPTY - in Technical Support/Bugs [original thread]
I also encountered this yesterday. I feel honored that the matchmaking thinks I can take on 8 guys by myself, but I had to pass on the opportunity.
- by Stefan Stahl - at 2013.09.16 17:19:00
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17. its not the lav hit box , its the player in the lav (also may affect scout suits) - in Technical Support/Bugs [original thread]
Shotty GoBang wrote: Aeon Amadi has proven that the Scout hitbox isn't expanding with speed; rather, it's being dragged behind the player model at a distance determined by that player's land speed: https://forums.dust514.com/default.aspx?g=pos...
- by Stefan Stahl - at 2013.08.07 17:54:00
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18. Two bugs one thread - Can't leave end of match screen and UI-freeze on "... - in Technical Support/Bugs [original thread]
Hello. Today I got to witness two bugs at once. Here's what I did: On my second game of the day a few minutes ago, without a squad, I queued for an instant skirmish. The first attempt failed after a long "Waiting for deployment" phase and a final...
- by Stefan Stahl - at 2013.08.05 16:17:00
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19. Logistics lavs resistence - in Technical Support/Bugs [original thread]
It probably is a bug and CCP is just clueless about what they are doing. I mean, they didn't notice that armor reps were at 3 times their intended value for quite a while, and also they only fixed the MD as part of a mishap when fixing up a relea...
- by Stefan Stahl - at 2013.07.24 15:42:00
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20. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
A few minutes ago I spawned in the Gallente MCC at the north side of a skirmish at Line Harvest and moved to the north-east end of the spawning bay. I dropped two nanohives about 1-2 meters away from any wall or obstacle and they fell through the ...
- by Stefan Stahl - at 2013.07.04 16:07:00
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