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101. Request - Hud initialization and shield powerup delay when changing suits - in Feedback/Requests [original thread]
Freshticles wrote: NERF ALL THE THINGS! ^ we all know one person who uses exploits to not fight fair this isnt a nerf. its adding an element of strategy that makes you choose the proper time to use a supply depot.
- by Stands Alone - at 2013.05.09 20:52:00
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102. [Request] Redline sniper termination and AFK in the MCC punishment. - in Feedback/Requests [original thread]
Damage penalty for snipers in red line. 2-3 min timer for being in the redline and you get no sp for the time you are in redline. that takes care of snipers. they can still do it but for a damage penalty. and afk ppl will have to get active every ...
- by Stands Alone - at 2013.05.09 20:45:00
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103. Request - Hud initialization and shield powerup delay when changing suits - in Feedback/Requests [original thread]
+1 ... i enjoy using this to get my nanochives and it would be a shame to lose shields to get nanochives. but since i dont use this exploit to give a direct advantage in combat. +1
- by Stands Alone - at 2013.05.09 20:36:00
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104. 10x sp for . . . less feedback damage? - in Feedback/Requests [original thread]
get creative. that is New Eden. make the best outta what you have. if you master the basic suit. then move on to the specialized proto suit. if you have not maxed out and tried all fittings for that dropsuit. which almost nobody has then dont comp...
- by Stands Alone - at 2013.05.09 20:31:00
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105. [REQUST] War Points for Defending an objective in Skirmish - in Feedback/Requests [original thread]
I have heard that some people on opposing sides have learned to farm it. if that is so. then increase the hack time just enough to where you need two people to defend it and make rewards 1st-2nd-3rd 75-50-25 WPs. this will encourage teamwork, defe...
- by Stands Alone - at 2013.05.09 20:19:00
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106. MMRPG, Online Gaming, Gaming Software Companies Doomed to repeat the same NERFin... - in Feedback/Requests [original thread]
CCP has a good way of balancing exploits. once released they will cycle and there will always be an OP weapon, and the second time around they will balance things really well they use algebra. they dont just keep subtracting. what they take from ...
- by Stands Alone - at 2013.05.09 17:57:00
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107. Request - Make the game worth playing - in Feedback/Requests [original thread]
i dont see a problem with AUR. i rarely see people use AUR anything... except the BPOs which are pretty much militia. i like it
- by Stands Alone - at 2013.05.09 17:13:00
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108. [FEEDBACK/REQUEST] CCP Please answer on what you are doing with the SP!!! - in Feedback/Requests [original thread]
lol
- by Stands Alone - at 2013.05.09 16:41:00
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109. [FEEDBACK/REQUEST] CCP Please answer on what you are doing with the SP!!! - in Feedback/Requests [original thread]
CCP why are you staying silent knowing that you have a huge player base on the line? whether you are for the SP respec/reset... or against it, please just answer and say something "we are working on it" "there will be no respec but we will compe...
- by Stands Alone - at 2013.05.09 16:23:00
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110. Skills grace period - in Feedback/Requests [original thread]
+1
- by Stands Alone - at 2013.05.09 16:15:00
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111. 10x sp for . . . less feedback damage? - in Feedback/Requests [original thread]
Chunky Munkey wrote: Stands Alone wrote: Chunky Munkey wrote: Shields or armour is about as big a specialisation option as deciding which kind of grenade to put on your suit. Also; knowing CCP is likely to play around with various abil...
- by Stands Alone - at 2013.05.09 16:13:00
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112. Skills grace period - in Feedback/Requests [original thread]
IceStormers wrote: I agree but not 30 mins in EvE i have often set a skill training by misclicking sure i lose a few minutes when i spot the mistake but thats all Dust requires a lot more skill points than those few mins, you should be able t...
- by Stands Alone - at 2013.05.09 16:05:00
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113. SP suggestion - in Feedback/Requests [original thread]
but too little grinding means you get all top gear then you are done
- by Stands Alone - at 2013.05.09 16:02:00
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114. (Request) Brake button for Dropships - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=74702&find=unread
- by Stands Alone - at 2013.05.09 06:42:00
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115. (Request) Brake button for Dropships - in Feedback/Requests [original thread]
i have no problem doing all that... im just saying... i like to just chill at a high altitude and let mercs drop on to objectives as well as flying under and thru buildings... i would just like to be level sometime... either a button or a hud
- by Stands Alone - at 2013.05.09 05:41:00
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116. (Request) Brake button for Dropships - in Feedback/Requests [original thread]
i think a button that levels the dropship would do. you learn to stop and land it and and the button is just for purposes of hovering but will not stop you from moving in any direction. just makes you level. so if you push it while moving forward....
- by Stands Alone - at 2013.05.09 05:11:00
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117. [REQUEST] More dynamic fitting choice that resembles EVE lore/races - in Feedback/Requests [original thread]
Minmatar = speed and decent shield and armor and PROJECTILE WEAPONS!!! Amarr = lasers, armor tanking Caldari = shields, hybrids Gallente = whatever those hippies do. combat support? I am a Winmatar, i like the dynamic fittings like they are suppo...
- by Stands Alone - at 2013.05.09 03:51:00
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118. SP suggestion - in Feedback/Requests [original thread]
Ops Fox wrote: however currently even if you squad up and earn sp faster you would still hit the cap and you wouldnt be able to go any further. i would like a system that supported WP and teamwork and you earned more active sp that way but for...
- by Stands Alone - at 2013.05.09 03:32:00
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119. 10x sp for . . . less feedback damage? - in Feedback/Requests [original thread]
Chunky Munkey wrote: Stands Alone wrote: because there would be too much of a performance gap. Dust 514 is based on teamwork,strategy, and risk/reward. if you add to the high end suits, you take away from the necessity of teamwork Shields =...
- by Stands Alone - at 2013.05.09 03:26:00
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120. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
i dont understand why they made standard and advanced specialized suits. it doesnt make sense why you would use an advanced specialized suit to grind for a proto when you already can use a proto suit that is already pretty damn decent if not better
- by Stands Alone - at 2013.05.09 03:16:00
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