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81. [Suggestion] Pilot (dropship) hours Flown Logged. - in Feedback/Requests [original thread]
darkiller240 wrote: Stands Alone wrote: I do think that there needs to be something to show for dropshop pilots, but flight hours i see as more of a bragging thing, whether you mean it to be or not. I think that there needs to be bonuses f...
- by Stands Alone - at 2013.06.24 22:14:00
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82. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
Stands Alone wrote: it doesnt affect it in EVE, why should it in dust? your affects and abilities are should not be something given, only earned through player actions a minmatar merc fighting for amarr will get the same benifits as an amarr, ...
- by Stands Alone - at 2013.06.24 19:52:00
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83. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
it doesnt affect it in EVE, why should it in dust? your affects and abilities are should not be something given, only earned through player actions a minmatar merc fighting for amarr will get the same benifits as an amarr, why? because he fought ...
- by Stands Alone - at 2013.06.24 19:42:00
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84. [Suggestion] Pilot (dropship) hours Flown Logged. - in Feedback/Requests [original thread]
I do think that there needs to be something to show for dropshop pilots, but flight hours i see as more of a bragging thing, whether you mean it to be or not. I think that there needs to be bonuses for things such as: -a player dropped from your...
- by Stands Alone - at 2013.06.24 19:35:00
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85. [PROPOSITION] Depth and Immersion. - in Feedback/Requests [original thread]
Master J,i havent yet read through all of the thread. but i would have to disagree so far on what i have read. When they implement alignment and status like in EVE, which they will do, this will be the your MMO side. You are rewarded/punished thro...
- by Stands Alone - at 2013.06.24 19:10:00
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86. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Master Jaraiya wrote: Stands Alone wrote: i cant say that i would agree on this. by adding a med slot you would have to take away from the low and high slots. therefore taking away the ability to do a high hp shield/armor tank effectively d...
- by Stands Alone - at 2013.06.12 11:23:00
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87. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
i cant say that i would agree on this. by adding a med slot you would have to take away from the low and high slots. therefore taking away the ability to do a high hp shield/armor tank effectively due to lack of low and high slots but would add t...
- by Stands Alone - at 2013.06.12 03:46:00
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88. Small mounted railgun turret aiming - in Feedback/Requests [original thread]
The aiming on small railgun turrets is much lower than where the actual round goes. i usually have to aim about 5-10 degrees lower than my target to make a direct hit. i would like to spec into lav and have a scout lav with a railgun but this make...
- by Stands Alone - at 2013.05.21 21:02:00
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89. [feedback] railgun installations. Really!. Such BS - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: Stands Alone wrote: i dont have a problem with turrets. they equal a free kill to me. and i use advanced assault suits and dropships. rarely have i been killed by a turret in a dropship. and i am using militia drops...
- by Stands Alone - at 2013.05.14 20:05:00
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90. [feedback] railgun installations. Really!. Such BS - in Feedback/Requests [original thread]
i dont have a problem with turrets. they equal a free kill to me. and i use advanced assault suits and dropships. rarely have i been killed by a turret in a dropship. and i am using militia dropships too. i just fit it to counter them
- by Stands Alone - at 2013.05.14 19:50:00
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91. [feedback] railgun installations. Really!. Such BS - in Feedback/Requests [original thread]
spec into forge guns and explosives. kill the turret then you wont have to worry about them shooting at you. but how can you get a shot on them without it killing you first? go around the other side of the map. spec into something specifically for...
- by Stands Alone - at 2013.05.14 19:23:00
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92. [REQUEST] Dropship WP suggestion/discussion - in Feedback/Requests [original thread]
There are a few suggestions within this, and i am also creating this to be a discussion idea topic I will try to keep this short and simple, these are just some ideas i have come up with in the past few minutes 1) if a merc that has left a drops...
- by Stands Alone - at 2013.05.14 19:08:00
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93. [REQUEST] Altitude/speed/direction/level readings in dropships - in Feedback/Requests [original thread]
bump
- by Stands Alone - at 2013.05.14 11:07:00
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94. [REQUST] War Points for Defending an objective in Skirmish - in Feedback/Requests [original thread]
LittleCuteBunny wrote: Answer - defending an objective is pointless just AFK behind a rock or inside the MCC, you will the same amount of skill points that if you solely defended. Thank me later. LCB so you like the fact that you cannot cou...
- by Stands Alone - at 2013.05.09 22:04:00
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95. [Request] Redline sniper termination and AFK in the MCC punishment. - in Feedback/Requests [original thread]
i DO have a huge problem with the AFKers tho... they need to be banned or some ****... i ******* hate them so much
- by Stands Alone - at 2013.05.09 21:25:00
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96. [Request] Redline sniper termination and AFK in the MCC punishment. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Stands Alone wrote: then work with a good team to prevent that. if you have someone redlined then who cares if their snipers are in the red. start using a militia suit at a supply depot and run into the red full speed an...
- by Stands Alone - at 2013.05.09 21:24:00
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97. [Request] No War Points for Logistics - in Feedback/Requests [original thread]
nah.
- by Stands Alone - at 2013.05.09 21:17:00
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98. [Request] Redline sniper termination and AFK in the MCC punishment. - in Feedback/Requests [original thread]
then work with a good team to prevent that. if you have someone redlined then who cares if their snipers are in the red. start using a militia suit at a supply depot and run into the red full speed and take them out...
- by Stands Alone - at 2013.05.09 21:08:00
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99. My feedback on dust and what ccp can do to make this game better - in Feedback/Requests [original thread]
i dont mean to be a debby downer. but i think we should wait til full release to make suggestions about the game as a whole. they might have plans for larger maps in full release as well sp cap. its only 5 days. just let your passive sp build up haha
- by Stands Alone - at 2013.05.09 21:05:00
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100. [Request] Redline sniper termination and AFK in the MCC punishment. - in Feedback/Requests [original thread]
XANDER KAG wrote: One problem I see: what if the other team is organized enough and leaves you one CRU outside the redzone, so the timer stays on, but they are camping it and still are effective at guarding the redline? All you would need is 2 ...
- by Stands Alone - at 2013.05.09 20:57:00
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