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41. Spare Ammo - in Feedback/Requests [original thread]
245 + 60 in clip = 305. You'll have a lil' extra from light weapon capacity skill.
- by Spec Ops Cipher - at 2013.04.14 13:45:00
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42. [Feedback] Sniping from one sniper's viewpoint. - in Feedback/Requests [original thread]
Charge sniper with 3 (or 4) damage mods works fine. Puts out 500+ damage to anywhere, nearly 1K damage to the head. 5 shots in a clip, it can even half charge to finish people off. Why use any other sniper?
- by Spec Ops Cipher - at 2013.03.24 21:57:00
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43. [Feedback] Scanning oriented skills give no noticeable benefit - in Feedback/Requests [original thread]
Not only is it implemented, it works! The easiest one for you to test is probably the scan range one. Add a module to your suit and see how far away you can spot most enemies
- by Spec Ops Cipher - at 2013.03.05 08:16:00
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44. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I personally don't like the new system, to the point of avoiding ambushes because of it. A raspberry respawned in front of me, then another 4 dropped in next to him. Happens all the time now.
- by Spec Ops Cipher - at 2013.03.04 23:13:00
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45. Idea - 'Lightrider' drop uplinks - in Feedback/Requests [original thread]
Yeah, a camera can be blinded. Flash grenades would also be usefull, but I just want a defence mechanism for drop uplinks. Obviously more expensive though
- by Spec Ops Cipher - at 2013.02.22 11:14:00
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46. Idea - 'Lightrider' drop uplinks - in Feedback/Requests [original thread]
A drop uplink which flashes when someone spawns on it, blinding enemies within 10m of it, if they have line of sight. Only blind em for 0.3s though, make it fast... Thoughts?
- by Spec Ops Cipher - at 2013.02.22 09:00:00
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47. AV Nades, what are they to you? - in Feedback/Requests [original thread]
Alright, I skimmed through all this and saw one or two thinks that need pointed out. I only use packed AV's which do 1680 dam to armour, no more, no less, and 1170 to shields. It's a 30% difference. They don't do more to armour, they do less to ...
- by Spec Ops Cipher - at 2013.02.21 23:59:00
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48. Suggestion: Pong in Corp battle waiting room - in Feedback/Requests [original thread]
It's soo boring in there. Change the big screens to play pong. Much better use of em.
- by Spec Ops Cipher - at 2013.02.05 22:06:00
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49. New av grenade variant - in Feedback/Requests [original thread]
Normal av grenade, it can stick to vehicles, detonates when you hit circle. For tactical takedowns on tanks. Give it a 3s delay before it can be detonaded so it would be ineffective vs LAVs and make it have a 1m radius. Also, make it insta boom if...
- by Spec Ops Cipher - at 2013.02.01 16:17:00
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50. Possible cap solution - in Feedback/Requests [original thread]
People play more on weekends. Lots more. Why not substantially raise the cap on weekends? I could even go as far as to say remove the cap on weekends, but I won't. Baby steps :P I haven't seen this idea anywhere else, and I think it's worth lett...
- by Spec Ops Cipher - at 2013.01.13 22:55:00
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