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81. Dust 514, the CPM and the future - in The Council's Chamber [original thread]
The future of Dust is over. Except for hotfixes, there will be no more content or client updates. This includes player market, PvE and any more assets. No more MCCs, vehicles, weapons or sockets. All that was promised for Dust is now promised fo...
- by Spectre-M - at 2014.09.01 02:57:00
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82. Shotgun Hit Detection - in General Discussions [original thread]
Zimander wrote: Hi there last 2 days I have problem with my shotgun The hit detection is not registered Anyome have the same problem This has been a known issue for a while. No known fix for HD or lag in the future. If you are new I would s...
- by Spectre-M - at 2014.09.01 02:34:00
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83. Why Scrambler rifles and Rail rifles are actually OP - in General Discussions [original thread]
Coleman Gray wrote: Michael Arck wrote: Coleman Gray wrote: Michael Arck wrote: So what I beat you at CQC with my RR. I'm supposed not to because the stats say so? You never considered that I just know how to strafe and keep the reticu...
- by Spectre-M - at 2014.09.01 02:20:00
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84. what would the perfect dust be for you - in General Discussions [original thread]
1 - racial parity for all equipment, weapons, vehicles and MCCs. Edit : oh and sockets. 2 - player market, PvE and exploration ( starmap is pretty much a tease of the vastness we can't explore ) 3 - PS4 If Dust had these 3 elements, I would be...
- by Spectre-M - at 2014.09.01 02:10:00
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85. Rattati, what is happening to the Scrambler Rifle in Delta? - in General Discussions [original thread]
Joel II X wrote: Mejt0 wrote: Wait a moment. So ScR is outperforming other rifles, but 99% dust playerbase uses CR/RR/HMG/SG? Thats weird. I haven't seen a shotgun kill since like.... ... a month or two ago. Okay, maybe once or twice ...
- by Spectre-M - at 2014.09.01 02:05:00
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86. Active scanner proposed fix - in Feedback/Requests [original thread]
The OP is a very good perspective. If all equipment benefits the team, why don't scanners. It would make them more common and viable, because as soon as the Amarr scout in your group spawns, there's no need for it. However I equip my scanner on ...
- by Spectre-M - at 2014.09.01 01:26:00
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87. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
I'd like to see this, as delta will bring a nerf to this weapon, it should at least have another variant besides the assault in order to broaden the sp investment. +1
- by Spectre-M - at 2014.09.01 00:07:00
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88. How do you guys react to mlt tanks - in General Discussions [original thread]
I swap to my assault forge gun if there isn't infantry around. If there is infantry, I move to heavily covered areas. Chromo made me very cautious in vehicle combat.
- by Spectre-M - at 2014.08.31 22:41:00
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89. 81/3 Domination (youtube vid) - in General Discussions [original thread]
This video clearly demonstrates we need to increase the hip fire dispersion of the ScR. It can be used in CQC just as well as long range.
- by Spectre-M - at 2014.08.31 22:08:00
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90. New Player - Isk donations would be cool! - in General Discussions [original thread]
R3d Bar0n has been active for over a year. Nice try. R3D Bar0n He's only 3 months younger than you.
- by Spectre-M - at 2014.08.31 20:51:00
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91. Found a scrub using a modded controller - in General Discussions [original thread]
ZB DeLong wrote: Spectre-M wrote: He's using the grenade cancel to skip the reload animation on his weapon. Also, when he's following up a charged shot, it's a much slower fire rate. Heat build per shot instead of per second will fix thi...
- by Spectre-M - at 2014.08.31 20:43:00
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92. Found a scrub using a modded controller - in General Discussions [original thread]
He's using the grenade cancel to skip the reload animation on his weapon. Also, when he's following up a charged shot, it's a much slower fire rate. Heat build per shot instead of per second will fix this. Bringing the fire rate closer to huma...
- by Spectre-M - at 2014.08.31 20:26:00
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93. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
One thing I'd like to point out is that without racial version of the current gear, it will be more difficult to achieve better balance in most aspects. Not having either shield heavy weapons makes balancing any AV almost impossible as shield ve...
- by Spectre-M - at 2014.08.31 19:39:00
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94. A question to CCP Frame/Marketing about Sexy Knives... - in General Discussions [original thread]
This thread makes me sad. This game has such a high cieling that's being blocked by unsightly rafters. Such great art direction, modelling and lore.
- by Spectre-M - at 2014.08.31 04:49:00
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95. [WTS] DUST Templar BPO Code - 300 mil - in Code Bazaar [original thread]
So you bumped up the price from 250 to 400? GL
- by Spectre-M - at 2014.08.31 00:24:00
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96. Sniper damage /zoom - in Feedback/Requests [original thread]
Sniper rifles should follow a specific amount of shots to drop targets. It should scale according to the targets frame. This example of course is using base line numbers. Once hp and damage mods are added, it should scale fairly evenly but remain ...
- by Spectre-M - at 2014.08.30 22:38:00
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97. Scrambler rifle again with the too strong bs. - in General Discussions [original thread]
Please stop comparing weapon combos to single weapons. It's just absurd. The only thing that's needs changing with handheld weapons is for heat (ScR HMG) and kick (all) to be based on shots, not seconds. This would remove the turbos as well as m...
- by Spectre-M - at 2014.08.30 19:49:00
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98. Cloaky Punchy Scout is the best damn kept secret in this game - in General Discussions [original thread]
I'm wondering how long it will take for melee to over shadow knives. You can melee out of cloak without switching. You can then immediately re cloak. Stack shields and Myofibrils and you can OHKO any medium suit and below. 2 for heavies. I p...
- by Spectre-M - at 2014.08.30 19:02:00
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99. Make vehicle locks last forever. - in General Discussions [original thread]
No. It should have locks in the style of squad settings. Public, corp and alliance. Edit: also squad. Done.
- by Spectre-M - at 2014.08.30 18:53:00
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100. Light weapons are OP nerf them and remove them from ambush - in General Discussions [original thread]
I think it's more along the lines of what was mentioned in the third post. Infantry have significantly less hp and resistance, if at all. The only weapon incabable of killing infantry is the swarm launcher. Vehicles require specific weapons t...
- by Spectre-M - at 2014.08.30 17:24:00
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