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321. Dust voice is down cpm can we please get some information or eta - in General Discussions [original thread]
Its actually been down for several days now (Up to 3 for many). Posts in Tech Support and Tickets sent.
- by SteelDark Knight - at 2013.08.05 02:40:00
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322. NO VOICE CHAT ALL DAY! - in General Discussions [original thread]
Iron Wolf Saber wrote: Poking around. Thanks IWS
- by SteelDark Knight - at 2013.08.05 00:38:00
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323. NO VOICE CHAT ALL DAY! - in General Discussions [original thread]
Eastern USA. Same bug.
- by SteelDark Knight - at 2013.08.05 00:33:00
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324. Voice Chat Bug Day: 3 - in Technical Support/Bugs [original thread]
ROADKILLURAZZ wrote: EAST COAST? Yea, good question I was wondering the same. I am Eastern USA
- by SteelDark Knight - at 2013.08.05 00:30:00
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325. Voice Chat Bug Day: 3 - in Technical Support/Bugs [original thread]
Yea, I have tried all the normal tricks. Reset, switch comms on and off in options, and changing channels back and forth. No joy.
- by SteelDark Knight - at 2013.08.04 23:22:00
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326. CPM Weekly Activity Report feedback - in The Council's Chamber [original thread]
howard sanchez wrote: Hans, Thank you for this thorough and extremely well articulated report. I have said before, but it merits repeating, that this kind of community update sets the bar for transparency and productive communication very hi...
- by SteelDark Knight - at 2013.08.04 17:15:00
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327. Can't Connect to Voice Chat - in Technical Support/Bugs [original thread]
Same. Started yesterday for me.
- by SteelDark Knight - at 2013.08.04 16:55:00
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328. large blaster and which one is best for you. - in Rookie Training Grounds [original thread]
Thanks for taking the time to put this together Ladwar.
- by SteelDark Knight - at 2013.08.04 15:18:00
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329. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
THE TRAINSPOTTER wrote: any word on how much armor and shield they have? Have not seen anything specified yet. Assumption is it will be like a current "light frame" suit but we all know what ASSuME does.
- by SteelDark Knight - at 2013.08.01 16:36:00
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330. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
gbghg wrote: Light suit works best, trying to branch it off a logistics frame would be too much of an sp sink, do you want to have to skill 2 separate suits to lv3 just to get the one you want? Having it as a light frame preserves ease of acces...
- by SteelDark Knight - at 2013.08.01 14:28:00
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331. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
Scheneighnay McBob wrote: Like CCP already said, a special slot for modules to improve the vehicle you're in. Was this in the forum McBob? I generally keep a eye on "Dev Posts" and has not seen them mention this unless it was a very long tim...
- by SteelDark Knight - at 2013.08.01 14:11:00
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332. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
SteelDark Knight wrote: - Networks with vehicle and any excess CPU and PG is added to the unit. After some thought, without major changes to the system in place this wouldnGÇÖt work because any unit utilizing this extra CPU/PG would be ...
- by SteelDark Knight - at 2013.08.01 13:46:00
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333. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? Based on CCP Wolfmans comments we know that vehicles are set for a balance pass in version 1.5. In my opinion you cannot truly balance any item without having all variables know. One maj...
- by SteelDark Knight - at 2013.08.01 13:38:00
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334. Can anyone give me a reason to think that flashbangs have no place in DUST? - in General Discussions [original thread]
The Ewar Grenade is a good idea pending how you balance it.
- by SteelDark Knight - at 2013.07.31 17:05:00
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335. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I agree 100%.
- by SteelDark Knight - at 2013.07.29 16:51:00
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336. Logistics lavs resistence - in Technical Support/Bugs [original thread]
Thanks Ladwar for looking up the update to the text. I am under the impression from very basic testing (i.e using one and then the other - nothing scientific) that the penalty to damage still applies. Has anyone else tested?
- by SteelDark Knight - at 2013.07.29 15:27:00
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337. Small Turrets on Tanks. - in Rookie Training Grounds [original thread]
Major Skeptic wrote: Even spent some points on small turret operation and I was wondering how they work for others who jump in. Do they benefit from my upgraded turret damage skills? Or do they just get the base damage for the turret that's fi...
- by SteelDark Knight - at 2013.07.27 17:51:00
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338. [Bug] Vehicle active module special effects not working - in Technical Support/Bugs [original thread]
The devs are aware of this and mentioned it would be fixed some time back. Personally, I like not flashing like a Christmas tree when I'm trying to flank an opposing tank or move around some strong AV without notice.
- by SteelDark Knight - at 2013.07.27 16:34:00
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339. DIOS EX. What happen? - in General Discussions [original thread]
Just wanted to chime in and state that while Havok Core may have ran in to stiffer competition than they anticipated they accounted for themselves very well and more than held their own with solid team play. Good game.
- by SteelDark Knight - at 2013.07.27 15:01:00
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340. What if vehicle balance meant parts of the maps were indoors? - in General Discussions [original thread]
A'Real Fury wrote: The idea is certainly appealing but you would need genuinely large scale battles involving 100+ players on each side. Otherwise tank battles would quickly become boring with only the odd couple of tanks on each side until 1 s...
- by SteelDark Knight - at 2013.07.25 17:49:00
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