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621. MK.0 LOGI Fitting + Commentary/Gameplay (Youtube Video) - in General Discussions [original thread]
Cool! You know, if you ever have surplus SP, you should try the basic frames
- by Soto Gallente - at 2016.01.23 23:59:00
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622. #UnbanJadek - in General Discussions [original thread]
#unbanmenaheim
- by Soto Gallente - at 2016.01.23 23:55:00
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623. Trying to purchase Aurum - in General Discussions [original thread]
4lbert Wesker wrote: Noone is getting that message, you know why? Noone is playing! https://www.youtube.com/watch?v=6zXDo4dL7SU I play.
- by Soto Gallente - at 2016.01.23 23:54:00
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624. Trying to purchase Aurum - in General Discussions [original thread]
Wait, so CCP is actually NOT letting you buy stuff from them?!
- by Soto Gallente - at 2016.01.23 23:52:00
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625. Once again - in General Discussions [original thread]
Lightning35 Delta514 wrote: As someone who dos suits racially, swap out the damage mod for an energizer Oh look at that, the gal loyalist commenting on the min assault.
- by Soto Gallente - at 2016.01.23 23:52:00
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626. 7 vs 2 Really CCP? - in General Discussions [original thread]
The one advantage to only running starter fits in pubs is you know for a fact no matter how terrible you do, no matter if you get put into a match halfway through, no matter if you die 20 times. You will still make a profit.
- by Soto Gallente - at 2016.01.23 23:39:00
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627. Specialty Tool (Logis Only)-Medics Deployable Shield - in Feedback/Requests [original thread]
Shady Assassin wrote: Not to mention "To balance it, it should require the sacrifice of ALL your personal shields HP when deployed." Seriously... you are aware there are ARMOR Logistics right? you think I'll care if I lose 112 Shield on a Ak.0...
- by Soto Gallente - at 2016.01.23 23:06:00
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628. repair tool range expander module - in General Discussions [original thread]
TIGER SHARK1501 wrote: If the Devs made a different class of module slots for vehicles I like the idea. I'd say no unless a port happens however. Performance is more important than content. He meant to say "dropsuits" not "dropships" I still...
- by Soto Gallente - at 2016.01.23 23:04:00
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629. Remove Aim Assist :the thread: - in General Discussions [original thread]
There are not many fpses without aim assist, why should this be different?
- by Soto Gallente - at 2016.01.23 21:35:00
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630. Once again - in General Discussions [original thread]
This is my "Balanced" mk.0 Assault: Highs: 3 Shield extenders, 1 Shield energizer Lows: 2 ferros, 1 armor rep, 1 shield reg LW: Combat rifle of choice Sidearm: SMG of choice Grenade: Grenade of choice Equipment: Nanohive of choice
- by Soto Gallente - at 2016.01.23 21:28:00
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631. Scout Registry / Killboard - in General Discussions [original thread]
So, this guy kills me twice in a proto commando ck.0 whilst I was in a militia amarr light frame. I then sneak behind him and plant a remote and blow his clone to bits and pieces and then I get hatemail saying for me to quit the game "again". Don'...
- by Soto Gallente - at 2016.01.23 21:26:00
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632. 7 vs 2 Really CCP? - in General Discussions [original thread]
hn617 wrote: My matches are full now but now I get battles that are almost over sometimes, a lot more lag, and I'm stuck at every victory screen. Not sure how to feel. That just means you're too OP.
- by Soto Gallente - at 2016.01.23 21:24:00
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633. Specialty Tool (Logis Only)-Medics Deployable Shield - in Feedback/Requests [original thread]
Shady Assassin wrote: I can see this as a huge exploit... honestly... you're thinking about deployable WALLS? ffs, you know what will happen? scrubs will run these damn things all over PC maps and create a wall that'll be unbreakable... I say n...
- by Soto Gallente - at 2016.01.23 21:19:00
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634. the toxin urge - in General Discussions [original thread]
Baal Omniscient wrote: Exile AR > Toxin AR Syndicate Smg > Toxin Smg That is all. Daemon Shotgun > Everything
- by Soto Gallente - at 2016.01.23 16:44:00
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635. repair tool range expander module - in General Discussions [original thread]
feAr raiser103 wrote: Soto Gallente wrote: feAr raiser103 wrote: Soto Gallente wrote: There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell...
- by Soto Gallente - at 2016.01.23 16:43:00
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636. The Bastion - in The Locker Room [original thread]
Breakin Stuff wrote: Nope. Only the caldari sentinel shield stats are unchanged. Heavy Frames weren't touched on that passthrough, but all the other sentinels and commandos got adjusted. We were talking about heavy frames. When I say heavy,...
- by Soto Gallente - at 2016.01.23 16:42:00
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637. 7 vs 2 Really CCP? - in General Discussions [original thread]
STYLIE77 wrote: james selim brownstein wrote: Soto Gallente wrote: Who won? Obviously the one who's having a little cry. It ended up 6 vs 1, and the guy just kept spamming tanks... Why would CCP think this crap is better than refi...
- by Soto Gallente - at 2016.01.23 16:36:00
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638. repair tool range expander module - in General Discussions [original thread]
feAr raiser103 wrote: Soto Gallente wrote: There should be no module that affects a SPECIFIC weapon/equipment. Then why are there modules that effect the active scanner What modules? Tell me what modules exist that affect active scannin...
- by Soto Gallente - at 2016.01.23 06:18:00
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639. warbarge notification - in Feedback/Requests [original thread]
Remember, in Dust 2/3 types of contracts have friendly fire, meaning that you will die no matter who's orbital it is. So even if it is a pub, it's still good practice to run away. However, I would like an orbital strike notification if someone d...
- by Soto Gallente - at 2016.01.23 05:19:00
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640. repair tool range expander module - in General Discussions [original thread]
There should be no module that affects a SPECIFIC weapon/equipment.
- by Soto Gallente - at 2016.01.23 05:16:00
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